Question though: When you said "improved Ironworks" that got me thinking... Will the Ironworks ever obsolete? Would that be a good or bad idea? If it ever did, when would be an appropriate time for it to do so?
Off the top of my head, I can't think of many AND National Wonders that obsolete (Flak Tower is one though) but they're usually not as 'major' to a city as the Ironworks can be. I can only imagine what sort of production a well-placed city with both the DCM and the IW in could whip up
Assuming they are allowed to be built in the same city, and that the latter never obsoletes
So it's kind of like the Combat promotion event for Cannons, getting a promotion normally unavailable?
Stealth II requires Invisibility as well right? Units with the free Stealth I promotion won't be able to acquire any further Stealth promotions "before their time" so to speak?
I like the idea of this wonder. Stealth was always a nifty sounding promotion, but the games were almost always over before it came into play
I think Ironworks shouldn't obsolete. I probably should put an exclusivity clause with Ironworks and Deep Core Mine. There are a couple of other pairs that I think are just a little too powerful together and want to break up.
Ironworks a while back was once tried as going Obsolete, but was found that that left too huge a gap in a cities production as the next level Steel Works came into play. Iirc it was one of the early production adjustments several of us discussed and included in the Mod with 45* permission when I 1st joined the team.
If DCM does not come into play until Modern era then having Ironworks and it together should not be that big of a deal for what is left of the game. Quite frankly most games won't make it past Modern era anyway.
JosEPh
DCM doesn't show up until at least the middle of the Transhuman Era. Nanomining is one of those Transhuman Era techs that sounds like a great concept, but just needs some content to make it worth including in-game. So I think you are right and it doesn't have to be mutually exclusive.
I have a few World Wonders that I want to do before I upload a new build. I'm always on the lookout for new Ancient Era wonders, as they are really hard to find. One of the ones that I would like to include is the Hill of Tara. It acts like Stonehenge in providing a free building, but in this case the building is a free Village Hall. I think this will help get new cities off the ground much faster with 1 free Specialist per city.
The other idea I had was to make this a source of Great Diplomat points. Certain Great Person types are hard to come by at particular points in the game (like early Scientists and Spies in general) and I think providing an adequate number of sources is a good thing.
I was able to find some good artwork for the Hill by taking the Standing Stones terrain improvement from Fall from Heaven 2 and using it as a building model. I also took the model and used it to create an icon that I think actually looks pretty good.
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It probably won't be a problem, since chances are the Ironworks city will end up having its National Wonder slots filled up before the DCM comes into play
Ghostly Slingers in your first screenshot )
No offense but the Maginot line shouldn't be considered a great wonder. The thing was not only an abject failure but it can be argued that it was one of the main reasons that France fell to the Nazi's so fast.
Honestly this is one Wonder I don't think we need. The effect is interesting, but would the AI then know to put some units to defend those bunkers? Otherwise at the first war they become a giant liability
What if we made a unit instead? The Road to War mod has an immobile unit called Maginot Line Fortifications. The Python effect can spawn them in the right places and then they can't move from there. I could probably port that over.
My idea for the Maginot Line was kind of a historical "what-if". Under other conditions, it might have been made to work properly and result in a full-fledged defense for your entire frontier. Somewhere in the future, I would like to do the Palace of the Soviets, which was supposed to be built in Moscow before WWII interfered; it would provide bonuses for establishing the "perfect communist state" (I think I had it boosting the civic buildings for Planned/Socialized/Communitarian). It was the very first Wonder I ever designed, and I even made a movie for it. It's another case of the "what-ifs" as it was planned to be built, but then got interfered with.
45°38'N-13°47'E;13324608 said:Sounds better to me; or at least, more feasible. I liked the idea of forts but as someone pointed out, it could cause more damage than good. I also like the idea of the Palace of the Soviets.