VQ02 - Predetermined City Placement

From what I remember, Gandi only has only one small(ish) city that we would have to take out for the city to the south. Not sure how the culture battle would turn out though...

Another thing I should mention, if we can get the 2 cities done to open the next tier, the location just to the north of Setia (in the west) has gold. Might be nice to get to the point of being able to work it.
 
@bobrath: Nothing says you have to go to war during your turns... you can always just set it up for Greyfox.. I'm sure his inner warmonger will appreciate it :)
 
Did I hear the word "WAR" ??? .... :satan: ...

No, seriously, before decalring on Ghandi, check if Ghandhi has any religion we don't have. We want that religion to spread to us before hitting on Ghandhi. The best way to encourage religion spread is to have active trade with someone who found that religion.

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And WAR you shall have.:eek:

Seriously.

Turn Log:
Spoiler :

Turn 190 (1300 AD)
Neapolis finishes: Confucian Academy
Arpinum's borders expand

Turn 191 (1310 AD)
Neapolis begins: Theatre
Horse Archer promoted: Flanking I
Rome finishes: Settler
Neapolis finishes: Theatre
Pisae finishes: Market

Turn 192 (1320 AD)
Rome begins: Confucian Missionary
Neapolis begins: Walls
Pisae begins: Theatre
User comment: converting to new relgion. Won't help us with anyone but Saladin tho...

Turn 193 (1330 AD)
Rome finishes: Confucian Missionary
Cumae finishes: Theatre
Arretium's borders expand
Buddhism has spread: Arpinum

Turn 194 (1340 AD)
Rome begins: Walls
Cumae begins: Walls
User comment: and we get BUDDHISM in Arpinum!!!
Axeman defeats (2.60/5): Barbarian Horse Archer

Turn 195 (1350 AD)
Confucianism has spread: Arretium
Tech learned: Engineering
Rome finishes: Walls
Neapolis finishes: Walls
Pisae finishes: Theatre
Circei finishes: Theatre

Turn 196 (1360 AD)
Research begun: Philosophy
Rome begins: Castle
Neapolis begins: Castle
Pisae begins: Walls
Circei begins: Library
Arretium finishes: Theatre

Turn 197 (1370 AD)
Arretium begins: Hindu Missionary
Cumae finishes: Walls
Ravenna finishes: Market
User comment: Well... Washington doesn't like us much...
Horse Archer defeats (4.92/6): American Catapult
Horse Archer loses to: American Horse Archer (6.00/6)

Turn 198 (1380 AD)
Cumae begins: Horse Archer
Ravenna begins: Pikeman
Circei begins: Walls
Rome finishes: Castle
Neapolis finishes: Castle
Pisae finishes: Walls
Arretium finishes: Hindu Missionary
Arpinum finishes: Library
Longbowman defeats (0.96/6): American Horse Archer
Praetorian defeats (4.96/8): American Crossbowman
Longbowman defeats (6.00/6): Barbarian Archer

Turn 199 (1390 AD)
Rome begins: Maceman
Neapolis begins: Longbowman
Pisae begins: Castle
Arretium begins: Hindu Temple
Arpinum begins: Buddhist Monastery
Longbowman promoted: City Garrison II
Praetorian defeats (6.56/8): Barbarian Warrior
User comment: We switch to Buddhism to try and get some friendly going with Gandhi and Cyrus
Arretium begins: Hindu Monastery

Turn 200 (1400 AD)
Hinduism has spread: Rome
User comment: We have settlers in Antium and Pisae
User comment: had to double whip Arretium so prolly best to leave it be for a bit


Apparently Washington decided he didn't like us very much... Caused some unhappy cause we were picking up some silver from him. Cyrus filled that gap. I fended off the first wave, but we have a crossbowman outside our city:
civ4screenshot00003ws.jpg

I've left a praet further out east to attract some attacks.

Nothing else on the horizon from Washington... he may even be willing to accept peace.


