Belief | Current | Proposed | Reasoning |
---|
(Celtic) Bran, the Sleeping Guardian |
- +25% increase in City
Ranged Combat Strength and +25% Growth.
- +15
Culture and Gold when a Citizen is born, scaling with Era.
- +1
Happiness per following City.
- +5
Food from Ceilidh Hall.
|
+25% increase in City Ranged Combat Strength
- +25%
Growth in every City
- +15
Culture and Gold when a Citizen is born, scaling with Era.
- +1
Production and Gold for every 4 Citizens in a City
- +1
Happiness per following City.
- +5
Food from Ceilidh Hall.
| |
(Celtic) Dagda, the All-Father |
- +1
Culture, Gold, Production, Science in the Capital, and for every 4 Followers of your Pantheon in owned Cities.
- +5HP healed per turn in Friendly Territory.
- +2
Happiness from Ceilidh Hall.
|
- +1
Culture, Gold, Production, Science, Food, Golden Age Point in the Capital, and for every 4 Followers of your Pantheon in owned Cities.
- +25% increase in City Ranged Combat Strength.
- +10HP healed per turn in Friendly Territory.
- +2
Happiness from Ceilidh Hall.
| |
(Celtic) Epona, the Great Mare |
- +3 Border Growth in every City.
- Receive +10
Science, Culture, and Food when your Borders expand, scaling with Era.
- +5 Border Growth from Ceilidh Hall.
|
- +3 Border Growth in every City.
- Receive +15
Science, Culture, and Food when your Borders expands naturally, scaling with Era.
- +1 tile working range in every city
- +5 Border Growth from Ceilidh Hall.
| |
God of All Creation |
- +1
Faith from Monuments and +1 Culture in Capital
- +1
Food, Production, Gold, and Science in Capital/Holy City for every two Pantheons ever founded(caps at 8 total)
|
- +1
: Faith from Monuments and +1 Culture in Capital
- +1
Culture, Food, Production, Gold, and Science in Capital/Holy City for every two Pantheons ever founded(caps at 8 total)
| |
Goddess of Protection |
- +10 HP healed per turn in Friendly territory.
- +3
Faith from Palace,
- +2
Faith and Culture from Walls.
|
+10 HP healed per turn in Friendly territory.
- +3
Faith from Palace,
- +2
Defense, Faith and Culture from Walls.
| |
Council of Elders |
- When a city adopts your religion for the first time, gain 20
Science and Production in your Holy City, scaling gradually based on the number of cities following your Religion (bonus caps at 25 Cities)
- Unlocks Holy Council National Wonder (+4
Faith, +5 Food; +5 Science from Holy Sites; unlocks Reformation Belief)
|
- When a city adopts your religion for the first time, gain 30
Science and Production in your Holy City, scaling gradually based on the number of cities following your Religion (bonus caps at 25 Cities)
- Unlocks Holy Council National Wonder (+4
Faith, +5 Food;+5 Science from Holy Sites; unlocks Reformation Belief)
| |
Creativity |
- +1
Culture for every 3 Followers in the City (max +6 Culture) and +2 Faith if you have at least one Specialist in the City
|
- +1
Culture for every 3 Followers in the City (max +10 Culture) and +2 Faith if you have at least one Specialist in the City
| |