Vox Populi Compatibility Discussion

I find Israel you made OP imo.
Have you tried Israel since September? I nerfed them good and hard back then. I haven't seen the AI manage to put up a decent fight with Israel so far.
I don't dabble in added civs too much; is there a Hittite civ that is well-regarded? It's always felt like a glaring omission to me, given they were the opposite pole to Egypt in the Bronze Age.
There is, but it doesn't look that fun to me... Basically a poor man's Zulu
 
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No! I confess. It was an early version
If you're referring to v1 or v2, the Temple of Solomon comes in Ancient era now, but had its overall power cut in half. It basically only works as a global faith battery now.

The Maccabee also got its unique promotion nerfed to half power

The UA was buffed a bit to compensate for the huge nerfs
 
Sumer was in Civ 3 and 4, which makes it stand out for me. But as a Civ I'm not a huge fan. The UA is problematic and we'd have to rethink the Ziggurat business, I think.
Israel indeed has lots going for it too. I do find the UA unbearably dull as it stands, though. It doesn't really show off VP very much in its current state. Whether or not that is something desirable for inclusion is up for debate but I certainly think it should be.
Many of the ones I've made compatible have something slightly quirky that disqualifies them imo, but personally I am in love with Tomatekh's Garamantes. Canada also very cool.
 
Sumer was in Civ 3 and 4, which makes it stand out for me. But as a Civ I'm not a huge fan. The UA is problematic and we'd have to rethink the Ziggurat business, I think.
While Sumer is neat -- being the oldest civilization, in previous games, etc. -- two other ancient Mesopotamic successor states are already in the game (Babylon and Assyria). It's a bit much to put Sumer in there too. The Ziggurat would have to be redone, of course. I did the current Ziggurat as a nod to SunPope's previous effort to make a Sumer compatibility.
Israel indeed has lots going for it too. I do find the UA unbearably dull as it stands, though. It doesn't really show off VP very much in its current state. Whether or not that is something desirable for inclusion is up for debate but I certainly think it should be.
I purposely made Israel's UA bland and put the interesting stuff on the national wonder. Is it really any more dull than the other Semitic culture's UA (ie. Carthage)?
It shows off VP's willingness to use global modifiers at the cost of local modifiers (single ancient wonder pulls the weight of Temples). The Israel UA does 2 unique things: No other UA boosts GP tiles, and no other UA disables a building.
Many of the ones I've made compatible have something slightly quirky that disqualifies them imo, but personally I am in love with Tomatekh's Garamantes. Canada also very cool.
imo, a lot of the LS custom civs don't have that needed polish on the art asset side :(. Janboruta & Sukritact are really the only artists that managed to replicate the Firaxis art style, and that can make a pretty significant difference.
 
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Hi guys. For my personal use I rewrote the DJSHenninger's Nepal mod civ into SQL and updated common mod support.
Since I got this far I thought to make it compatible with VP, and I'd like to know your opinions about.

Here's the original design:


For now I have tweaked the UA by adding at the end "Investing in Buildings completes them and generates :c5greatperson: points towards one of the cultural Great People."

Spoiler Lua code Trait addition for VP :

Code:
if Game_IsUsingMod(CBPmodID) then
function GetBuildingIDfromClassID( buildingclassID )
    local buildingclass = GameInfo.BuildingClasses[ buildingclassID ]  
    for row in DB.Query("SELECT a.ID buildingID, b.ID classID FROM Buildings a, BuildingClasses b WHERE a.Type = b.DefaultBuilding AND b.ID = '" .. buildingclassID .. "'") do
        return row.buildingID
    end
end

function IsWonderBuilding( buildingID )
    for row in GameInfo.Buildings("ID = '" .. buildingID .. "'") do
        if row.WonderSplashImage ~= 'NULL' then
            return true
        else
            return false
        end
    end
end

local BuildingClassGardenID = GameInfo.BuildingClasses.BUILDINGCLASS_GARDEN.ID
local NepalUB = GameInfoTypes["BUILDING_DJSH_DURBAR_SQUARE"]