That's the bad news. The good news?:D :dance:
Right after I adopt Hinduism... Buddhism Spread to Antium!!! We've got 3 religions and picked up one that some of the power players actually have. We're currently worshiping big gold fat guys. Makes Gahndi happier with us. I've spread Hind to Rome and am building a monastery up in the NE to pop out missionaries as well. Next player in addition to fending off Washington (our peace deal with Vicky expired during my turns also...) can have fun spreading the faith(es).

Here's our world:
civ4screenshot00015gc.jpg


I did manage to build some castles even before I was at war. Actually did that for the +1 culture we get from them, but it helps a bit in case of war too.

Bit of pillaging in what used to be Vicky's lands - its free money.

Currently Researching Philo so we can go for liberalism if we want to try.

I had this great idea for sneaking in our south city:
civ4screenshot00020iy.jpg

Get Antium to 1000 culture and then use the GArt to pop the borders... giving us the spot south! Too bad Karachi is within 2 boxes of that spot. Even if we control the culture there, you can't build a city. So either we flip (and raize) Karachi or we'll have to beat up our new friend Gahndi to have a chance.

We have 2, yes TWO settlers. One in Antium and one in Pisae. Not sure why, but ah well. Whenever we decide to take down Karachi (if we do), have a settler right on the spot and as soon as we take the town - next move (not turn) found. That might sneak us in before Vicky's borders pop out. If we're gonna do it tho... sooner is better.

I double whipped Antium to finish the library and get a missionary out - so need to leave it be. The sooner we can spread our state religion (bud) the better as many cities are on the cusp of real unhappy and are being held there mostly by military inspired loyalty...

Standard Demographics shot:
civ4screenshot00039nt.jpg
 
:woohoo: ... WAR! :dance: We shall dished out our powerful prates and stack of doom to whoever dare oppose us and let them receive hell ...

Wait a minute, what do you mean *WE* are at the receiving end of the war?

:eek: at war with the tech/score/power leader washington???? :wow: We don't even know where he is ... :p

... :satan: ...

Got it, will either play tonight (8hrs from now) or tomorrow morning (no work tomorrow).

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Good turns bobrath - we have buddhism!!

I guess its a bit more clear to go with culture win. It would be nice to be able to use those settlers and get two or three more cities.

The problem I see with war to expand is that as time goes on, the AI is taking up more and more space. If we wait until the war with washington is over and start one with, say, freddy - Ghandi will probably have expanded into the empty space to our west.

This means we'll either need a protracted war with Ghandi, or two insanely fast strikes on both Freddy and Ghandi to finish the tier. I say we concentrate on staying alive and winning by culture. Of course, if everyone else disagrees, I don't mind a little :hammer:...
 
Bit of pillaging in what used to be Vicky's lands - its free money.

Good going! I never even thought of that! :thumbsup:

Get Antium to 1000 culture and then use the GArt to pop the borders... giving us the spot south! Too bad Karachi is within 2 boxes of that spot. Even if we control the culture there, you can't build a city. So either we flip (and raize) Karachi or we'll have to beat up our new friend Gahndi to have a chance.

Yeah, that's too bad, about the 2-tile tule. Otherwise this would be a great idea. That tile is just a mess to try to get a foothold on. If we take out Karachi, we have to watch out that Vicky's culture does not take the tile. We really are not going to have any friends if we're picking off (and razing) one city from each AI.

I agree too that staying alive and winning with culture is the best bet. However, I'd really like us to be able to finish the tier in order to get the other 2 cities to the west opened up.
 
Right now Gahndi is our bestest buddy - no negatives with him. I know that we want to expand, but I'm not certain that ticking off *every* AI in the game is the best way to do things.

Its a rock and a hard spot. We want to expand, but doing so will make us more of a target.

Before we declare on Freddie or G-India, lets check the relations and see how many friends we'll be ticking off.

I believe that George came after us because our religion aligned with his "worst enemy". He may be amenable to a peace as we've converted away, but it may take droping deals with Saladin...

