VQ-09 Alg Ore's Exploit

Code:
[color=purple]CIVSAVEDGAME *[/color] [b]VQ09::turnset[/b] ( [color=purple]PLAYER *[/color] [b]GreyFox[/b] ) {

  while ( [b]turns[/b] < 10) {
    tileWorked = swap ( [b]unimprovedPlains[/b], [b]coastalTile[/b] );  
          [i][color=gray]// that's what the Colossus is for![/color][/i]

    if ( [b]GreatMerchant[/b]->burned() == SUCCESS) {
       [b]TechLeant[/b] += [b]Paper[/b];
    }
VQ09-AD1110-burn-merchant.jpg


VQ09-AD1110-paper.jpg


Code:
    if ( [b]caravel[/b] == COMPLETED ) {
      load ( [b]caravel[/b], [b]explorer[/b] );
      [b]caravel[/b].move ( WEST );
    }

VQ09-AD1140-caravel.jpg


Code:
    [b]TechLeant[/b] += [b]Maths[/b];
    [b]wonder[/b] += [b]Sistine - Chapel[/b];

VQ09-AD1160-sistine.jpg


Code:
    try {
      [b]Ulundi[/b]->build ( [b]Aqueduct[/b] );
      [b]Ulundi[/b]->build ( [b]HangingGardens[/b] );
    } catch {
       [b]HangingGarden == BIAFL[/b]: 
         [b]Ulundi[/b]->build ( [b]Impi[/b] );
    }

    while ( [b]Bulawayo[/b].build ( [b]forge[/b] ) {
       if ( [b]Bulawayo[/b].whipcost() == 2 ) {
          [b]Bulawayo[/b].grow ();
          [b]Bulawayo[/b].whip ();
      }
    }

    if ( [b]year[/b] == 1200 )
      return ( save ( [url=http://forums.civfanatics.com/uploads/76783/VQ09-AD-1200.CivWarlordsSave]game[/url] ));
  }
}

Spoiler Non-Programmer's Translation :

1100AD (0)
- switched one pop working on not-improved plains to coast in Bulawayo

1110AD (1)
- burned Merchant for Paper

1120AD (2)

1130AD (3)
Carib: Harbour > lighthouse

1140AD (4)
uMgungungdlovu: Caravel > Explorer
Nobamba: Impi > Settler

1150AD (5)
Research: Maths > Construction
KwaDukuza: forge > Library

1160AD (6)
Ulundi: Sistine Chapel > Aqueduct (hoping to build hanging garden)

1170AD (7)

1180AD (8)
uMgungungdlovu: Explorer > Chariot
Bulawayo: Caravel > Forge (Remember to let city grow when whipping cost is 2)

1190AD (9)

1200AD (10)
Ulundi: Aqueduct > Impi (Hanging garden not available, already built)
uMgungungdlovu: Chariot > Aqueduct
 
Grab paper = 944 beakers.
Earlier paper = earlier Education = earlier Universities = More beakers....

Settle the merchant and earn how many gold? Chit I dont know (yet) from memory :( and it doesnt say in the pedia

Lets say 9 (I think its less tho) that is a 105 turns to return just Paper. Not counting the fact that we will have earlier universities due to having paper => More beakers.

I think take paper too... Slow going this SG tho and to little Pics... But then again... Nothing is happening right?

I didnt say go Binary, I said go 0. Small difference....

About the wine.... Yeah, I wonder why we didnt hook that up earlier ... :crazyeye:

Edit: xpost with Grey :lol: on the report.

I thought we were in Sistines for the money?

Found a bug:
Code:
    while ( Bulawayo.build ( forge ) {
       if ( Bulawayo.whipcost() == 2 ) {
          Bulawayo.grow ();
          Bulawayo.whip ();
      }
    }
this just doesnt rime... I think you mean something like
Code:
    while ( Bulawayo.build ( forge ) {
       Bulawayo.grow ();
       if ( Bulawayo.whipcost() == 2 ) {
          Bulawayo.whip ();
          Bulawayo.build (something);
     }
    }
 
Hey, I'm not going to complain about a free wonder... much. Too bad the sistine will help us on the cultural side... in our land grab battle with.... ah heck!

