Version 2.x bug reports

Mistake when making the city by Colonist

At plays through Internet (Direct connect IP). If one of the players creates the city at Colonist, show the following inscription:

The game has gone Out Of Sunc.
Please check OOS values (next to scores).
The player with different values should reconnect in order to resync.

The Problem to manage "crudely" solve the having deleted special abilities of the colonist.

Poshu farewells for mistakes in writing, I do not know english. I use translator.
 

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@code32

Out of Sync error is known issue in multiplayer mode. At the moment there is no way to make Colonist or Architect work correctly in multiplayer game (with preset buildings). However, just like in your posted SettlersEventManager.zip it's possible to disable special features of those units so they work in multiplayer too - but new cities built with Colonist or Architect don't start with preset buildings then.
 
Hi Zappara, your mod is just the greatest ! thanks for it :thumbsup:

Hi everybody else...

I have a problem, if currently playing i try to load a saved game :each time i got a "memory allocation failure" message during the loading and the game close. If i want to load a saved game i need to close BTS/RoM and launch it again. (and sometimes the game crash and i go directly to dekstop.)

I check on other threads but i do not find answers to fix this problem.

I have a p4 3ghz win xp sp2, ram 3gb, radeon 3600 - i play with the bts 3.17 and RoM 2.2

i do not understand why i got this problem, is there any config/patch to get ? Is there anybody who got the same problem ?

thanks for any help !

zzz
 

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No UI at all, not even with alternative CvPath :( not even a single button :/

Windows Vista Home Premium [ENG], SP1
Beyond the Sword [ENG], 3.17

Mod 2.2 with multiplayer fix
 
@Aden

Memory Allocation Failure is common error in late games when you know most of the map and there's plenty of stuff going on, the bigger maps you play on the more likely these errors are going to happen. The error is caused by Civ 4 game engine (not the mod). You might want to check Slyflyer's thread: I Fixed The Maf Error... Here Is How!!. Basically it's little modification to Windows which allows it to use more than 2GB memory.
 
Got the nuclear fallout again, this time 1200AD (Marathon, industrial era). I think its trying to do global warming, as I have extensive unhealthiness. Changing tiles to desert.

Suggestion: No pillaging for Galley (reserved for War Galley/Trireme), for flavor/balance. Recently had my capital nets barb-pillaged before I'd even gotten to Weaving (Marathon).

Rarely worth it to research Naval Warfare, as it is more expensive than Seafaring and doesn't buy you that much.
 
@Bezhukov

Apparently it's caused by the new BtS Global Warming features which were added in v3.17 so it's not mod bug. :) I'll have to check if the default BtS values are suitable for RoM since the mod adds lots of unhealthiness to various places.
 
@Bezhukov

Apparently it's caused by the new BtS Global Warming features which were added in v3.17 so it's not mod bug. :) I'll have to check if the default BtS values are suitable for RoM since the mod adds lots of unhealthiness to various places.

Frequency isn't that bad, its just the turning to desert which is major hit for RoM. Been noticing that civic changes are always redded out even with friendly civs in the diplo screen. One exception: peace negotiations. With Free Market nerfed, AI's are sitting in Mercantilism (until Enviro or State Property). With all the trade routes in RoM, this kinda takes the fun out of things, while also making the AI even slower in tech progress.

Looking forward to the Colonization thing, but AI teching (and starving themselves) issues need some love too.
 
@Bezhukov

Apparently it's caused by the new BtS Global Warming features which were added in v3.17 so it's not mod bug. :) I'll have to check if the default BtS values are suitable for RoM since the mod adds lots of unhealthiness to various places.

Actually, there are examples of people creating local ecological disasters quite far back in human history. So it may not be that unrealistic (depending on how it works, I haven't seen it happen). The effect could well be to make a patch of land uninhabitable for a while.
 
Frequency isn't that bad, its just the turning to desert which is major hit for RoM.
Don't know why they (Firaxis) took the most simple route to implement global warming. I mean land doesn't just turn to desert immediately. It should be more gradual change: If square doesn't have forest/jungle then grassland first turns to plains, then plains turn to desert. Flood plains shouldn't change at all because it's the river that floods and brings more fertile soil to that square, but rivers should be able to dry out completely due to global warming and if that happens then also the flood plains would vanish. Global warming should also boost forest/jungle growth since there's more CO2 in the air for the trees to use, in BtS global warming removes forest/jungle from squares which is just the opposite what would actually happen - human is the reason why forests vanish, not global warming.
 
I have mentioned before on other bug threads that I keep getting this issue where I'll be playing and usually right after I've hit "end of turn" right before my turn comes up after the AI is through computing all of the AI civ's turns I'll get this:

File:\main\Civilization4\SDKs\Gamebryo2_0\NiDX9Ren derer\NiDX9SourceTextureData.cpp.Line:321

This error message is followed by a Runtime error for the basic Civ.exe. I've noticed that in this thread others have gotten this error, with only the Line# at the end being different.

I have done everything I can. I've update Direct-X, I've updated my ATI Mobility Radeon card as much as I can and often times, I turn the graphics down to the minimum which used to help, but doesn't seem to anymore. I'm wondering if it might have something to do with the fact I have a full keyboard laptop (with 10-key pad) since some older games freak out over this. I'm using fully updated Windows XP so I know it isn't a Vista issue.

While playing the Fall From Heaven Mod, I used to get this error when there was a lot of Burning Sand in the game (very graphic intensive), but now I get it halfway through a game with Hell Terrain turned off. Today, I had it happen for the first time in a Rise of Mankind game, standard size, graphics set to low and the game was at the 1840's time frame.

As I said, previously I'd just get this error playing either Fall From Heaven or Fall Further. I just finished a game with the new BtS 3.17 Next War mod and I had no problems. So it was a bit of a shock to find it happening in Rise of Mankind.

In reading these CivFanatics forums, I've seen that often times a code used early in a mod will cause problems later in the mods build. Is it possible that something got written that now isn't needed and causing problems? When I first started playing FfH around build 2.02-ish, I never had this problem but now as the mod changes, the crash is happening earlier and earlier and I don't think it's just my system not being able to handle the game.

Please, any help will keep my forehead in good health so I can stop banging it against the desk after trying to get this to work!
 
arkham4269,

Now that I see your post I do remember turning the Graphics settings down to medium from High. There was something else I turned off. I'll have to look at my Graphics settings again.

Hope this gets sorted out as I think you'll find RoM to be an attention grabbing Mod. :cool:

JosEPh :)
 
arkham4269,
Hope this gets sorted out as I think you'll find RoM to be an attention grabbing Mod. :cool:

JosEPh :)

Oh don't worry, I've been playing this since Civ III Double Your Pleasure and then Rise & Rule. I pretty much never play the vanilla Civ; it's either RoM or Fall From Heaven. Well until they get the Alpha Centauri "Planetfall" mod working and all the Final Frontier mods (like B-5 & Star Trek) get working more to my liking.

Well since I've been having all of these problems with my BtS so I figured I'd do what everyone seems to do, re-install and try again. When I do I get this.

Feature Transfer Error
Component: Warlords Component
File: E:\data2.cab
Error: Cyclic Redundancy check

...and the installation crashes at this point. So I uninstalled Warlords, reinstalled, patched with the up to date Warlords patch and then tried again. Same problem.

I already have PTSD from combat; I can't take this . .. .. .. . as well.

UPDATE: I uninstalled Civ 4, patched to Final, uninstalled Warlords, patched to Final and I still get this error. I get it at the same place too.

C:\Civ4\BeyondTheSword\Assets\Art\Movies\Intros\BTSIntroFinal.bik
 
Hello there,
I recently installed this mod (very impressed, btw) and anytime I try to load a saved game while playing I get a message saying "memory allocation failure" and then a CTD. The one time I can load saved games ok is when I'm first starting the mod and loading the saved game for the first time. I can't find anything about this issue while looking through this forum. Any ideas? Is there any more info I should provide?

Edit: I read through this entire thread and it looks like Aden is having the same problem as me. The thing for me is that it doesn't have to be late game, loading a new game (or even regenerating the map on the first turn!) will always cause this crash. I tried setting my boot ini to 3gb but this makes the game freeze (though not actually CTD) while loading.
 
I read earlier that the railroads not adding production/commerce to towns on down was fixed in 2.0. From what I can tell, it's still (not) happening in 2.2. Anyone else encounter that?
 
