Vincentz Infinite Projects [VIP MOD]

there is a limit to units in one tile (25) and I'm like that change very much!, hovewer spies are invisible so why they count to this limit?
Also its strange a little that you need to move one unit temporary, just to put a missionary or great people to city to do its task, this limit should only be true for military units, not civilians (settlers, workers) or other units like spies, great peoples, missionaries etc..

mmmm. kinda like that idea. Limited military, unlimited civilians.
It could even be split up with ships/air/land, though it would require some additional code as well as taxing the turn times.
Btw, I dont think enemy spies count towards the limit, does it?
 
:) yes, I'm think that other civs are not counted towards this 'limit' :) Im happy with current VIP :) REALLY, ITS GREAT!
thank you for all support (until now), CivIV really is great now
 
Gratz on the scores bro, well done.

Nothing funky to report at the moment. Unless you count the world being at peace since the classical era ( currently in REN era). At least on my continent.... The rest of the world? I'll get back to ya on that one :D.
 
hmm my missionares are dying to other civ warlords, I lost even great merchant too due to that.. So even merchants need a private army now to guard these units ? :(
 
hmm my missionares are dying to other civ warlords, I lost even great merchant too due to that.. So even merchants need a private army now to guard these units ? :(

Yup, which actually makes sense. Trade caravan ( merchants) always employed private body guards or mercs to help travel.

Although, just my opinion, I think taking out a missionary should cause a diplo hit hit.
 
Ok, so a couple of questions:

1) Why do units have a movement penalty crossing stone bridges or better ( especially workers)?

2) Concerning stacks of 25. If you try to take them to a friendly city to heal, it breaks up the stack. So, take a number and wait while we check with your HMO? Lol, had to move defensive units out of my cities in order for the whole stack to heal, then move units again once healed.
Units in friendly cities get broken up and then you basically have to reform after all units are healed. Now, I'm all for realism and a bit of challenge, but it can seriously slow your roll in a battle, especially if your helping an ally. Just wondering if this is intended.
 
my first game crashes to desktop so thats a reason why I play now on smaller map. However, current game crashes too when using VIP. I cant past a certain turn :(.. something is broken, but I dont know what :(
 
Make sure your config.ini file isn't in your /mygames folder. For some reason, it places it there and you'll have to move it back.
 
thats not true I think.. this file is always there and its always generated when its not present, also only VIP is crashing, I can play normal BTS hundreds of times without issues :)
 
hmm my missionares are dying to other civ warlords, I lost even great merchant too due to that.. So even merchants need a private army now to guard these units ? :(

That is the hole purpose of the warlords unit. Best advice: travel from city to city, as they cannot attack you while inside a city.

Ok, so a couple of questions:

1) Why do units have a movement penalty crossing stone bridges or better ( especially workers)?
That sounds strange. Let me check it out.

2) Concerning stacks of 25. If you try to take them to a friendly city to heal, it breaks up the stack. So, take a number and wait while we check with your HMO? Lol, had to move defensive units out of my cities in order for the whole stack to heal, then move units again once healed.
Units in friendly cities get broken up and then you basically have to reform after all units are healed. Now, I'm all for realism and a bit of challenge, but it can seriously slow your roll in a battle, especially if your helping an ally. Just wondering if this is intended.
what would be the alternative?
btw you can change UPT in globalDefinesAlt.xml

my first game crashes to desktop so thats a reason why I play now on smaller map. However, current game crashes too when using VIP. I cant past a certain turn :(.. something is broken, but I dont know what :(

Can you upload savegames?
 
Lol, wasn't a complaint bro, just was wondering if that was intended. I adjusted accordingly.

And, yes. I'm aware I can change it. But for some reason, the AI actually does really well with a limit of 25. I've had some rather nasty combinations show up on my borders that was actually interesting.

Can't wait to see how an amphib op plays out. Got 2 barb cities all by their lonesome ( size 8+) that seem to be rebuffing the AI's attempts to conquer. Think I'll give it a shot.
 
@vincentz: I started a totally new game and I'm still in B.C. Everyone have max 3 cities (I'm lead a most border-wide civ), and game crash too in certain turn :\ (only when playing a VIP) so there something is not right probably :\ (like game trying to do a too many things in the same time)
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My PC is really old :(
..
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Computer
Operating System Microsoft Windows XP Professional
OS Service Pack Dodatek Service Pack 3
DirectX 4.09.00.0904 (DirectX 9.0c)
Computer Name DOM-342A16EA46C (DOM)
User Name Radek

Motherboard
CPU Type AMD Sempron 2400+, 1666 MHz (10 x 167)
Motherboard Name Biostar M7VIT (5 PCI, 1 AGP, 3 DDR DIMM, Audio)
Motherboard Chipset VIA VT8377 Apollo KT400
System Memory 1024 MB (PC3200 DDR SDRAM)
BIOS Type Award (09/07/04)


