Wow, this is really sweet. Being me

I've got a few comments.
VICTORIES:
Why are there no colors for the rival's spaceship? I might be wrong about the colors you chose, but given that he has a docking bay, shouldn't it be red?
Future: A "View Spaceship" button for the rival's SS that opens a screen that lets you target it with lasers and blow up parts at whim.
VOTES:
Where are you getting the human's attitude toward the other candidate? From the first pic, my guess is Dang Kon is the human player, yet he has a cautious attitude toward his rival. Humans don't have attitudes; only AIs have emotions.
Did you try putting the matching columns for each rival together? I.E., attitude and votes for Dang Kon then attitude and votes for Charlemagne. I realize that since this is not an IconGrid you can't create the spanning headings, so it may look goofy. You could try adding a second heading row:
Code:
Rival Dang Kon Charlemagne
Attitude Votes Attitude Votes
:) 249 :( -
Actually, maybe just make the candidate's name be the heading for the Attitude column.
Code:
Rival Dang Kon Votes Charl... Votes
:) 249 :( -
Maybe highlight the predicted winner's vote total (green or underlined?). It looks like it puts the winner on the left, but this would make it clear.
APOSTOLIC PALACE:
I hate words! Change "(Christianity)" to the religion's char.
PHP:
if pPlayer.isStateReligion():
eReligion = pPlayer.getStateReligion()
szText = u"%c" % gc.getReligionInfo(eReligion).getChar()
screen.setLabel(...) # whatever you have now
Bonus points for changing it to "getHolyCityChar()" when the AP owner also controls the Holy City.
Über cool. I was wondering if the Voting screen could be extended to include other organizations if they were added by another mod? If so, how easy would it be?
It would be pretty hard to guess without a concrete example. I'd say find an example and then get the mod developer to merge in BUG and we can help with some pointers.