Version 2.x bug reports

playing my firs 2.0 game i have found some graphics bugs:

first, the icon of the longbowman is the same as of the archer:

and the indian swordman lack texture:

still, having a lot of fun, good work zappara
Tested and can verify indian swordman bug, happens on low graphic settings. Though longbowman had correct icon in my game so not sure why you had wrong button for it.

Did as asked.. still no F-Key icons, Order icons, mini-map, or other visual aids, just main map and units (w/o unit data). I'll try a reinstall of Rom 1.x with Rom 2.0 over it and see what changes happen.

Since this doesn't seem to be rampent with other installs, might be a bad extraction. I'll let you know.

Again thanks for the quick response!
You could try CvPath.py from RoM 1.03 as it's slightly different than what I posted in the zip file.
Do you have non-english windows? Trying to rule out different possibilities why CvPath.py can't find mod files...

What you could do is enable logging in Civ4Config. Check following options to these settings:

; Enable the logging system
LoggingEnabled = 1

; Overwrite old network and message logs
OverwriteLogs = 1

; Enable rand event logging
RandLog = 1

; Enable message logging
MessageLog = 1

Now when you start game, it logs everything to log files. Exit game, go to BtS folder, there should be Civ4logs, go there. Open PythonDbg.log in notepad and post here the folder path after this line:

os.getcwd():

With the exact path I might be able to figure out what the problem is in the CvPath.py file.
 
So far you've been the only one to report this issue - if it was happening to lot more people it would be easier to track down what's causing it.
QUOTE]


Alright, I don't know if this means anything to you, but I thought it might.

I was using RoM 0.8, remember, and it worked fine. Couldn't get 2.0 to work.

So I downloaded RoM 1.03 to see if that would work. It didn't, same CTD bug. But... neither would any other mod. Or vanilla BtS, even though I had it working the day before. The same CTD bug as with Rom 2.0.

The problem was the 3.1.3 patch. Removed that, went back to 1.0.1, and most mods worked. I was able to start RoM 1.0.3 without the CTD bug, but I got the missing unit action icons bug. RoM 2.0 still CTDs.
 
How do you take screen shots with CIV IV? So you can post them?

And where would the game/computer store them?

JosEPh
 
How do you take screen shots with CIV IV? So you can post them?

And where would the game/computer store them?

JosEPh
You just have to press the PRINT button (DRUCK in German version of keyboard).
If you press it with SHFT held down, you can give your screenshot a name.
You will find it somewhere under "...\documents\[user name]\My Games\Beyond the Sword\Screenshots" (Vista, the beginning of the path may be different for XP)
 
Zappara,

did I miss something or is the Amun-Ra missionary missing from the game?

In below screenshot you may see that in the holy city of Islam and Amun-Ra I am able to train the Islamic missionary, but not the Amun-Ra missionary. There is no monastary for any of them, but I have organized religion as civic, which actually allows me to train the Islamic missionary.

Spoiler :
attachment.php
 

Attachments

  • Amun_Ra_10000.JPG
    Amun_Ra_10000.JPG
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The problem was the 3.1.3 patch. Removed that, went back to 1.0.1, and most mods worked. I was able to start RoM 1.0.3 without the CTD bug, but I got the missing unit action icons bug. RoM 2.0 still CTDs.
Check the post above how to enable logging. You could then start game and after it has crashed, go to log file folder, zip the files and attach that zip to post in this thread. I can then take a look at what happened in the game by going through the log files.

Zappara,

did I miss something or is the Amun-Ra missionary missing from the game?

In below screenshot you may see that in the holy city of Islam and Amun-Ra I am able to train the Islamic missionary, but not the Amun-Ra missionary. There is no monastary for any of them, but I have organized religion as civic, which actually allows me to train the Islamic missionary.
I guess I should write more RoM hints to that pedia section. Amun-Ra doesn't have missionary as doesn't Nagualism. These religions do have access to all religious building types earlier and Amun-Ra has 3 National religious wonders which all do spread Amun-Ra religion. So to spread this religion you'll have to build lots of religious buildings and keep open borders with neighbors. I know this is bit experimental approach for spreading religions. Historically Amun-Ra was quite local which is why I left it without missionary. As a strategy for spreading it you'll have to build Amun-Ra buildings for right spots. ;)
 
I guess I should write more RoM hints to that pedia section. Amun-Ra doesn't have missionary as doesn't Nagualism. These religions do have access to all religious building types earlier and Amun-Ra has 3 National religious wonders which all do spread Amun-Ra religion. So to spread this religion you'll have to build lots of religious buildings and keep open borders with neighbors. I know this is bit experimental approach for spreading religions. Historically Amun-Ra was quite local which is why I left it without missionary. As a strategy for spreading it you'll have to build Amun-Ra buildings for right spots. ;)

I understand the reason behind it, yet I am not very much satisfied with it :p

Religions are happiness-generators (well, they can give some money via the shrines and so on in the standard game as well). Amun-Ra has one significant disadvantage (as seems to be the case for Nagualism) - if there is another religion in a given city, Amun-Ra won't spread to it.
That does significantly limit it.

