usadefcon1
Prince
- Joined
- Sep 24, 2016
- Messages
- 593
- A Unit that attacks and wins from a City or Fort shouldn't end its turn and should get +1 movement so it can advance if it wants to.
- If you send the "your troops are near my borders, are you going to attack me?" question and no war results, the promise not to attack should apply to both parties.
- Melee Cavalry should have a Charge mechanic (+15% CS when attacking -15% CS when defending). Lost when upgrading to Armor.
- The required improvement for a resource should be more obvious in the tooltip so we don't have to go digging to see if it gets a Mine or a Quarry.
- A tooltip if the terrain is Open or Rough would be nice.
- As of 4.5.1 King difficulty feels like Emperor difficulty to me. I would consider turning it down a bit.
- If you send the "your troops are near my borders, are you going to attack me?" question and no war results, the promise not to attack should apply to both parties.
- Melee Cavalry should have a Charge mechanic (+15% CS when attacking -15% CS when defending). Lost when upgrading to Armor.
- The required improvement for a resource should be more obvious in the tooltip so we don't have to go digging to see if it gets a Mine or a Quarry.
- A tooltip if the terrain is Open or Rough would be nice.
- As of 4.5.1 King difficulty feels like Emperor difficulty to me. I would consider turning it down a bit.
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