function Trait_BuildingPurchaseActuallyCompletesThem(iPlayer, iCity, iBuildingClass, bValue)
    local pPlayer = Players[iPlayer]
    local pCity = pPlayer:GetCityByID(iCity)
    local iBuilding = GetBuildingIDfromClassID( iBuildingClass )
    local productionCost = pPlayer:GetBuildingProductionNeeded( iBuilding )
    local GPpoints = 25*productionCost
    if (pPlayer:IsAlive() and pPlayer:GetCivilizationType() == iCiv) then
        if iBuildingClass == BuildingClassGardenID then
            pCity:SetNumRealBuilding(NepalUB, 1)
        elseif not IsWonderBuilding( iBuilding ) then
            pCity:SetNumRealBuilding(iBuilding, 1)
        else
        end
        local x = JFD_GetRandom(1,99)
        if x<34 then
            pCity:ChangeSpecialistGreatPersonProgressTimes100(GameInfoTypes["SPECIALIST_WRITER"], GPpoints)
            Events.AddPopupTextEvent(HexToWorld(ToHexFromGrid(Vector2(pCity:Plot():GetX(), pCity:Plot():GetY()))), "[COLOR_GREAT_PEOPLE_STORED]+".. GPpoints .."[ENDCOLOR] [ICON_GREAT_WRITER]", 1)
        elseif x>33 and x<67 then
            pCity:ChangeSpecialistGreatPersonProgressTimes100(GameInfoTypes["SPECIALIST_ARTIST"], GPpoints)
            Events.AddPopupTextEvent(HexToWorld(ToHexFromGrid(Vector2(pCity:Plot():GetX(), pCity:Plot():GetY()))), "[COLOR_GREAT_PEOPLE_STORED]+".. GPpoints .."[ENDCOLOR] [ICON_GREAT_WRITER]", 1)
        else
            pCity:ChangeSpecialistGreatPersonProgressTimes100(GameInfoTypes["SPECIALIST_MUSICIAN"], GPpoints)
            Events.AddPopupTextEvent(HexToWorld(ToHexFromGrid(Vector2(pCity:Plot():GetX(), pCity:Plot():GetY()))), "[COLOR_GREAT_PEOPLE_STORED]+".. GPpoints .."[ENDCOLOR] [ICON_GREAT_WRITER]", 1)
        end
    end
end
GameEvents.CityInvestedBuilding.Add(Trait_BuildingPurchaseActuallyCompletesThem)

end


and added the 3rd and 4th components:

UU2: Ghurka (Fusilier)
(Art from LS mod)
- +3:c5strength: Combat strenght (38)
- can cross mountains, double movement on hills
- Fearless: 5% chance to instantly kill an enemy having less than 67HP. Additional 1% chance for every 10XP over 100 (max 20%).

UI: Rice Terrace

In addition to the features of the Incan Terrace Farm, upon completion spawns a Rice bonus resource on the tile and generates +1:c5greatperson: Great Writer point per turn.

I have already coded the things above, now I was thinking on whether and how I should modify the other unique components.

Any suggestions?
 
Insanely OP...
by itself, that 1 change you made to building purchases makes it 3x as powerful as Babylon's UA. They should have to pay 33% MORE gold for their 100% building completion than everyone else for their 50%.

Between that, a UU caravan that doesn't obsolete, and a UI that is just a better version of what is already the best UI in VP, this is too much.
 
Insanely OP...
by itself, that 1 change you made to building purchases makes it 3x as powerful as Babylon's UA. They should have to pay 33% MORE gold for their 100% building completion than everyone else for their 50%.

Between that, a UU caravan that doesn't obsolete, and a UI that is just a better version of what is already the best UI in VP, this is too much.

Nah, it’s fine. Everyone knows Nepal is a sleeping tiger IRL.

G
 
Insanely OP...
by itself, that 1 change you made to building purchases makes it 3x as powerful as Babylon's UA. They should have to pay 33% MORE gold for their 100% building completion than everyone else for their 50%.

Between that, a UU caravan that doesn't obsolete, and a UI that is just a better version of what is already the best UI in VP, this is too much.

Ok I got that.

UA Malla Affluence
Cannot :c5production: Produce Buildings, and investments cost 33% (or better 50%?) more :c5gold: Gold but they complete Buildings and generates :c5greatperson: points towards one of the cultural Great People. Can convert 25% of :c5production: Production to :c5gold:Gold and :c5culture: Culture. Buildings in the :c5capital: Capital provide +2 :c5gold: Gold.

Is it sufficient?

