(1) I'm also having that problem, and I don't recall why I made it that way, but I'm sure I had a reason. I'll try setting the Great C's to not be hidden nationality and see how it works. (2) common strategy among warlords is to hide in populated areas where they can sit and recuperate, planning their next raid. Only step to take against it is declaring full scale war against the warlords nation. (If you have trouble determining the warlords nationality just declare war against Afghanistan. They're use to it.) Trust me, I don't like the way the guilds have had to have a lot of surgery to fit into RoM. Cut a heel and clip a toe. Then the shoe fits. There are three (and a half) solutions : 1) I never use automated, so it kind of works fine for me the way they are. 2) Make each civ only be able to found 1 Guild. 3) Return it to 3 Guilds/City, but have to delete two RoM resources. 4.5) Someone repair the faulty Autospread system. It seems bugged that the A(not so)I would rather throw a lot of money out on replacing a guild/corporation when there is plenty of "empty" cities. Propably requires dll changes, which then should be reported in another forum (BetterAI perhaps) Edit : Just thought about it. The AI seems to spread the Guilds quite well. Its strange that the Autospread only is bugged for human players ???