Display
Video Adapter Radeon X1050 Series (Omega 3.8.442) (128 MB)
3D Accelerator ATI Radeon 9550 (RV350)

I noticed that my system drive have less than 10% of free space. I try to release some memory, toy with graphic card settings and so, maybe I can find something about it..
I tried that savegame that you made in next turn :) heh but you can guess what? Its crashing for me in another turn too :p
 

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Good News! If you tech satellites in your mod bro, it reveals the map :D

Just sharing like I said I would :mischief:

Oh, BTW, your RNG really hates me :borg::gripe::wow::aargh:
 
It could really be a lot of different stuff that makes it crash, such as:
Shader Version on GPU vs. some custom units shaders
not enough RAM and not enough HD for VRAM

It could also be the font sizes acting up (since its the only thing changed from original VIP), have you tried to use the default sizes?
In fact, you can override the entire Theme changes by renaming "CIV4ArtDefines_Misc.xml" to "old CIV4ArtDefines_Misc.xml". (its in ....Civilization IV\Beyond the Sword\Mods\VIP\Assets\XML\Art)
and then rename the "Resource" folder to "old Resource".

I just tried loading your savegame again, and playing a couple of turns. It stays under 400 MB in RAM usage. Vanilla Civ minimum RAM requirement was 256 MB, and while I have added quite a lot, I think it should be able to play just fine on 1 GB RAM, especially on small maps. (I play Colossal maps with 30 civs on a 2008 PC with 4GB RAM)

If you can enable logs and post them , it would help alot.
Logs are enabled in the bts config file in documents. Guide
 
Good News! If you tech satellites in your mod bro, it reveals the map :D

Just sharing like I said I would :mischief:

Oh, BTW, your RNG really hates me :borg::gripe::wow::aargh:

Nice! Im still 1866, though with subs now :D
There is something meh around the industrialization tech imho. Some techs should come after indu, not before. Couldnt really put my finger on it though.
After the "½ Commerce after passing #1" capper, the AI have gained strength and have passed me with techs even though I was ahead.
My war with the Chinese have failed even though I brought a total 98 units to the invasion. I dont think it would have mattered if I had brought 200! Better make my peace with them and find another weaker civ to bash ;)
I think I was so used to vanillas Tanks vs Spear (which in reality was more Longbowmen), so getting into an industrial even('sh) fight was harder than expected.
 
Agree about the Industrial era. For some reason, things seemed a bit off and a tad slow.
The AI's seem to catch up real fast ( and even pass me) on occasions, despite me running a specialized economy. Sent spies to check on the, and most of their cities are running research, and the rest are cranking out units. I would have expected the AI to better improve their BFC, especially in the IE, but they seem content with average production.
Yeah. War is a witch. I amphibbed 3 stacks and got stopped cold at one city ( the RNG really pissed me off, lol. It was brutal). My only saving grace is that the AI hasn't really built any air or sea units to speak of, so it's kind of a stalemate right now.
Oh, I'm really liking the civilian/military unit separation idea mentioned above. If I have a spy in an enemy city, and the AI moves max units into said city, the spy gets kicked out.
 
Earlier I was concerned whether the AI could launch a proper naval invasion.
Not anymore. Luckily I wasnt the target of this 24 transport/24 warship convoy (possibly more, just what I saw): :eek:
Spoiler :


Also the AI land invasions are pretty hardcore. Had to assist Spain with air-support against their invading neighbors, the Portuguese.
Spoiler :


and lastly. what?!? Someone technically stole Motion Pictures from me before I got it. Early bird I guess ;)
Spoiler :
 
OMG! I know that in VIP the AI can launch an unstoppable invasion (if they really are strong) but that !? :o That naval invasion is probably an overkill (and soo much cheating from AI side probably)

I started a new game, with another graphic driver installed and it seems to run fine for now (no crashes), its 2060 year at industrial era for me. time for two questions for now:

1: On your screenshots I see nice fonts! how to enable them ?
2: on my current game I was a first who landed on North American continent and make 8 cities there, later I give them independence because my funds runs soo low. I'm do the same 20 turns later but with South America. These two new nations are very poor, main problems with these two are:
-they seems don't have a funds to manage units, while they still focusing on producting more and more of them
-many years have passed (300 ? 400?) and they still even don't have a capitol (main problem)

solutions(?):
- if friendly civ have lack of funds they should ask for financial help (especially with new liberated civs-friendly vassals)
-palace should be build automatically for new civs, probably in the most center city of their land? (or maybe when they become independend, then player should choose in which city he want a capitol of new nation to be?

And some grumble about limit to units (25): Its really bad that when you move a full 25 stack somewhere and they got splitted because they only pass a full occupied city (units should not be splitted if they only pass throught city and not staying in it :)
 
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