Here are a bunch of the new buildings I promised at various points. I spent a lot of time trying to hunt down appropriate artworks, but I think I was able to find something good for all of these buildings. For a long time now, I've been trying to avoid new buildings that don't either fall under a tech that needs assistance (a 1-trick or 1.5-trick tech) or fit into an existing building line. All of these buildings are designed to do just that.
School of Medicine
This is a helper for
Anatomy, which currently sits at 1.5 tricks (
Doctor's Office and
Medic II promotion). It is a National Wonder that provides +10% science to the building city and increases production speed of Doctor's Office, Hospital and Pharmacy by +25%.
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School of Law
The School of Law is designed to be a twin to the School of Medicine. It provides a bonus to espionage instead of science and boosts production of Courthouse, District Courthouse, and Jail. I decided to give School of Medicine/School of Law three buildings each for symmetry's sake and because the initial bonuses didn't have enough long-term effect; Doctor's Office gets replaced by Hospital and Courthouse gets provided for free if you can build Supreme Court. I am also going to move Supreme Court from
Jurisprudence to
Constitution. I don't really like having a building and its prerequisite building at the same tech.
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Gun Turret
The Gun Turret is an upgrade to the Ballista Turret/Cannon Turret. I don't mind buildings that are upgrades of existing buildings, but I would preferably like to keep it to one building per era. The Gun Turret is available at
Repeating Weapons, just before Cannon Turret goes obsolete at
Artillery. A building in a line has to come available before the building it replaces goes obsolete, or the upgrade path is meaningless.
The Gun Turret also increases the damage to 25% per turn. I don't mind diminishing returns on effects, and I want to be careful that turrets can't actually destroy units (at least not easily). If units start to disappear solely because of turrets, we need to scale back the damage.
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Railgun Turret
The Railgun Turret is the final turret, increasing the damage to 30%.
Railgun is another tech that I feel could use a little bit more content. The missile battery artwork is not ideal, but it is the best I could find.
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Citycreche
Citycreche is one of two helper buildings for
Organic Cities. This is the final construction building, giving a flat 50% building production. It also keeps Industrial Park's Engineer slots and free Engineer, without the Park's health penalty.
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Waste Digester
Waste Digester is the other helper for Organic Cities. This replaces the previous Sewer System/Water Treatment Plant, giving more health than both of them put together. Sewer is +0.15 per citizen, WTP is +2 default and +0.15 per citizen, and Waste Digester is +2 and +0.4 per citizen. The Digester also lacks the maintenance increase and espionage weakness of the buildings it replaces. With these two building giving Organic Cities a fair amount of content alone, and eliminating +2 unhealth from Industrial Park and Waste Digester providing +0.1 health per citizen above Sewer System/WTP, I'm going to cut the innate +2 health from Organic Cities. I'd much rather have health bonuses from pre-Future Tech technologies be earned rather than just given.
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Augmentation Center
Augmentation Center is a helper for
Cybernetics, which one of a very few techs still sitting in true one-trick territory. Augmentation Center is a twin of
Incubation Center, providing a free promotion and a free specialist. The differences are that the Augmentation Center provides the direct
Combat AI 1.0 promotion -- and I am going to open up the base Combat AI promotion line to
Hi-Tech units -- instead of
Heal, provides an Android Worker specialist instead of a generic free Specialist, and lacks Incubation Center's +2 health and +30% heal bonus.
I also think that because there isn't enough real choice in the Transhuman Era, I am making the Augmentation Center and Incubation Center mutually incompatible. You have to choose one or the other; they both come at about the same time (late Transhuman) so you won't find yourself trapped by having one available for a long time if you want the other.
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