GreyFox
Make it so ...
Code:
[color=purple]CIVSAVEDGAME *[/color] [b]VQ09::turnset[/b] ( [color=purple]PLAYER *[/color] [b]GreyFox[/b] ) {
while ( [b]turns[/b] < 10) {
tileWorked = swap ( [b]unimprovedPlains[/b], [b]coastalTile[/b] );
[i][color=gray]// that's what the Colossus is for![/color][/i]
if ( [b]GreatMerchant[/b]->burned() == SUCCESS) {
[b]TechLeant[/b] += [b]Paper[/b];
}


Code:
if ( [b]caravel[/b] == COMPLETED ) {
load ( [b]caravel[/b], [b]explorer[/b] );
[b]caravel[/b].move ( WEST );
}

Code:
[b]TechLeant[/b] += [b]Maths[/b];
[b]wonder[/b] += [b]Sistine - Chapel[/b];

Code:
try {
[b]Ulundi[/b]->build ( [b]Aqueduct[/b] );
[b]Ulundi[/b]->build ( [b]HangingGardens[/b] );
} catch {
[b]HangingGarden == BIAFL[/b]:
[b]Ulundi[/b]->build ( [b]Impi[/b] );
}
while ( [b]Bulawayo[/b].build ( [b]forge[/b] ) {
if ( [b]Bulawayo[/b].whipcost() == 2 ) {
[b]Bulawayo[/b].grow ();
[b]Bulawayo[/b].whip ();
}
}
if ( [b]year[/b] == 1200 )
return ( save ( [url=http://forums.civfanatics.com/uploads/76783/VQ09-AD-1200.CivWarlordsSave]game[/url] ));
}
}
Spoiler Non-Programmer's Translation :
1100AD (0)
- switched one pop working on not-improved plains to coast in Bulawayo
1110AD (1)
- burned Merchant for Paper
1120AD (2)
1130AD (3)
Carib: Harbour > lighthouse
1140AD (4)
uMgungungdlovu: Caravel > Explorer
Nobamba: Impi > Settler
1150AD (5)
Research: Maths > Construction
KwaDukuza: forge > Library
1160AD (6)
Ulundi: Sistine Chapel > Aqueduct (hoping to build hanging garden)
1170AD (7)
1180AD (8)
uMgungungdlovu: Explorer > Chariot
Bulawayo: Caravel > Forge (Remember to let city grow when whipping cost is 2)
1190AD (9)
1200AD (10)
Ulundi: Aqueduct > Impi (Hanging garden not available, already built)
uMgungungdlovu: Chariot > Aqueduct