There are a few problems with the Dutch UA, and I wondered if we could talk about it:
Current UA:
Dutch East India Company
+3

Culture and

Gold for each different Luxury Resource you import or export from/to other Civilizations and City-States, scaling with Era.
Can import duplicate Resources, and Major Civilization imports count towards Monopolies.
First off, I really like this UA. It breaks rules so the Dutch can do things that other civs simply can't, and it provides unique incentives. Fantastic.
The problems I have with it are:
1. The name is terrible.
It has the word "Dutch" in it, which is redundant. It's like Calling America's UA "American Manifest Destiny".
There is already a national wonder called "East India Company". I think at minimum either the Dutch UA or the national wonder needs to have a name change.
2. It's not multiplayer compatible.
There are some civs that provide too much counter-play, exposing you to the whims of other players. The UA's economic engine is dependent on other players being willing to trade with you at all, putting you at the mercy of human players, who are much more willing to coordinate and gang up.
India also had this problem, because coordinated human players can just spread on him and shut his passive pressure abilities off before they can get going. A change to that was approved last congress, so that just leaves the Dutch.
Here's the alternative UA that I came up with:
Wisselbanken
Gains

Gold equal to 2% of total

Gold reserves each turn. Can enter into debt at a 2%

Gold Interest Rate
15% of the

Gold spent to purchase Units or invest in Buildings is converted into
Golden Age Points.
This UA allows the Dutch to have negative gold, which they have to pay off with interest. Interest is treated in the same way as building or unit maintenance.
This also makes the Dutch immune to the

Science penalty for having no gold reserves. When civs have 0

Gold and negative

GPT, they lose 1

for each negative

they would have lost. Instead, the Dutch simply gofurther into negative gold. They always have the ability to pay, even if they have no

to pay with.
I imagine this would create some very interesting strategies, because you are basically not limited by gold reserves, only gold income. For instance, you could disband your entire army to reduce maintenance costs, and then purchase them back again if a war ever breaks out, because you have effectively limitless ability to put new units on the map. You could enter into debt very early to buy a turn 1 worker or invest in your first few buildings.
The Dutch UA basically has no interactions with the UU or UI. Their whole kit is quite disjointed, so it's easy to swap one part out without having to change the others. Actually, the UA's dependence on good AI relations had a bit of countersynergy with how aggressive their UU is, so I think that this change would also make a Dutch playstyle slightly more coherent.
As I said I really like the current Dutch UA, but I just don’t see how it’s workable if VP wants to have multiplayer as a goal. The UA is per text for a modmod.