No UI at all, not even with alternative CvPath :( not even a single button :/

Windows Vista Home Premium [ENG], SP1
Beyond the Sword [ENG], 3.17

Mod 2.2 with multiplayer fix
that's fixed.
I am ashamed - I completly forgot to actually install the 3.17 patch :blush::mischief:
 
I read earlier that the railroads not adding production/commerce to towns on down was fixed in 2.0. From what I can tell, it's still (not) happening in 2.2. Anyone else encounter that?

Tried to post the below update last night, but the forums appeared nonresponsive.

As a followup - a lot more things were funky. Are these features I don't know about or is something messed up?

I pulled the below from turn 440 of an epic, huge game. 3.17, current RoM.

Chart - production values from different setups. Didn't have the missing ones in the savegame in question.
Code:
Key:
Plains/Grassland?	Hill/Flat?	Forest/No?	Impr	Road/Rail?	Actual	Calculated

P	H	No	SM		R	5	5
P	H	No	SM		RR	[COLOR="Red"]5	6[/COLOR]
G	H	Yes	SM		R	5	5
G	H	Yes	SM		RR	6	6
G	H	Yes	SM+Iron		R	[COLOR="Red"]7	8[/COLOR]
G	H	No	SM		R	4	4
G	H	No	SM+Sulph	RR	[COLOR="Red"]4	5[/COLOR]
G	F	No	V		R	1	1
G	F	No	V		RR	[COLOR="Red"]1	2[/COLOR]
P	F	No	SM+Cp		R	[COLOR="Red"]7	6[/COLOR]
P	F	No	M+Iron		R	5	5
P	F	No	SM		RR		
P	H	Yes	SM		R	6	6
P	H	Yes	SM		RR		
G	F	No	SM+Gems		R	[COLOR="Red"]2	4[/COLOR]
G	F	No	SM		RR

Food/prod/commerce values from towns and villages:
Code:
Villages (Financial Leader, Printing Press, US)					
Status	Plains/Grass	FW	Road/Rail	Actual	Calculated
V	G	N	R	3\1\6	3\1\6
V	G	N	R	3\1\6	3\1\6
V	G	Y	R	[COLOR="Red"]4\2\7	3\1\6[/COLOR]
V	G	N	R	3\1\6	3\1\6
V	G	Y	R	3\1\7	3\1\7
V	G	Y	R	3\1\7	3\1\7
V	G	N	RR	[COLOR="Red"]3\1\6	3\2\7[/COLOR]
T	G	Y	R	[COLOR="Red"]4\3\8	3\2\8[/COLOR]
T	P	Y	R	[COLOR="Red"]3\4\8	2\3\8[/COLOR]
V	P	Y	R	3\3\7	2\2\7
T	G	Y	R	3\2\8	3\2\8
T	G	N	R	3\2\7	3\2\7
V	P	N	R	2\2\6	2\2\6
T	G	Y	RR	[COLOR="Red"]3\2\7	3\3\8[/COLOR]
T	G	N	RR	[COLOR="Red"]3\2\7	3\3\7[/COLOR]
T	P	N	RR	[COLOR="Red"]2\3\7	2\4\7[/COLOR]

In most circumstances I found multiple cases of each one.

Some other misc things:
At some point my food requirements shifted to 3 per pop. Is that normal?
My map gen'd with no gold or rice.

Some other odd things:
Hills/Grassland/SM/FW/Road – 2/4/3
Hills/Grassland/SM/FW/Road – 1/4/1
 
MAF with RoM (same issue than Paktu...)

Thanks Zappa for your advices, I read the full tread recommended and also connected treads (http://forums.civfanatics.com/showthread.php?t=225205)... i downloaded the explorersuite.exe and check in the bts.exe file, but it was ok. The /3gb fix in the boot.ini file seems to be the best solution for winxp pro....but aargh i got xphome :(! (it also seems to be fixed for vista...)

so i think i could not play the RoM mod with huge map (my savefile is 1,6gb - 1850), I also stoped the blue marble pack and decrease grahism level.

even with 1 gb more, i do not know if it will fix the MAF... may be next time...

you got the mod , i need a machine !:badcomp: (if someone got a solution for me, i'm still open to see)

zzzz
 
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