Kaiser Berger said:
Just give them the techs required to make them go Industrial. The last wo you have to give them should be Magnetism and Theory of Gravity. Once they have those techs, they should be Industrial, and their free tech should show up.
I didn't know it was that easy. Thanks.
Preturn- Good
IBT- Alexander "The Great" lands cavalry in our land, presumably to attack the Germans. Caesar is being a troublemaker and puts some units on a caravel and sails around our blockade. Germany is probably dead. The Greeks build Shakespeare's. Nooo!!!!
1
Palace in Ashur would take 2 turns to finish. Can't do that. I am forced to waste 237 shields on a Longbowman.
IBT- Nothing
2
Attempt saving our ignorant friends, the Germans, by sending units to block Greek cavalry.
IBT- Magnetism==>Steam Power. Free tech was Medicine.
3
Time for me to try some diplomacy. Give Bismark Magnetism for Military Tradition and 5 gold. Give the Byzantines to the Industrial Age and get Steam Power from them. Germany, however, got Medicine like us. So now there's no need to keep the AIs from destroying Germany. Begin researching Electricity, it will be done in 17 turns. Oh and by the way, we just got our last Crusader. No more now that we have Steam Power.
IBT- The rampaging Greek forces have destroyed the Germans. What beautiful timing! And we also lose Silks. Big riot.
4
Raise lux to 10%, science to 60%, then MM to get more money
6
IBT- The Romans leave our territory
10
Time to test my math skills. I open CivAssist and look at tech costs. Electricity 4200, Scientific Method 3000. Electricity said 18 turns from the start. 1200 difference is just over 1/3 of the cost of Scientific Method, so you could conclude (keeping in mind that 1200 is not 1000) that Scientific Method will take 11-12 turns. We have 12 turns left on Electricity, so that's about 24 turns. Military Academy prebuild would be done in 20. So, if we cut down on the shields a bit, we should be able to get Theory of Evolution through prebuild. Cut down shields in Ashur to where it'll take 25 turns to complete Military Academy. Further micromanagement may be needed if my math is incorrect.
