First off, I veto MC for a beeline to Monarchy. Rome is it's limit on happy, and Antium is already showing angry citizens. We need and we need them now! We need to be able to hook up the wines, and adopt Hereditary Rule.
Now, barbs are starting to pop up, and I've been getting some free experience.
I built our first Praet... and there's a reason why. We need to go to war!! And soon!
I hope no one likes Hatty. She's made a fatal mistake.
Also, looks like we're going to get it on with Fredrick or Victoria sooner rather than later...
I was hoping we'd get at least the western city up, but I guess its to be expected with this varient. Good job securing the north and starting on the praets...
Make sure to throw a couple of axes and at least one spear unless you can confirm their lack of resources. I found out the hard way that praets suck against axes...
Well, we don't have copper, so Axes aren't available! Unless we trade iron and horses to Hatty.... NO WAY. Her UU is horse based, we need to deny that.
I did found a western city.. It revolted two turns later. Going to have to be very careful on this one. Get the culture going asap.
Good news, we did get religion early on in my turns and its spread to 3 of our five cities. Not Antium yet, so its still on AVOID GROWTH and is one unhappy.
Barbs won some against us and lost some against us. I made sure our Praets get cover promotions asap.
Turn log w/ some comments along the way.
Spoiler:
Turn 90 (625 BC) Rome begins: Archer Confucianism has spread: Cumae Confucianism has spread: Neapolis
Turn 91 (600 BC) User comment: Well, we get confused! Aligns us with a ton of folks and that good for the diplomatic side.
Turn 92 (575 BC) Rome finishes: Archer Chariot loses to: Barbarian Archer (0.93/3) User comment: Stupid barb archer takes out our chariot...
Turn 95 (500 BC) User comment: I whip a settler in Rome so we can stake our claim (I hope) in the west. Took 2 pop points to do tho... Rome finishes: Settler
Turn 98 (425 BC) Antium begins: Praetorian Neapolis begins: Library Praetorian defeats (7.20/8): Barbarian Archer Pisae founded Pisae begins: Obelisk Warrior promoted: Combat I Warrior promoted: Cover Scout promoted: Guerilla I User comment: Pisae Founded, so we've got our cross! Scout loses to: Barbarian Archer (3.00/3) User comment: Barb Archer pops up and nukes my newly built scout! Warrior loses to: Barbarian Archer (1.02/3) User comment: Archer was attacking across water / up a hill/ on a cover promoted warrior... blargh!
Turn 100 (375 BC) Rome begins: Confucian Temple User comment: oh crud... pisae revolting already! Praetorian defeats (8.00/8): Barbarian Warrior User comment: Monarchy due in 9... User comment: As soon as religion spreads to Antium, its unhappy will go away...
Cultural Picture:
And the resource plot with some lines to help:
Our GNP is doing alright (3rd in the world), but our culture just stinks right now and with Hatty pushing on us, we need to fix that. I think we'll have to go to war soon. Sorry I didn't leave us in better shape for that.
Left the research on Monarchy as the extra happy will help us out. My only thought was to maybe detour to either alphabet for the tech trading or horsebackriding for the horse archers... Up to the next player on that choice tho. Dunno if going for cats right now is that smart. Hatty will prolly have swallowed us by then (imo)
No idea on next city location, but we prolly need to get our own house in order (and get to some sort of tech lead) before we grow too much more.
Good job on getting our western city up... I hope! We need to take the cultural pressure off it, and soon. I think the best way is to show Hatty the way of the Praets!
At least our warmonger is up! Take it to her Greyfox!
As a side note, we have "officially" opened up the next tier of cities... so we can settle in the SW and get the bronze sooner...
Are you sure you can't build axes? I though for sure that you could build them with both iron or copper - in fact, the civ4 units page at this site says either...
Seriously, are we prepared for war? Remember, War is Won in Preparation (TM). I have no access to Civ now, but looking at the previous turn logs, I see only two praets ... I will need at least 5 praets now to make an effective war, so I doubt I'll start one ... unless I use the :whip: like nobody business ...
Guess I will prepare us for war, but eektor would mostly be the one to actually hammer on Hatty.
Well, we can prevent the flip in Pisae by stationing 4-5 troops there, which is what I am going to do anyway, the praets will go there , get ready, once we have enough, its time to issue the march order!
Thanks for the info - one more n00b question (trying to get them out now)...
When you trade for a resource - say a health resource for a happy resource, do you lose the resource you trade away (zero sum)? Or do you each gain (positive sum)?
That leads me to believe that only one of each resources makes a difference right? If you have two clams, cities with harbors only get +1 health (or whatever they give for clams) - they wouldn't get 2x1 health for having multiple clams....
I don't know why I never bothered to check into this, as it is really important...
Yes, that is right. If you look at the city screen, it lists each of the health resources that you have hooked up. Each will be listed like +1 (5) with the number in the parenthisis being the number of that resource you have... but you still only get the +1
So in this game, we should try to find a way to trade some of our 50,000 cows that we have. Not that anyone's going to need them...
So while we want to hook up cows in our city radius for the improvement it does to the tile, there's no need to pasture cows outside the radius cause we won't be able to trade them for much of anything (since everyone will have cows!).
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