Vpr5- April Fool's!

Alright, got it. I guess we now need to consolidate our island from the babs and switch to settlers and workers until the whole thing is up and prosper. Gonna be fun.

By the way, a trick with sending units to explore at sea: fortify them on a corner of the known shores, and the next turn they'll have explored one further square. Not that those curraghs were much of value around here anymore, but hey, it can always be of use.
 
It is my opinion that the babs should be terminated with extreme prejudice. As long as we are alone, we need no real military force, which will be a huge hand with our imminent republican status.

We have no financial need for barbarian camps, thus I will keep the southern peninsula scouted for no pesky respawn.

the 8 legionnaries that are currently up front should be enough for operation deser ... errr ... mountain storm (it sounded too familiar :wallbash:). I keep producing legionnaries in cities that will get them in 1-2 turns, others are switched to granaries. When I said workers, I meant business.

825 BC Pre-turn said above
800 BC Neapolis Legion->Gran, Hispalis Legion->Temple.
775 BC Rome Legion->Settler, Lugdunum worker->Gran. Troops are almost fully healed in Oportò. A bunch of irrigating workers.

IBT Golden age end.

750 BC Fully healed troops fortified outside the babylonian border. Our troops:hammer:
730 BC Pisae wroker-> Granary; Pyramids and Colossus are constructed by Rowskies and Byz. Operation Mountain Storm has commenced with Marcus attacking a bab warrior over a volcano, retrieving a worker that way and giving our legionsroom to enter babylonian territory. Sounds like the war won't be too tough as there are no bowmen around.
710 BC Rome Settler->Legion, settler sent towards 1SW of the old portuguese ruin. Groucho, Baffus and Mordicvs capitalise over Ashur, all 3 are now elite.

IBT Worth mentionning: A minoan conscript 1-1-1 fool attacks a fortified veteran legion on a mountain. The latter is hereby called Goliath ... David does not always win.

825 BC Veii Worker->temple, Virconium Galley->Harbor. The said galley is sent out at sea and fortified so as to receive barb attacks when fortified, not when running.

IBT The predictable barbs both attack the galley and it survives without a notch. The stupid babs send 4 men and a settler out in the desert, unfortified. Our men attack, 1 loss and one promotion. Niveneh is about to fall, guessing that was the bulk of the counter-attack.

670 BC Our men attack, 1 loss and one promotion. Niveneh is about to fall, guessing that was the bulk of the counter-attack.

IBT Babs send another settler out, escorted by a warrior. Brutus barks and bites and brings 2 workers home.

650 BC 2 Legions move outside Niveneh.
630 BC Found Brundisivm, it's building a harbor. Troops outside Niveneh wait for reinforcements to attack, 2 more legions arrive by.

IBT Babs offer peace, we ask Niveneh, they refuse, we take Niveneh.

610 BC Cruel loss of one elite Legion. THEY SHALL PAY ! Send one galley out at sea in the west
590 BC Pompeii Galley->Harbor. Our western galley scout survives. Horses connected.

I played 11 turns, so if the next 2 guys do the same we'll be back to even numbers on the cycle.

I suggest leaving legions fortified there until they all can march on Babylon, just in case. Not that 5 legions shouldn't be enough, but we don't have much to gain by rushing in anyways.

I also suggest using Antium for forbidden palace, after having it build granary->worker. It has a bit less shields but much higher gold output potential than Cumae, which would be the second wise guess I think.
 
Apart from a couple spots down our south, I don't think there is much to be settled on, in the Babylonian lands and in the western continent. Maybe we should put a phony city somehwere near where the 1st bab city was taken, with a temple, just so no one comes to settle it ... but we have got time for that.

I don't think risking galleys and settlers out at sea will do us much good, since we won't have it connected for ressources before Navigation. I guess it would be a good idea to send a horseman or two there, however, just to scout the lands.

Last speculation: how would you guys feel about settling one city W-SW of Rome to get a close-by core city that can pump out a lot of shields - so some we can build up a naval armada in a reasonable time?
 
Who is up? I dont want this going under
 
It would have been Bigfoot since I was unsure but didn't post, but I can play it soon, so got it.
 
Viper Himself, if I'm not mistaken, with BigFoot on deck.
 
:wavey: Skip me up to Tues 26th, then I'll be back and report for duties :salute:
 
I'm not sure if I can play it soon, so I think I need to be skipped too. Sorry, I'm really busy right now.
 
No worries Viper, I will play the next set. Today is my wedding anniversary, so Mrs. Bigfoot takes priority over Civ (that is, unless I don't want to see the next one ;) ). I will play it tomorrow night.

**** Got it. ****
 
Viper 5 – 590BC

Pre-turn:
- 1154G, +37gpt, Republic in 3.
- We have 14 workers, 2 warriors, 2 galleys, 16 legionaries.

<IBT: Rome settler => settler; Cumae granary => CH (placeholder for MP).>

T1 570:
- Galley explores due E. of Pompeii.
- Legion kills a sword by Ninevah.