I have to admit that I am playing with "choose religions" and therefore, it may be a bit different for having a fixed relation between technology and religion.

But I agree, a bit more explanation in the pedia would be helpful to avoid confusion.
 
I've noticed that Amun-Ra is actually quite strong in my games. I play with hemispheres, 5 continents of varied size and low sea level. Of course it depends on the other religions founded on the landmass besides Amun-Ra. Still, I'd say about 60% of the time the Amun-Ra gets a significant position. (In my current game, I acquired Amun-Ra very early through a river trade route from my neighbour, kept it as my state religion until I had all those fancy temples dedicated to ancient deities, then switched to Hellenism which I acquired the same way, built the Parthenon... Neat :) )

There is already a big (religious?) war going on, as Hinduism was founded on the same continent also, and it has three civilizations' support. Luckily, I have good trade relations with the hindus, quite scary still as they are battering my ancient neighbour who taught me the way of the gods... :D

I think Zappara did really well with these new religions and making the religions quite different from each other.
 
yeah, and when played right, u can have many religion buildings by switching ur state religion. especially if u found several religions.

could there be limit that civ can only found one religion?

judaism still gives too much gold, if u found it, build shrine, spread it effectively, u can have 100% research whole game.
 
I don't think I've seen any of JPK's events. They are supposed to be included in v2. Does anyone else see them?
 
T

os.getcwd():

With the exact path I might be able to figure out what the problem is in the CvPath.py file.

Zappara: Good news ... I did a re-D/L and install, seems to work :woohoo: . should have done that first :stupid:

I did enable logging and this is what I got.

os.getcwd():

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword

os.getcwd():

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword

load_module GodsOfOld

load_module CvDomesticAdvisor

load_module CvTechChooser

OK, so I stopped copying after the third 'load_module'
 
Just another minor issue:

The generic tank seems to be a M4 Sherman. Still, America has a M4 as a unique unit... Perhaps that neat new graphic should be used as a default tank for all the civs, not only for the Americans? How difficult would it be to tamper those xml-files (or graphics files perhaps!) to do this by myself? I used to replace unit graphics in the Sevomod long time ago, but if someone could put short instructions for me here, I wouldn't have to read the xml/file guide once again for such a small issue... :D

(EDIT! IMPORTANT NOTICE!)

Also, how about making the F-15 an American Unique Unit instead of a standard Jet?! It could boost increased range and striking power, as well some additional strength. (A bit like it was in Civ 3 and slightly more.)

Then remove the Navy SEAL, replace it with a standard looking US Marine graphics, and use the Navy SEAL graphics for an advanced unit like Special Forces (available for all Civs). I think it was like this in the Sevomod GIR Add-on, and worked great there!
 
Hi. Should it be possible to play RoM on hotseat multiplayer ?
I play the game with Kalimakus addon and additional civilizations pack (by the way,there is only one sound file that needs to be added to Audio2dScripts and AudioDefines to merge those, the Battleloop) , and while it works OK in single player, i get a lot of CTDs during loading or starting, Runtime errors and other weird bugs (like income of -3999999 coins after loading the game,for example)

Was RoM meant to be played in multiplayer at all,and, if yes,what do you think may be the cause of these bugs ? I sthis something wrong with my computer,Civilization build, RoM, or maybe the DLLs ?
Does the multiplayer work ok for you ? Thanks for the help.
 
@ersner

It's designed for single player only and I have reports that RoM 2.0 will CTD in multiplayer mode when you for example build those new settler unit types, colonists or pioneers (out of synch error). It's unfortunate side effect that multiplayer mode won't work. It should work fine in Rise of Mankind 1.03 though as it doesn't have these features that cause crashes in multiplayer mode.
 
Hi, I have the same problem like SomethingWitty. My civ crash when loading the game. Once the game started without interface and at the first move crashed again. I reinstalled the BtS, not help. Any idea? I would like to play this mod, i like it. How can I help to find the problem? I have only a blue marble mod on vanilla game.
 
hi. first of all, i love this MOD!! you did a great job again.

the only problem is that the game crash when i founded amun-ra or nagualism. any idea what could cause this?? i play with choose religion btw.
 
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