Made the camp available on Swamps
Good idea.
I had to resort to cheating. The Barbs almost conquered the world.
Every AI had lost at least 2 cities to the Barbs and Spain was down to 1 new city. So I entered WB and eliminated excess barb units. When the Barbs can have units you don't have yet it's hunker down time and spend all your efforts on City defenses. Seems the barbs Spawn right on top of mineral resources like copper and iron yet I didn't have any Iron until 200AD and I got copper 200 years later.
When you empire hits 100BC and you have no copper or iron or obsidian, fighting off the Barb Hordes with only Archer, Javelin, and Militia gets rough.
The animal attacks are now manageable in their frequency of appearance but even with scouts that can see the Scout doesn't last long. I'm still exploring with Archers. To me, Scouts are animal fodder and are not worth spending my extremely hard earned Gold on. So I don't.
And with the animals held off at the borders then the dogpile effect of Barb and animal attacks are mitigated to manageable levels.
This game hopefully will speed up soon or this games World will still be in Classical mode even though the time line will be Medieval.
The AI beat me out of my favorite religion and it was Confucianism that I eventually was able to found. So I was without religion's benefits for a Looong time.
This brings up an idea or point I want to make about the tech tree and religion founding: too many religions are in the same research paths. So If you get on that "path" you can found most of the worlds religions.
I strongly wish that Polytheism would not lead to Monotheism. This is imho a grievous error on CIV's core tech tree. There is No indesputable evidence that Poly preceded Mono. In fact most polytheistic religions have a core "Great" god and then lesser. All that aside, from the games stand point and the AI's usage if the Religions of the game came spaced out better and not dependent upon research one to get to another there dispersal would be better.
I like the occasional alligator resource I see.
But I wish the map generator script would better handle the placement of Swamp. Swamps should border river and lake tiles and Not have deserts next door. Rivers can start from swamps as many in the world do. But, I don't know if you possess the know how to correct this subject.
The largest empire in this Lakes Map game has 7 cities, I have 6. My largest is a size 8. The AI isn't much larger.
Thank God, I got the Great Wall last night! I can finally start expanding and building an army to start whittling down the Barb cities. I noticed that the largest empire reclaimed 2 of it's Barb captured cities before I quit last night. We both finally have Horsemen and axe. The Barbs have had Camel and Horse riders for some time.
The Art looks very Good.
JosEPh