Washington came almost directly through Vicky's lands in the SE. Dunno if that's where he really is tho! oh and btw he has guilds... so make sure we have pikemen for those knights that have to be coming soon...


Setia has no religion and I'd like to leave it that way for a few more turns, just to see if we can luck out to a fourth religion.
 
I would recommend staying out of war until we can safely attack Ghandi and/or Frederick without the whole world crashing down on us.

I still don't think its worth expanding, not because I don't want the cities though. Just because we need to attack both and fast enough that they don't resettle.
 
Washington came almost directly through Vicky's lands in the SE. Dunno if that's where he really is tho! oh and btw he has guilds... so make sure we have pikemen for those knights that have to be coming soon...

Any chance we can bribe Vicky to close her borders w/ Washington? Not sure how good of buddies they are...
 
I checked to see if anyone would jump on Washington through most of my turns. Folks like him more then they like us. Vicky... well she's not feeling too generous since we did kind of attack and raize her recently.
 
oldbustedjorn said:
Yea, really - why do they always have to take it so personally?

:lol: ...

anyway, I will get rid of any forces washy dared bring to our lands. He has chosen unwisely .... :p

I have looked at the save, Gandhi has a religion we don't -- taoism (founded by washington). I would not attack him to see if taoism can be obtained from him ... don't think Washington would be spreading taoism to us ... :crazyeye: ... and not to mention Ghandi is above us in power, and is score leader.

Also, Mansa Musa has yet another religion we don't have ... judaism ... I will try to open up more trade with him to get one of our city converted too.

ABt the settler, can't we settle right at the northern edge of the map (at the deer)? Anyone know if that is allowed?

We actually don't need more city ... our top priority now is to get religion spread across our empire, so I would not go attack-crazy ... definitely not while washington is on our toes.

I got it but will play tomorrow morning around 9am (GMT+8). Now is too late (1 am).

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I just don't think we would want to settle to the north, only becuase 1/2 of the city tiles would be missing. As soon as Neopolis' borders expand once more, I think we would get access to the deer anyways...
 
From the Military

"My lord, pleased to report that we have repel all American forces."

General-in-Command said:
Turn 203 (1430 AD)
Axeman loses to: American Knight (7.00/10) <- knight attack axeman

Turn 205 (1450 AD)
Pikeman defeats (2.76/6): American Knight <- we avenge the axeman

Turn 206 (1460 AD)
Praetorian defeats (7.12/8): American Warrior <- kill the pillaging warrior
Horse Archer loses to: American Crossbowman (1.92/6) <- suicide attack
Maceman defeats (8.00/8): American Crossbowman <- avenging the horse archer

"Good. ... but why did we lost a pasture?"
"er... we failed to notice an American warrior sneaking in from SW ... "
"What!!!? ... Guards, chop off his head! "
"But, Sire, there are troubles in NW! You need me alive!!"
"I don't care, that's Lord Eektor's problem, not Mine!"

vq02-barb-trouble.jpg



From The Trading Minister

Turn 200 (1400 AD): Traded Wheat for Deer with Mansa Musa

Turn 204 (1440 AD): Mansa Musa come pleading for Philosophy ... no choice, I don't want another enemy, give it to him.

Turn 206 (1460 AD) Gandhi come asking for philosophy in exchange with Optics + 20 gold. Agreed, to keep him pleased.



From the Spiritual Advisor

vq02-religions.jpg


- We still only have 3 religions.

- Our state religion is Bud to keep most AI happy, but only one city is enjoying the benefit of OR. Recomend we spread Bud as fast as possible.

- we need 1 more confused city, 5 more Hindu cities, 8 more bud cities.

- Remember to build temples for the Synag-type buildings in the 3 cultural cities!



