I have another thing to look at, and that is specialist slots from buildings. I did some work on this before, but I think it's time to go back and look at it again. Specifically, I am looking to balance out the numbers of specialists of each type that are available with all the techs from a particular era. I think this makes a good set of checkpoints.
Priest specialists are exempt from balancing work. The factor that controls the number of Priests you can train is how many religions you have. You can get 1 Priest per religion per city from Temple, 2/X Priests per religion per city from Cathedrals (X is the number of Temples per Cathedral), 1 Priest from Scriptorum, and 1 free Priest from Seminary. We have almost twice as many religions as BTS, but I'm close to
Other things that I'm not going to consider for now are civic buildings (I think of those as an effect of their civic), limited buildings (Steel Mill, Info Net, Quantum Lab; the number of prerequisite buildings scales with map size, but the number of specialist slots does not, so it's a much smaller effect on big maps), and Wonders (slots are incidental, free specialists are a big bonus).
I'm counting free specialists as 1.5 specialists of their type; they're better than a specialist slot but not quite as good as 2 slots. There are only a few scattered free specialists, so I'm not going to try and balance those separately.
Also, this is the curve that I think I'm going to try to get close to:
Priest specialists are exempt from balancing work. The factor that controls the number of Priests you can train is how many religions you have. You can get 1 Priest per religion per city from Temple, 2/X Priests per religion per city from Cathedrals (X is the number of Temples per Cathedral), 1 Priest from Scriptorum, and 1 free Priest from Seminary. We have almost twice as many religions as BTS, but I'm close to
Other things that I'm not going to consider for now are civic buildings (I think of those as an effect of their civic), limited buildings (Steel Mill, Info Net, Quantum Lab; the number of prerequisite buildings scales with map size, but the number of specialist slots does not, so it's a much smaller effect on big maps), and Wonders (slots are incidental, free specialists are a big bonus).
I'm counting free specialists as 1.5 specialists of their type; they're better than a specialist slot but not quite as good as 2 slots. There are only a few scattered free specialists, so I'm not going to try and balance those separately.
Also, this is the curve that I think I'm going to try to get close to:
- Ancient: 1 slot
- Classical: 2 slots
- Medieval: 3 slots
- Renaissance: 5 slots
- Industrial: 8 slots
- Modern: 10 slots
- Transhuman: 12 slots