Well I decided to finally give autologger a try, but it will probably take a few turnsets to find a good method...
Alphabet in 20 turns? I have a better idea (at least I hope its better) - Antium gets obelisk in three, then it will expand once in 10 turns, the next expansion is 100 culture, and even if we build a library, its going to take quite a bit of time till we get to that copper. It may be a gamble, but iron working is in 13 turns. That means we can not only have a shot at a metal, but we need IW for the beloved praets, which may just come in handy...
Everything else looks fine to me
Turn 3 (1320BC):
I'll keep churning promoted archers out of Rome until its ready to do a settler again. We only have one archer right now. I also keep the chariot in the middle of the three cities so it can respond when the barbs come. I though about exploring a bit, but its too far away and we need mil here to protect.
Turn 4 (1280BC):
I've Signed open borders with Vicky and Ghandi because there is no reason not to.
I start a granary in Antium after obelisk completes. This will prolly be our hammer powerhouse for now, so I would go - Granary (because no whipping!), Barracks (so Rome can concentrate on commerce and settlers), then library to help with expansion - then units...
TUrn 6 (1200BC):
Gandhi adopts OR (not like anyone cares)
TUrn 7 (1160BC):
Stonehenge BIFAL - good thing I didn't go for it, even though it crossed my mind. I hope nobody minds my churning archers. We sill soon have one in each city. My next focus is another worker and settler...
When the archers reach their destination city, I move the warrior to bust fog/scout...
Turn 8 (1120BC):
Ack, Cumae really needs some farms. I'll forgo a road between Rome and Cumae so that I can get the worker their faster.
Turn 9 (1080BC):
NEWS ALERT!!! OldBustedJorn spots a forest... Thats right folks - someday we will see trees, just don't hold your breath because its on the next tier!!
TUrn 11 (1000BC):
OB with Germany..
A third worker is built in Rome -> I don't think we'll need any more workers for the time being - its not like we can CHOP anything...
Turn 12 (975BC):
I take our worker and chop down the only remaining tre... JUST KIDDING
Turn 14 (925BC):
Antium expands, worker is now pasturing the cows...
Turn 15 (900BC):
OB with Cyrus
IW in and...
I set research to Metal Casting for forges but everything takes so long right now that it doesn't matter - feel free to veto!
Next person should try to figure out what we can do for commerce...
Observations:
- Don't do anything unnecessary with Rome excepts settlers/workers and commerce - its our only city with a good food bonus for quite a while.
- Antium gets a barracks in 1 turn and has lots of cows for production. I would build most mil units there, and a forge when we get MC.
- Cumae finally got an obelisk, but won't be that great until it has tons of farms and windmills.
- I really wanted to build settlers, but we had no archers (thats asking for it) and the coffers are at 0!!
- Now that we have more archers, including one up north at next city site, we could probably go for two consecutive cities...
Good luck!
The save:
View attachment 116815
The Roster:
player 1: Maquis -- UP now
player 2: bobrath -- on deck...
player 3: Greyfox -- cleaning his knife from VQ01

player 4: eektor
player 5: oldbustedjorn -- Just Played!!