To nerf the Rice Terrace, what about remove the +2:c5production: the Incan UI has and the bonus +1:c5food: per Adjacent mountain? Btw, the rice resource would provide only a flat +1:c5food: and it's more for flavour than anything else.
 
I love this on paper, but how do you start at turn 1? Just wait for some gold to appear? What policy helps your start? Sorry for being a dunce, but I'm a dunce.
 
I love this on paper, but how do you start at turn 1? Just wait for some gold to appear? What policy helps your start? Sorry for being a dunce, but I'm a dunce.

You start with the ability to convert production to gold/culture and +2 gold from palace. This is definitely a Tradition civ, and each Tradition free building will be another +2 gold. I'd have to give it a test to see if the timing works out properly, but I'd think you would go Tradition (converting production to culture will give you a monument from turn 1) and buy/produce Stonehenge, get Goddess of Beauty, then build a worker, settlers, etc. Once you get a couple buildings in your capital it will be pretty straightforward Culture play but having to buy your buildings. Basically just found a couple cities to act as gold batteries and super-citadels and pump your capital as strong as possible.

Which does make me ask, is it actually possible to buy Wonders or are those produced as normal? Assuming you can buy them, you'd definitely want to set up your civ to make sure you can just outright buy all the Wonders you want, there is no way anyone can out-wonder you.
 
Which does make me ask, is it actually possible to buy Wonders or are those produced as normal? Assuming you can buy them, you'd definitely want to set up your civ to make sure you can just outright buy all the Wonders you want, there is no way anyone can out-wonder you.

Nope, you cannot buy wonders, you produce them normally as well as units. UA applies only to normal buildings, otherwise it would have been gamebreakingly unbalanced.
 
You start with the ability to convert production to gold/culture and +2 gold from palace. This is definitely a Tradition civ, and each Tradition free building will be another +2 gold. I'd have to give it a test to see if the timing works out properly, but I'd think you would go Tradition (converting production to culture will give you a monument from turn 1) and buy/produce Stonehenge, get Goddess of Beauty, then build a worker, settlers, etc. Once you get a couple buildings in your capital it will be pretty straightforward Culture play but having to buy your buildings. Basically just found a couple cities to act as gold batteries and super-citadels and pump your capital as strong as possible.

Which does make me ask, is it actually possible to buy Wonders or are those produced as normal? Assuming you can buy them, you'd definitely want to set up your civ to make sure you can just outright buy all the Wonders you want, there is no way anyone can out-wonder you.

Thanks for that, will give it a whirl.
 
Nope, you cannot buy wonders, you produce them normally as well as units. UA applies only to normal buildings, otherwise it would have been gamebreakingly unbalanced.

Okay, I kinda figured as much. It would be super imbalanced. I'll try to remember to give this civ a whirl after I finish my current game.
 
...and having done so, how to convert production to gold/culture? Or is it automatic?

I haven't played yet but I'm assuming it would be at the bottom of the production queue where you would normally select convert production to X, is it not?
 
...and having done so, how to convert production to gold/culture? Or is it automatic?
I haven't played yet but I'm assuming it would be at the bottom of the production queue where you would normally select convert production to X, is it not?
It is not a proper process like the ones that allow to convert production to food, gold, faith, culture, tourism, defense but basically it's a pseudo dummy building called "Affluence" with production cost 9999 that when you select it gives a certain number of another dummy building yielding +1 gold +1 culture equal to 25% of city's production (e.g. city has 18 hammers, then the city receives 18*0.25 ~ 4 dummy buildings, i.e. +4 gold +4 culture). That's how the original modder did it.

Okay, I kinda figured as much. It would be super imbalanced. I'll try to remember to give this civ a whirl after I finish my current game.
If you guys play it and would like to give a feedback or suggestion on possible improvements, make a post in the dedicated thread here: https://forums.civfanatics.com/threads/djshenningers-nepal-for-vp.644418/
 
Israel
  • 3D leader screen

Yes Yes Yes
[
QUOTE="pineappledan, post: 15357684, member: 304559"]Israel, so contentious.[/QUOTE] More contentious to exclude them IMO.
 
It’s in G, Leugi, and Ekmek’s hands. I’m very much interested to hear what the arbiter has been leaning toward w.r.t. the Civs people have adapted so far, or if he’s holding out for something special.
 
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