<Text>Reduces [ICON_HAPPINESS_3] Poverty. Provides a large sum of [ICON_CAPITAL] Points towards Border Expansion when completed. Receive an additional copy of all Luxury Resources around this City. Incoming [ICON_INTERNATIONAL_TRADE] Trade Routes generate +4 [ICON_GOLD] Gold for the City, and +2 [ICON_GOLD] Gold for Trade Route owner.[NEWLINE][NEWLINE]The Range of all [ICON_INTERNATIONAL_TRADE] Land Trade Routes from this City is increased by 50%. All Customs Houses gain +2 [ICON_CULTURE] Culture and all Banks gain +3 [ICON_GOLD] Gold. All Forts and Citadels on Empire Gain +1 [ICON_CULTURE] Culture and +1 [ICON_GOLD] Gold.[NEWLINE][NEWLINE]All Land Units on Empire receive the [COLOR_POSITIVE_TEXT]Colonialist Capitalism[ENDCOLOR] Promotion, which allows units to generate +2 [ICON_CULTURE] Culture and +2 [ICON_GOLD] Gold when garrisoned in a Fort or Citadel.[NEWLINE][NEWLINE]Does not Require a Customs House. Free Customs House in City.[NEWLINE][NEWLINE]The [ICON_PRODUCTION] Production Cost and [ICON_CITIZEN] Population Requirements increase based on the number of cities you own.</Text>
Yeah just give me a few days, if I somehow in an amazing non-procrastinating way update CPE, @Kim Dong Un might see this done in time.@Enginseer, I can't attach files in private conversation so I will leave
Things to do:
- Check the portage script to make sure that promotion works right (gives +1 movement when starting on a river)
- Adjust the RCMPGarrison.lua for the adjustments to the UA
- Changed from 1 GMerchant point to a dummy building which is set in the nearest city, which gives +1
GGeneral Points, +1
Gold, and +2 Border Growth.
- Colonialist Capitalism promotion, given by the HBC, gives +2
Gold and +2
Culture globally, so as not to give a massive +4 culture on borders from a single fort.
- Make a lua script for the respawn mechanic for the coureurs des Bois (a new one spawns in the capital after they complete a diplomatic mission).
- Make a lua script for the new city connection tile claiming mechanic for the UA. (all roads use in an overland
City connection are claimed on completion of the connection.)
You guys are awesome. I'm so stoked! @pineappledan I really like the tweaks and adjustments you've made. Having Canada as an option will also add another primarily diplo based civ to the fold, probably the least represented victory condition IMO, yet there's still potential to play off other trees like artistry/industry/rationalism.Yeah just give me a few days, if I somehow in an amazing non-procrastinating way update CPE, @Kim Dong Un might see this done in time.
- This seems a familiar script used in my other compatible mods. I'll just crosscheck with that.
- Hmm...
- Surprisingly easy to do with dummy buildings.
- Easy. Might slightly decrease performance(irrelevant since this code doesn't pop up as often) since we have to activate a disabled section of the DLL.
Any chance you get Justin Trudeau to play this game? Maybe it could encourage more people to play Canada.I didn't think anyone else really cared about Canada in the game, so I made it a low priority because I thought it was mostly just for me. I'm happy to bump it up in line, and try to get other people in on it, since I know now that other people are looking forward to having Canada too.
Take a pick from one of these: https://canada.businesschief.com/top10/1008/Canadas-Top-10-Hockey-ArenasI'm wondering if the hockey stadium is powerful enough? It comes so late, it would have to be pretty special.
I had considered adding 150to the instant boost on completion, so the building gives all the bonuses of circus, zoo and Stadium combined. Either that, or we could increase the gold scaler.
I also wasn’t sure what to keep as the UA name.
Ad Mare usque et Mari (national motto)
From Sea to Sea (English translation)
The Northwest Passage (in reference to the city connection)
Im not a fan of just having the national motto as the name, no other civ phones it in like that.
I'm wondering if the hockey stadium is powerful enough? It comes so late, it would have to be pretty special.
I had considered adding 150to the instant boost on completion, so the building gives all the bonuses of circus, zoo and Stadium combined. Either that, or we could increase the gold scaler.
I also wasn’t sure what to keep as the UA name.
Ad Mare usque et Mari (national motto)
From Sea to Sea (English translation)
The Northwest Passage (in reference to the city connection)
Im not a fan of just having the national motto as the name, no other civ phones it in like that.
Yea the (hockey) arena is a really late building, and considering I'm a huge fan and former player myself, I would have no issue with it being buffed for VP to make it impactful late game (I don't currently use your 3/4th UB/UU mod while VP is still being tweaked, but plan to once it's complete).I'm wondering if the hockey stadium is powerful enough? It comes so late, it would have to be pretty special.
I had considered adding 150to the instant boost on completion, so the building gives all the bonuses of circus, zoo and Stadium combined. Either that, or we could increase the gold scaler.
I also wasn’t sure what to keep as the UA name.
Ad Mare usque et Mari (national motto)
From Sea to Sea (English translation)
The Northwest Passage (in reference to the city connection)
Im not a fan of just having the national motto as the name, no other civ phones it in like that.
Well you could try playing the Canton Pirates without the compatibility until the (Industrial Era) because usually the bug seems to appear during the medieval-renaissance era. If you can do so successfully with Vox Populi in 3 games, then that's a more huge help because I'm honestly using the AI tests and it doesn't seem to be a bug apparent until the humans play it and I'm wondering if this is related to the compatibility changes or the canton pirate itself.Canton Pirates have been unusably broken for quite some time now. (As in, they crash the game some number of turns in.) I know I've talked about it with @Enginseer in the past, and the Steam page for the compatibility mod is full of comments that it doesn't work going back to sometime last year. I was a little surprised to see that the thread had been re-formatted but they remained on the list.
That being said, that's the civ I would most love to see get fixed. I briefly tried to see if I could at least figure out the source of the problem, but after getting Firetuner running, games running with the logs going and etc I quite quickly realized I was probably out of my depth without a decent bit of handholding through the first steps. The internet at large didn't seem to have the wealth of information I'm used to having available when I teach myself something new, or at I failed to find whatever it was I was looking for.
I'd actually love to be able to contribute something, so if y'all are workshopping somewhere and wouldn't mind the handholding, I'd be into it.
Well you could try playing the Canton Pirates without the compatibility until the (Industrial Era) because usually the bug seems to appear during the medieval-renaissance era. If you can do so successfully with Vox Populi in 3 games, then that's a more huge help because I'm honestly using the AI tests and it doesn't seem to be a bug apparent until the humans play it and I'm wondering if this is related to the compatibility changes or the canton pirate itself.
So, I've attached 3 Lua files that should replace the old lua files. I haven't balanced much because this isn't my compatibility. I'm just the assistant. Changes documented:....