I've only just downloaded this mod to give it a try - and I must say it looks and sounds quite promising.
A few things baffles me though. Dunno it this is the right place to post them, but here goes. Firstly, why is Bronze Working (and the much sought-after ability to chop wood) placed
after Metal Casting in the tech tree?
Not only does Metal Casting reveal copper (instead of the more logical and traditional choice of Bronze Working) it also completely circumvents the sound, old strategy of beelining to BW/Priesthood, chopping your way to the Oracle and thus gaining the free option of either Code of Laws (a religion) or Metal Casting (normally a quite expensive tech). Now the apparently best options are Monarchy or Iron Working - not quite the same in my book...
Also, it simply strikes me as odd that these fledgling civilizations are able to build massive forges (which require wood to burn) before they are able to chop said wood for burning...
Secondly, it seems a bit wrong that Code of Laws and Theology are placed so close to each other. Granted, in the classic tree it is also a religon-tech that leads to Theology - but it's a long leap there and the beakers required is four times the numbers of the tech preceeding it (making it quite a gamble to focus on), while here in RoM it's hardly a double up. My guess is, that if you reach Code of Laws as the first here, you wont think twice about heading on to Theology, thus easily granting two religions in the process to whoever gets there first...
I guess my point is, that the tech-tree here seems so full of technologies that it might actually work counter-productive to a more competitive and high stakes tech-race. Perhaps, if I may be so bold, I can suggest taking a look at the expanded tech-tree in the good, old Sevomod - it managed to cram a whole bunch of new technologies in there, while still maintaining a high degree of flexibilty/options for beelining.
Finally, I would like to repeat that this is only based on initial impressions of the first part of the tech tree - and further stress that this is purely meant as constructive feedback. I am truly impressed by the amount of work put into this mod and is looking forward to exploring it - keep up the good work!