Version 2.7 bug reports and feedback

Has anyone else got the "waiting for next civ" bug again? I has newest civ and rom patch\version and at a certain point in the medieval age at the exact same turn I get the bug.

Maybe a special situation for my game.
 
I am getting a CTD in 2.71 below are the logs. Single player/Huge map/Marathon speed. Don't spend to much time on it as I had modules from Vintcents, Generalstaff, Affordess and mine. the latter were the ones I was testing but the game had not progressed that far yet.
 
I am getting a CTD in 2.71 below are the logs. Single player/Huge map/Marathon speed. Don't spend to much time on it as I had modules from Vintcents, Generalstaff, Affordess and mine. the latter were the ones I was testing but the game had not progressed that far yet.

If you are using Affresso's Civic Flavor dll, then yah, it is it. I crashed with it. Only when I used Jooyo's dll (1.12) was I free of crashes.
Playing 18 Civs Huge Earth by Jeelen, updated by Zappara. Marathon speed. Conquest victory. No tech trading, no tech brokering, city flipping after conquest, tech diffusion, and dynamic names.

Affresso is working quietly on his dll. Just replace his dll with Jooyo's 1.12, or 1.17 if you are using Windows Xp.
 
If you are using Affresso's Civic Flavor dll, then yah, it is it. I crashed with it. Only when I used Jooyo's dll (1.12) was I free of crashes.
Playing 18 Civs Huge Earth by Jeelen, updated by Zappara. Marathon speed. Conquest victory. No tech trading, no tech brokering, city flipping after conquest, tech diffusion, and dynamic names.

Affresso is working quietly on his dll. Just replace his dll with Jooyo's 1.12, or 1.17 if you are using Windows Xp.

Nope, unfortunately not it, as I did not have that part of Affordess' stuff, ie I am using the dll that comes with 2.71.
 
Hey, first time posting here. I got version 2.71 of the mod and the civs addon last night, but when I try to start a game (RoM_PerfectWorld, Warlord, default RoM settings), it locks up for a while and then spits out an error and closes:

CvLSystemLoadError: LSystem XML subsystem failed to load. This is probably due to a schema error.

I got various CTD's with version 2.7, but I won't address those since I can't recall the exact circumstances and this is a different version. Regardless, does anyone have any thoughts for this case? In the mean time I'll try reinstalling the mod.

EDIT: Upon reinstalling just RoM 2.71, I can start a game. Apparently I can narrow down the cause to the addon. Help would still be appreciated for that part, though.
 
I have figured out why early boats, galleys and triremes, sink so often when on explore. They seek out storms to travel through just like archers seek forrests. the AI thinks they are safest in storms:crazyeye:
 
HAHHHA! Some "intelligence"!

Personally I do not like this new feature.
 
Upgrading all obsolete units with the ALT key doesn't work correctly. 20-30% of obsolete units still remain.
 
This is a bug with RevDCM. They are working on fixing it.
Actually it's a bug in the 3.19 patch, RevDCM is not at fault, but will eventually fix it, as the fix is being done in the UP which is incorporated in RevDCM.
 
Great mod, just wondering if you plan to add the shrimp and lead resources into your world map mod? I noticed they weren't there. Have they been implemented yet?
 
Is there a way to disable the new feature of trireme and other early sea units from being able to sail into open ocean? Although it adds a more unlimited feeling to playing them the AI does a horrid job of coping with it. And I like to build a couple of them and let them wander around.
 
Hello!

This bug actually prevented me from playing 2.63, and now it appears again in 2.71.
I applied the official 3.19 patch (English version), upgraded the mod, and played the game. I disabled caching have Vista 32 bit and 4Gb of ram. Moreover I run civ in admin mode. I use a small map of only 50x50 or so, and I am not even into the very late game. This particular time apparently it crashes whenever I try to complete Hollywood (I get a CTD just before it is a bout to display what to build next dialog for that city).

This time, I think by testing various construction queues, it is indeed Hollywood, however other times when it happened it could have been any other building. It's a common and persistent CTD that happens all the time, even after I restart the game.
Your help would be mostly appreacited. I really want to finish my game.

I have attached the savegame. Finish the turn and see what happens after being presented with a few build options for several cities.

Thanks.
George
 

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