2ndimpression
Bloody peasant
- Joined
- Apr 29, 2009
- Messages
- 59
Is 2.71 out yet? If so, where can we get it?
Thanks!
Not yet, check the 'ROM Latest Version' thread as Zap will probably notify everyone in there

Is 2.71 out yet? If so, where can we get it?
Thanks!
Dunno if it was already mentioned, but i just saw an Arab Workboat sailing through my territory... mountain territory Oo..
Also i can´t load or even end a game without crashing.. while "only" playing on a huge map.
Dunno if it was already mentioned, but i just saw an Arab Workboat sailing through my territory... mountain territory Oo..
I've seen the same thing after I installed vincentz - seaharvest mod. I think it happens when a workboat is on automate and it is building a sea lane to a resource,
i can't remeber where the thread for this is but where in RoM now pre-astronamy boats can move across ocean with a high chance of dying, there is only one line of ocean at alska/russia and greenland/iceland in most earth maps so it is very easy to get to america early on. as much as this feature is awesome it doesnt really work on scenario's. could this feature be made modular so people can turn it on or off?
Thanks, that should be the problemRegarding the Ship-Bug:
Was Jooyos Core.dll 1.3 I think. He now uploaded 1.6, which fixed the ship-use-road-bug.
Btw. That bug should be a feature for the Viking-Longboats ("can use roads"), as they often have been rolled on trees to get into nearby rivers.
I hope you can understand my frustration with the revolutionthingy. I like the new feature it gives but when you get to newly revolutionized states right beside you and when they jump you the second they form a state and magically rally up an army worthy of world domination I simply just give up.QUOTE]
That's actually the Barbarian Civ component, and it's known that they get too many units when a Barbarian city becomes a civ. I think zappara has mentioned that he has a fix for this coming in 2.71. You could disable that component and simply use the Revolutions component without it, if you're having too many problems with the massive armies. I've been very tempted to do that myself lately.
I hope you can understand my frustration with the revolutionthingy. I like the new feature it gives but when you get to newly revolutionized states right beside you and when they jump you the second they form a state and magically rally up an army worthy of world domination I simply just give up.QUOTE]
That's actually the Barbarian Civ component, and it's known that they get too many units when a Barbarian city becomes a civ. I think zappara has mentioned that he has a fix for this coming in 2.71. You could disable that component and simply use the Revolutions component without it, if you're having too many problems with the massive armies. I've been very tempted to do that myself lately.
If you don't want to diable it outright, just open up the Revolution.ini file, find the line under BarbarianCiv called "MilitaryStrength", and lower it. That'll reduce the number of units they get.
Here's one I haven't seen mentioned.
There seems to be a problem with the slave revolt random event or at least there is with the AI getting it. I haven't had it happen to me yet so I don't know if there's a fault in the event itself or just the way the AI deals with it but they don't seem able to break out of the revolt in a city. When it's happened it repeats every turn ad infinitum, I've got a game going now in which poor old Darius has had his capital in revolt for over 300 turns lol and almost every other civ has got at least 1 city in perma-anarchy because of it.