Vpr3- 5CC Babylon

Immediately made peace. My self appointed job was to catch us up in techs completely, and give us a good shot of keeping up for the rest of the game. Did that okay, though our treasury is somewhat depleted. Smith's is a prebuild for Newton's, which along with the gold hills will go along way to make up for our small empire. That is the reason for defecit research going on right now. I think it is timed just about right, so that when we get ToG we can switch immediately to Newton's. Shakespeare's in Ashur just because it has high culture there and could give us a shot at a late 20k if we can't get a spaceship off the ground or a Diplo victory. Plus, I really didn't want to build all that many units.

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vpr3_950AD.jpg
 
Nice set. I like Shakespeare's in Ashur (don't forget it'll get past size 12 early.) 20K wouldn't be bad. Is Smith's a prebuild? Don't see much actual use for it considering our empire consists of 5 cities and Newton's would give more culture.

Looks pretty tense near Uruk. Good thing we have all of our military over there if things get out of hand.

Roster:
AK- Up, if virus is a problem then skip. EDIT: Decide to skip because of signature and it's been 2 days. So...
KB- Up
viper- On deck
bed_head7- Just played
 
I'm bumping this thread. I edited the roster a while ago. KB is up, I'm on deck.
 
Preturn- Things look good.

950-1040= Nothing

1050- Newton's completes in Babylon.

Summary

Not much happened. I have blockaded our borders with Greece and Rome to help keep Germany alive. If we can get them into the Industrial Age, we can trade them for their free tech.
 
I have played a few turns. We are in the Industrial Age! Now, Germany and the Byzantines are sitting there in the Middle Ages and Kaiser Berger mentioned tech gifting. I'm pretty bad with that, how is it done?
 
Just give them the techs required to make them go Industrial. The last wo you have to give them should be Magnetism and Theory of Gravity. Once they have those techs, they should be Industrial, and their free tech should show up.
 
Kaiser Berger said:
Just give them the techs required to make them go Industrial. The last wo you have to give them should be Magnetism and Theory of Gravity. Once they have those techs, they should be Industrial, and their free tech should show up.
I didn't know it was that easy. Thanks.
Preturn- Good
IBT- Alexander "The Great" lands cavalry in our land, presumably to attack the Germans. Caesar is being a troublemaker and puts some units on a caravel and sails around our blockade. Germany is probably dead. The Greeks build Shakespeare's. Nooo!!!!
1
Palace in Ashur would take 2 turns to finish. Can't do that. I am forced to waste 237 shields on a Longbowman.
IBT- Nothing
2
Attempt saving our ignorant friends, the Germans, by sending units to block Greek cavalry.
IBT- Magnetism==>Steam Power. Free tech was Medicine.
3
Time for me to try some diplomacy. Give Bismark Magnetism for Military Tradition and 5 gold. Give the Byzantines to the Industrial Age and get Steam Power from them. Germany, however, got Medicine like us. So now there's no need to keep the AIs from destroying Germany. Begin researching Electricity, it will be done in 17 turns. Oh and by the way, we just got our last Crusader. No more now that we have Steam Power.
IBT- The rampaging Greek forces have destroyed the Germans. What beautiful timing! And we also lose Silks. Big riot.
4
Raise lux to 10%, science to 60%, then MM to get more money
6
IBT- The Romans leave our territory
10
Time to test my math skills. I open CivAssist and look at tech costs. Electricity 4200, Scientific Method 3000. Electricity said 18 turns from the start. 1200 difference is just over 1/3 of the cost of Scientific Method, so you could conclude (keeping in mind that 1200 is not 1000) that Scientific Method will take 11-12 turns. We have 12 turns left on Electricity, so that's about 24 turns. Military Academy prebuild would be done in 20. So, if we cut down on the shields a bit, we should be able to get Theory of Evolution through prebuild. Cut down shields in Ashur to where it'll take 25 turns to complete Military Academy. Further micromanagement may be needed if my math is incorrect. :lol:
 
Military Academy and ToE cost different amounts, so it still won't work perfectly, but I am sure we can deficit research if necessary to get Scientific Method in time. Oh, got it.
 
I know they do, but I think it would be only an additional 10 turns. Hopefully the AI won't get it, if so maybe try for Universal Sufferage?
 
Sorry I haven't played yet, if the next player wants to take it we can switch. If not, I probably can't play this until tomorrow.
 
I can play this in maybe 12 hours or so....so if you can play before that, feel free. We could really use another player in this one. I think we're down to a 3 man rotation.
 
We sure are. Any lurkers want to join? I'll post this in the registry thread.
 
*delurk*
Lurker reporting for duty. I would be happy to fill in for the two MIA's. Just a question, which victory condition are you shooting for?
 
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