Very early barbarian attacks need to be patched

It depends on who gets the popup. The code has the AI go on "lemmings suicidal" mode against the unlucky player who gets the popup. If you just see the blue box in the upper right hand corner that says there has been a massive barbarian uprising (and the button says "we'll bear the brunt of this" or something like that), then they are coming for you. If all you see is the white text across the top that a barbarian uprising has occurred, then you are completely safe.

I actually exploited this in one of my previous games...the Philistines spawned 4 spearmen, but I didn't get the popup, just the notification. My axes followed them through my territory and straight into Mali lands, where their suicidal assault on the defending Skirmishers weakened them enough that my axes could sack Timbuktu (it was a glorious prize, with 5 seafood resources and floodplains). It was the easiest axe-rush I've ever done.

Thanks for that, it follows what I've experienced when I stop and think about it :thumbsup:
 
The AI having a uprising on their doors can be pretty bad to you if you can't take advantage of it. I had a game with Sitting Bull in which the chinese were obliterated by a uprise ( saw it in the end... the only thing I received ingame was a message saying "The chinese civilization was destroyed" in 2900ishs BC ). QSH shared a large continent with washington and the americans became a mamouth sized civ.. I ended winning the day by a fortunate chain of events ( a bitter and prolongated war between washington and GK that done a pretty big damge to washington finances ( I bet that he made too much units... ) and a "saved by the bell" GK intervention against a cultural aiming Hatty ( razed her 3rd legendary-able city ) that gave me time go space ) , But I learned the lesson: not always a bad thing for your enemies is a good thing to you ( unlike a certain Sid tip says... )
 
As I see it, the uprisings add much depth and enjoyment to the game when they happen to someone else.
Can you snatch the prize before someone else does? if you can't, will the civ that got it be stretched too thin and ripe for the plucking before it becomes a monster? Good times all around.

The flip side is that sometimes, you are the one taken down (and, all too often, taken out). While this ends games without fault of your own, it would be more unfair if the uprisings happened and never targeted you.
 
Never had a problem with them on Normal or Epic speed, unless I neglect my military. Which is the way it should be.

The Partisans event on the other hand...
 
It depends on who gets the popup. The code has the AI go on "lemmings suicidal" mode against the unlucky player who gets the popup. If you just see the blue box in the upper right hand corner that says there has been a massive barbarian uprising (and the button says "we'll bear the brunt of this" or something like that), then they are coming for you. If all you see is the white text across the top that a barbarian uprising has occurred, then you are completely safe.

Actually multiple times this has happened, where the easily-missed text appears saying that the Barbs seek to destroy Civilization... and then they stll target me and only me. There's got to be a bug in there somewhere...
 
I play on Noble, Marathon speed, and have never the barbarian event happen to me. However, the AI seems to take brunt of these events. In a recent game I played, large map with 10 civs, including myself, 4 of the AI civs were wiped out by 2400 BC.
 
It depends on who gets the popup. The code has the AI go on "lemmings suicidal" mode against the unlucky player who gets the popup. If you just see the blue box in the upper right hand corner that says there has been a massive barbarian uprising (and the button says "we'll bear the brunt of this" or something like that), then they are coming for you. If all you see is the white text across the top that a barbarian uprising has occurred, then you are completely safe.

I actually exploited this in one of my previous games...the Philistines spawned 4 spearmen, but I didn't get the popup, just the notification. My axes followed them through my territory and straight into Mali lands, where their suicidal assault on the defending Skirmishers weakened them enough that my axes could sack Timbuktu (it was a glorious prize, with 5 seafood resources and floodplains). It was the easiest axe-rush I've ever done.

If the barbs spawned next to your civ then went through it to attack another civ, that's a bit odd.... The Python code is supposed to command the barbs to spawn in a plot that is, among other things, adjacent to the 'lucky' triggering player...

Code:
    map = gc.getMap()    

    for i in range(map.numPlots()):
        plot = map.plotByIndex(i)
        if (plot.getOwner() == -1 and not plot.isWater() and not plot.isImpassable() and plot.area().getCitiesPerPlayer(kTriggeredData.ePlayer) > 0 and [B]plot.isAdjacentPlayer(kTriggeredData.ePlayer, true))[/B]:
            return true

I'm still going back and forth in my mind over whether or not this needs to be changed. I have seen posted examples of both AI and Humans getting PWN3D (I think that's the correct term) by Vedic Aryans....but, then again, the wages of neglecting your defenses (building settlers and workers, pursuing religions in lieu of Archery or Bronze Working,) can be death.

@Gibsie: This isn't bugged. The event has only a 20% chance of even being in the 'pool' of events to be triggered in any given game. You're just lucky!

EDIT: On second thought, it may actually be SevenSprings' fault: http://forums.civfanatics.com/showthread.php?t=256562
:D
 
idk y but teh only events i usualy get are teh vedic aryan barbs or the forge being burnt down. And most of the time im not prepared for such a large scale attack my second turn. i agreee its really stupid how such brute force can be allowed on ur 1st or 2nd turn
 
Just happened to me. I had a grand total of one city and 2 warriors who were exploring when suddenly get the message and 4 archers start closing in on my capital. Needless to say it was game over. Which is a shame because it was a sweet map and I had some interesting war plans already lined up.

Then in my next game it happened again. However, for some reason the archers came towards my capital but then turned around and I never saw them again... Stroke of luck? Either way I built the great wall just in case.

This really does need to be patched. Loosing the entire game because of one RNG roll isn't fun.
 
now we know how they feel...
 
Had it happen to me as the Spanish. My heroic warrior killed 5 archers before subcumbing to overwhelming odds. At that time I'd built a scout and was partway through a workboat so I suppose if I'd just built warriors from the beginning of the game and turtled I would've held them off. That would be pretty bad strategy for the 99% of games where this event doesn't occur really early though
 
3400 BC is very early and still the AI (probably the Romans) who got hit, survived. No city was captured or razed by the barbs.

vediceventjw2.jpg
 
This event is totally broken. On lower difficulty levels if it happens to the AI, it will completely kill the AI. it happens somewhere around turn 15-25. For an AI civ to be destroyed by turn 15-25 by a random event is just ********. It detracts from the game...totally dumb, the firaxis programmers must have been smoking something funky. On higher difficulty levels the AI will repel the barbs with their super quick archers, but at that level if it happens to you, you are toast. You simply cannot build a defence in time to stop it. There should be some warning and it should happen later.
 
I had it happen to me in a recent game, but it was very very strange.

It was 2500 BC, I had just founded my second city and an uprising of 6 Barabrian Spearman comes up. They appeared right outside my second city and I got a message saying something about a massive barabarian uprising.

They walked passed my second city, right through me capitals territory, walked one square away from my capital, defended only by an archer, passed it by and carried on North.

I never saw any word of another Civ being destroyed.

It was very weird.
 
The archer aprising happened in my last game. 4 of yem spawned near my border. I was on a land mass with one other civ, fortunatelly rather then going after me they went after my neighbour....he got wiped out. That was on monarch level and it happened so early that the even the AI didn't have time to found a second city, not to mention at that level AI starts with free archer and archery tech......:confused: When the barbs turned around after me they were dispatched by my very first axeman I've built.
 
Yeh this is so true, in my first game i was totally unexpecting it, LUCKY the same turn theylanded my great wall finished, and they stayed out, lol, int he nick of time
 
The archer aprising happened in my last game. 4 of yem spawned near my border. I was on a land mass with one other civ, fortunatelly rather then going after me they went after my neighbour....he got wiped out. That was on monarch level and it happened so early that the even the AI didn't have time to found a second city, not to mention at that level AI starts with free archer and archery tech......:confused: When the barbs turned around after me they were dispatched by my very first axeman I've built.

Hi

The AI starting with archery at the higher levels is one of the reasons why the barbie attacks happen so early. As soon as certain techs are discovered there is then a chance to trigger a barbie uprising of type depending on techs like axemane or spearmen after BW is discovered, Swordsmen after iron working, horsemen after HR etc. And since on higher levels archery is "discovered" right off the bat as free techs to the AI's the archer uprising has chance to trigger from turn 1 :/. Even on lower levels it can b a pain if any civ with hunting as starting tech researches archery right off or beelines BW or if someone discovers one of barbie trigger techs from a hut or something.

Kaytie
 
Hi

The AI starting with archery at the higher levels is one of the reasons why the barbie attacks happen so early. As soon as certain techs are discovered there is then a chance to trigger a barbie uprising of type depending on techs like axemane or spearmen after BW is discovered, Swordsmen after iron working, horsemen after HR etc. And since on higher levels archery is "discovered" right off the bat as free techs to the AI's the archer uprising has chance to trigger from turn 1 :/. Even on lower levels it can b a pain if any civ with hunting as starting tech researches archery right off or beelines BW or if someone discovers one of barbie trigger techs from a hut or something.

Kaytie

Zomg that made me :lol: :lol: :lol:
 
The barbarian horde attack is one of the better game mechanics.

Hopefully it kills those players at Diety level. They can reload and say in their minds "i didn't really lose"

Lower to mid level players benefit as barbarian hordes provide a much needed and dramatic break from early game repetition of strategy- an added element of luck either good or bad.

At the psycho level they are the demon ai, the serpent techno-ghost. :scan:

If anything they need to beef up the incident and let the barbarians
get a wolf or a bear as a scout/attack unit that can enter your territory first.
 
In my recent game (Dutch, Prince, large Continents, high Sea level) an early barbarian attack has been very profitable for me.

I got a message about Vedic Aryans (or so) and a few turns later Arabs (who had founded Hinduism) were destroyed. Fortunately, the holy city remained and was captured by Native Americans, then by my neighbours, Inca. In the meantime I managed to hook Horses and Copper and my scout units revealed that Huayna's copper was still not mined and his horses were... irrigated. You know what I mean ;)

Before my attack force reached Cuzco he managed to hook both resources but his force consisted of Quechuas and unpromoted Archers plus two Chariots and (not in Cuzco, fortunately) one Axeman. Attack and I lost almost half of my assault force but Huayna lost Cuzco and precious resources :) Now I want to take Mecca - with my new CRII swordsmen and Huayna trying to settle new cities it should not be very difficult...


S.
 
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