Well, just means we can pop borders faster with a library or forge!
 
@namliaM: no, not bug, because Bulawayo is currently on stagnant. The whip cost is 4 pop, so next player should wait until the whip cost is 2, then MM it to let it grow to to size 8, where an angry citizen will appear to be whipped away.

@bob: sorry, didn't knew that Sistine was put in for money ... my bad. I was wondering what the heck are we building Sistine too, then thinking okay, there must be some reason unknown to me, so let me continue.
 
I actually started it cause there was nothing else really worth building and figured some other civ would beat us to it. /me shrugs
 
GreyFox said:
And no, we don't have a caravel. We have two. Both loaded with an Explorer, one heading east, one heading west.

GreyFox said:
if ( caravel == COMPLETED ) {
load ( caravel, explorer );
caravel.move ( WEST );
}

:lol: I think you may have sent them both west. That's the problem with letting computers figure these things out :crazyeye: .
 
I thought I was reading the code right... hunh must be a developer error then.
 
GreyFox said:
@namliaM: no, not bug, because Bulawayo is currently on stagnant. The whip cost is 4 pop, so next player should wait until the whip cost is 2, then MM it to let it grow to to size 8, where an angry citizen will appear to be whipped away.
Well in your programming code you whip and grow.... Thats not what you are saying here...
Why not simply let it grow to size 8 now and whip for 3 or 4 pop to let it grow again? Just as easy, but faster? (not sure for not looking at the save)

"If testing is finding and fixing bugs... Then what is developing?"
 
What is the point of letting it grow to 8 now? It only incurs maintenance. (note that happy limit is 7). My suggestion of letting it grow on the turn when the whipcost drops to 2 is the most optimal, since I did not turn on "Avoid Growth", but assign pop so that the growth is 0. Further note is that the city is now on stagnant with only 1 or 2 food away from growth.

Purely academic, my orignal code is correct: If whipping cost is 2, then let city grow and whip.

:)

Ok, I admit my caravel code is wrong ... should be

Code:
    DIR dir = WEST;
    if ( caravel == COMPLETED ) {
      load ( caravel, explorer );
      caravel.move ( dir );
      dir = ~dir;
    }

:p
 
Just a heads up. I'll be away from civ this entire weekend (starting around midday tomorrow through late Monday). So go ahead and skip me if Maquis doesn't get his turns played in time.
 
GreyFox said:
Purely academic, my orignal code is correct: If whipping cost is 2, then let city grow and whip.
If that was your goal of the code yes, if you prefer "my way" of just growing untill such time that the building can be efficiently whipped (size 6 or 8 depending on the need...) then it is flawed ;)

No matter anyway.... Maquis, you got this?
 
We are not alone...


ramesseson9.jpg


Oh, and he fopund *us* on my first turn! We're not the only ones with Caravels...

I then managed to find Huayna Capac, Louis, and Mansa Musa. HC is the score leader, well above us:

scorero6.jpg


He's got 1235 to out 750. We're quite a bit behind... we've got some catching up to do...

Here's what Techs the AIs have that we don't:

techsqn9.jpg


There is one change, as we learned Currency on my turnset.

Anyways, back home on our island, I settled another city to the east, and have another settler ready to plop down somewhere else. I think we should have our island sealed off, in case any AI decide to come our way (not sure how soon others will get astro...)

As I mentioned earlier, Currency was learned, and I set to Printing Press next (still running binary research). I started building Markets in several cities. We need some commerce, if we expect to get going in the Tech race.

We're about to circumnavigate, probably 2 to 3 turns (I am reasonably sure that we will get the bonus, I did not see it pop up in my turn)

mapsge6.jpg



And, the save:
 
Nice going Maquis, well worth the wait...

Looks like there are some tradable techs out there...
Calander
Engineering
Feudalism

Do we care to trade for any of these techs?

I will wait some more for bob to get back and to get the word in from all of us about trading ...
 
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