Would a CBP version of Tomatekh's Goths be possible
The Goths - Alaric I
Tomatekh
Civfanatics download link:
https://forums.civfanatics.com/resources/the-goths-bnw-or-gk.19845/
Steam Workshop link:
https://steamcommunity.com/sharedfiles/filedetails/?id=81447812
currently unbalanced,
UA: Golden age from conquering capitals & can use enemy roads until industrial
Proposed fixes: Remove industrial age cap to road access
Reduce population loss & resistance duration by 50% To reflect Alaric's humane treatment of Roman citizens during his conquests
UU: Swordsman replacement - Free shock I promotion (+15% in open terrain), double heal from pillaging
Proposed fixes: Since swordsman gets shock I by default, give both shock I and drill I, leave double heal as is. Drill synergizes with UA better
UB: Stable replacement - +1 faith, +1 prod on cattle, sheep & horses, -10% production on ALL land units, -10% production cost
Proposed fixes: +2 prod
+3 prod, +1 faith from horses, sheep, cattle and deer
+15% production to ALL land units
+10% unit supply cap
available earlier (Philosophy)
no tile requirement for construction (ie. no improved source of cattle, sheep or horses necessary)
+1 faith in city for every workable tile with no improvements (This reflects that germanic hovs, or hofs, were as often natural spaces as they
were buildings. Tacitus wrote of Germanic pagans' belief that gods were not contained or to be found in human structures.