Because that's what they were made to be. Whenever you create a brand new unit class.....it needs to have a purpose, something you don't already have in the game. When the recon line was made, we already had:Why should this line of unit be special in particular?
1) Cheap "cannon fodder" units (spears/pikes)
2) Elite melee units (swords/longswords)
3) Ranged Units (archers/c bows)
4) Fast Melee Units (horseman/knights)
5) Fast Ranged Units (skirmisher/heavy skirmisher): This was also made by VP but its earlier than the recon line (I think, might be wrong and this came later).
Now if your going to add a new role to the game, it needs to be something that these roles don't already do. Because if they did....why wouldn't I just use the current units? So when we added recon, it was principally around scouting. We then over time added the "special forces" type niches to it, things like having amphibious attack or putting the paradrop units under this role. These were areas the main roles didn't either do well, or did but required strategic resources (its been argued that a horseman or skirmisher can do the scout's job equal or better than a recon unit can, but those come later and require strategics....so that was the "niche protection" for recon).
I will also note that when we added in the skirmisher role (might be hard to remember for those who have played VP a long time, but none of the skirmisher units existed before, that was completely a VP invention) .... it took a long, long, LONG time for it to really find its niche. At first they were so weak no one used them, then so strong you used nothing but them. Then we had the terrain-based ability that worked but was jenky and confusing to people. We now have a model for them that is a truly unique niche as a true "combat augment unit"....but even now there are people unsatisfied with them. That's the problem with new lines.....everything in the game is fighting for these limited niches....and the more roles you have...the more that fighting happens. That is why the later roles have to justify their own existence by bringing something to the table that other roles don't do.
Last edited: