pineappledan
Deity
I hadn't looked at the changes from the latest patch until recently, and it has me looking at the balance of the Goths as we have it now:
UA: comparable to Assyria's. Maybe a bit weaker, but way more flexible (Assyrian UA is on the lower side)
UU: unsettled as of now. Let's say comparable to kris swordsman, but currently a weak UU (aiming for it to be weaker than legionary by a bit).
UB: slightly weaker than basilica
All-in all, each part of the civ is slightly below the power curve. We just need 1 or 2 other tweaks to push this to be more balanced
What if the UA also gave all units +1 move on roads?
I am thinking we really do need to move the UB to an earlier tech, to secure that religion. You're right about masonry being too stacked on prod as is, Maybe writing?
currently we have been looking at 'win more' mechanics for the gadrauht, but the UA is already a 'win more' bonus. I think it makes good sense to make the unit more flexible. I like these two ideas the best so far:
verwüsten- 10 damage to adjacent enemy units on attack, +40% against fortified units (melee form of existing splash damage promotion, essentially)
I think we could also give it scavenging (5xp for pillaging), an existing recon unit promotion
UA: comparable to Assyria's. Maybe a bit weaker, but way more flexible (Assyrian UA is on the lower side)
UU: unsettled as of now. Let's say comparable to kris swordsman, but currently a weak UU (aiming for it to be weaker than legionary by a bit).
UB: slightly weaker than basilica
All-in all, each part of the civ is slightly below the power curve. We just need 1 or 2 other tweaks to push this to be more balanced
What if the UA also gave all units +1 move on roads?
I am thinking we really do need to move the UB to an earlier tech, to secure that religion. You're right about masonry being too stacked on prod as is, Maybe writing?
currently we have been looking at 'win more' mechanics for the gadrauht, but the UA is already a 'win more' bonus. I think it makes good sense to make the unit more flexible. I like these two ideas the best so far:
verwüsten- 10 damage to adjacent enemy units on attack, +40% against fortified units (melee form of existing splash damage promotion, essentially)
I think we could also give it scavenging (5xp for pillaging), an existing recon unit promotion
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