From The Science Ministry

vq02-philosophy.jpg


Selected Nationalism next for Hermitage and Taj Mahal

On a side note, we are "puny" in the begining of my turnset:

vq02-advance.jpg




From the Throne of Succession

Some screenies:

vq02-culture-9.jpg


Our cities:

vq02-city-view.jpg


Autolog:
Spoiler :

Turn 200 (1400 AD)
GreyFox: Traded Wheat for Deer with Mansa Musa
Neapolis finishes: Longbowman
Circei's borders expand

Turn 201 (1410 AD)
Neapolis begins: Pikeman
Tech learned: Philosophy
Rome finishes: Maceman
Antium grows: 11
Pisae grows: 10
Arpinum grows: 9
Setia finishes: Theatre

Turn 202 (1420 AD)
Research begun: Nationalism <- for Taj Mahal and Hermitage
Rome begins: Hindu Missionary
Setia begins: Granary
Praetorian promoted: Combat I
Praetorian defeats (6.72/8): Barbarian Axeman
Rome finishes: Hindu Missionary
Antium finishes: National Epic
Cumae finishes: Horse Archer
Pisae's borders expand
Ravenna finishes: Pikeman
Arpinum finishes: Buddhist Monastery

Turn 203 (1430 AD)
Rome begins: Hindu Temple
Antium begins: Maceman
Cumae begins: Pikeman
Ravenna begins: Confucian Missionary
Arpinum begins: Buddhist Temple
Hinduism has spread: Antium
Neapolis finishes: Pikeman
Setia grows: 2
Setia finishes: Granary
Axeman loses to: American Knight (7.00/10)

Turn 204 (1440 AD)
Neapolis begins: Globe Theatre
Setia begins: Courthouse
Rome finishes: Hindu Temple
Antium finishes: Maceman
Ravenna finishes: Confucian Missionary
GreyFox: Mansa Musa come pleading for Philosophy ... no choice, I don't want another enemy, give it to him.

Turn 205 (1450 AD)
Rome begins: Pikeman
Antium begins: Hindu Temple
Ravenna begins: Pikeman
Pikeman promoted: Combat I
Pikeman defeats (2.76/6): American Knight
Pisae finishes: Castle
Setia's borders expand

Turn 206 (1460 AD)
Pisae begins: Pikeman
Confucianism has spread: Arpinum
Praetorian defeats (7.12/8): American Warrior <- major :smoke: here, failed to notice the warrior sneaking in from SW, pillaged a pasture before I noticed it.
Maceman promoted: Combat I
Horse Archer promoted: Combat I
Horse Archer loses to: American Crossbowman (1.92/6)
Maceman defeats (8.00/8): American Crossbowman
Pikeman promoted: Combat II
Rome finishes: Pikeman
Arpinum finishes: Buddhist Temple
Praetorian defeats (3.52/8): Barbarian Longbowman
GreyFox: Gandhi come asking for philosophy in exchange with Optics + 20 gold. Agreed, to keep him pleased.

Turn 207 (1470 AD)
Tech learned: Optics
Rome begins: Hindu Missionary
Arpinum begins: Forge
Maceman promoted: Shock
Rome finishes: Hindu Missionary
Antium finishes: Hindu Temple
Cumae finishes: Pikeman
Neapolis grows: 10
Pisae finishes: Pikeman
Ravenna finishes: Pikeman
Arretium grows: 3
Arpinum's borders expand

Turn 208 (1480 AD)
Rome begins: Hindu Monastery
Antium begins: Hindu Monastery
Cumae begins: Catapult
Pisae begins: Catapult
Ravenna begins: Pikeman
Hinduism has spread: Cumae
Pisae finishes: Catapult
Arpinum grows: 10
Circei grows: 2

Turn 209 (1490 AD)
Pisae begins: Longbowman
Rome finishes: Hindu Monastery
Cumae grows: 10

Turn 210 (1500 AD)
Rome begins: Hindu Missionary


- I have some pikemans in the SE city, should be enough to deter any other agression from Washington. Too bad we don't have open borders with Vicky. I am tempted to bring the WAR to washington. Maybe can do that via Gandhi's land. However, priority is to spread the religions!

- The save (eektor is up)
 
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