(1) I dont like the new Great Commanders and the way they work. When i capture them any civ can come by an attack them? (2) Plus they can go into your city but you cant attack them till they leave?
Same as for the other commander stuff.
(1) I agree with SO here, the only thing you can do with a captured warlord unit is delete them before you end your turn. Whereas the AI can actually capture them and move them to safety, you can't and the AI can attack the unit without attacking your units.
(1) I'm also having that problem, and I don't recall why I made it that way, but I'm sure I had a reason. I'll try setting the Great C's to not be hidden nationality and see how it works.
(2) common strategy among warlords is to hide in populated areas where they can sit and recuperate, planning their next raid. Only step to take against it is declaring full scale war against the warlords nation. (If you have trouble determining the warlords nationality just declare war against Afghanistan. They're use to it.)
I am also having problems with your guilds as implemented in RoM 2.92. I haven't checked to see if you have posted an update here to what is in basic RoM. Problem: I can build 3 guilds but each city can only have one guild spread to it so the "automated missionaries and CEOs" option causes the guilds to constantly spread to the same city! Eg each of my guild cities is building the guild master and of that guild master goes to Thebes to spread their guild there and remove the other guilds.
The upshot being that I remove both Warlords and Guilds from RoM 2.92 before I start a game. Which is a pity.![]()
Trust me, I don't like the way the guilds have had to have a lot of surgery to fit into RoM. Cut a heel and clip a toe. Then the shoe fits.
There are three (and a half) solutions :
1) I never use automated, so it kind of works fine for me the way they are.
2) Make each civ only be able to found 1 Guild.
3) Return it to 3 Guilds/City, but have to delete two RoM resources.
4.5) Someone repair the faulty Autospread system. It seems bugged that the A(not so)I would rather throw a lot of money out on replacing a guild/corporation when there is plenty of "empty" cities. Propably requires dll changes, which then should be reported in another forum (BetterAI perhaps)
Edit : Just thought about it. The AI seems to spread the Guilds quite well. Its strange that the Autospread only is bugged for human players ???