<IBT: Antium granary => FP.>

T2 550:
- E. galley survives turn at sea, spots Russian borders.
- W. galley contacts Vikings, they are up Myst, Math, Lit.
- Just realized that we have several slave workers, not permitted in this variant. Disbanded for shields.

<IBT: warning from Vikings to leave (yeah, whatever); Republic => Math (research turned off – will trade for it later).>

T3 530:
- Baffus cuts down a Bab. Sword.
- Meet Byz., they are up same techs as Vikings are; hold off trades until we meet Russia too.

<IBT: warning from Byz.; Rome settler => settler; Oporto galley => worker.>

T4 510:
- Legion kills a sword in Babylon, promotes to elite.
- Mordicus dies attacking a spear.
- Groucho kills the spear.
- Kill a sword, and Babylon is ours along with M of M; disband a captured slave.
- Meet Russia, up same techs as the other two civs.
- Trade Vikings Repub. For 272G, Lit. and Math.
- Trade Russia Repub. For 58G, Myst. And Constr.
- Research changed to Currency, but revolt initiated for Republic. Get 7 turns of anarchy. :cry:

T5 – T9 490-410:
- Not much happening: lose a galley attempting ocean crossing to lands NW of Ravenna; Syracuse is founded in 470BC; we clear a barb camp.

T10 390:
- Caeseraugusta is founded.

<IBT: We become a Republic.> :dance:

T11 370:
- Switch Rome to CH (prebuild for MP).
- Switch Hispalis to library.

<IBT: zzz.>

T12:
- Russia learns Poly.

Recap:
- 1668G, -25gpt, Currency in 3.
- Babylon is dead and we are now a Republic. FP is being built in Antium.
- Probably we should switch some other builds to MP once Currency comes in.
- Have met all of the other civs (rated strong against all comers).

Roster:
Bigfoot => just played (swap with Viper)
BigNHuge => on deck
IroquoisPlisken
Beorn-eL-Feared
viper275 => UP
 
Preturn- Change Rome and Cumae to libraries, since there isn't any corruption there. It would be nice if we could fill in some land, too, but not right now... Oporto starts library for the culture, and change the other places to that.
IBT- Lisbon Galley-Courthouse
1
Sacked a barb camp near Lisbon
IBT- Lutetia Granary-Library Ravenna Galley-Courthouse. Byzantium riots, hire a tax collector and build a road there.
2
IBT- Pompeii Harbor-Granary. Byzantines complete Great Library. Currency --> Polytheism. Get a Scientific Great Leader! So, what should we do with him?
3
Everyone's in the Middle Ages, buy Polytheism for 219 gold from Russia and we are, too. Start Feudalism. The Byzantines have Engineering. Keep da Vinci in the capital so we'll decide what to do with him later (rush a medieval wonder?)
IBT- Neapolis Granary-Library Pisae Granary-Library. Lose a galley exploring (not the ones already on the other continent).
6
IBT- Rome Library-Marketplace Caesaraugusta Worker-Barracks. Russians and Byzantines start ToA.
7
Byzantines have Feudalism. Same with the Russians, who have Engineering and Feudalism. The Vikings, however, have nothing. Lux to 20%, science to 70%.
8
IBT- Feudalism-->Monotheism. Science to 80%.
9
Theodora looks too happy, drop by and demand Engineering. Now they're Cautious.
IBT- Cumae Library-Marketplace Hispalis Library-Marketplace Syracuse Worker-Worker.
 
Ill have some RL issues today, and cant get till tomorrow.
 
As I see it, we have a totally impeccable defensive of distance, so we need to settle 2 or 3 more spots on our land (deny drops) and then we could go beeline for banking, so as to get our economy rolling. Faster boats will help, too.

I'd skip chivalry, since it is a tech we can later buy from the AI. We could also send our legions to start messing around with Cathy (I have a thing against her).
 
Yeah, beeline for banking will be good. Ill play either tomorrow/Monday, I have a project due monday and gotta work on it.
 
Which victory condition do we want to pursue?
 
Sorry, more real life caught up with me school wise, Pre-Calc+Adv.Biology+GlobalStudiesProject=GG free time
But all work and no play makes big hang himself, so will play tomorrow.
 
Got it, will have tonight.
 
Im not gonna give a turn log per-say, but ill give you the highlights of my turns.
Turn 5- Mono comes in. I could trade to Russia for Engineering and 100g and 20gpt, but that would make them happy.
Turn 9- Forbidden Palace finishes in Antium, boosting our gpt to a whopping -36 gpt, down from -42gpt. It helps.
Turn 10- Settle a town in the south. Barbs up north. Consider them SACKED!

I was gonna make some excuse for not putting a turn-log, but hey, there really wasnt anything happening, cept worker actions/sploring/mm/a we bit o barb thrashing. I know you wont be mad.

P.S.- Did anyone know there was a Byzantine/Viking war?
P.P.S.- I think we should use that SGL to rush either Smiths or save it for ToE, because we arent gonna get much help from other civs science wise, although Russia would sell herself for our Monothesiem.
 
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