I really like the autolog - mainly cause it helps remind me during my writeup if I miss something important. Plus it tends to give the background picture to incomplete writeups.
Is there no way to change the setting once the game has been created?
@chriseay: and I was thinking woobi looked familiar ...
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GreyFox Ascends
It was the year 3000BC (Don't ask me how I know its 3000 year before some baby is borned in a stable, I just know, OK??!!).
Everything looks well and okay.
In 2960BC, we produced a worker. Somehow, the people of Spain thinks that stonehedge is important enough to start building one. I, however, don't think so. I think we need to pursue the continuing mission to explore new worlds, to seek out new life and new civilization, to boldly goes where no one has gone before!
Thus, I produced us a scout, and two warriors.
Meanwhile, our researchers has reported the research of the following techs:
We are going for mining next, to get tio Bronze Working. Seems like our garderner anticipated the learning of how to chop a tree and facilitated us with some trees:
As for the mission of the scout, he had seek out new life and new civilization. We meet Mansa in 2640BC, who offered his humble hands in friendship. As for new lives, they are mostly hostile.
First, there are wolves.
Easily repelled. Then, bears and lions start appearing ...
Run, scout, run!
Here is the world mapped out in resources and culture:
Notice the absence of horses. It seems vaguely familiar. I consulted with our wiseman and they say in another life called VQ01, I had the same experience leading a civilization also called Spain where there are no horses as well. Hmmm ... curious.
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The not-so-auto-log:
Spoiler:
IBT: Looks good, press enter
2960BC: Hmmm, Maquis queued the stonehedge ... without stones? I think better off building a scout ....
2920BC: zzz
2880BC: zzz
2840BC: zzz
2800BC: Wheel in, go for Argiculture
2760BC: forst grows
2720BC: zzz
2680BC: zzz
2640BC: meet Mansa. Offered his humble hands in friendship. Ok, take it for now.
Scout done, swicth to warrior
2600BC: fortify warrior in capital
2560BC: Arg in, go for ani hus
2520BC: zzz
2480BC: zzz
2440BC: wolves!
2400BC: scout wins unscathed ... but: bear and lion! Run, Forest, run!
Warrior done, go for another warrior
2360BC: Cyrus adopts Slavery!
2320BC: zzzz
2280BC: Ani Hus in, go for mining. Qin adopts slavery!
2240BC: zzzz
2200BC: warrior won a Lion with 0.2/2 left, set to heal. 2nd warrior done. Leave Madrid on stonehedge, but I suggest going for settler next.
man... is it just me or does it feel like we're late on a second city?
That's my cue for a dot map (tm):
Blue dot will really benefit from our Spanish start with lots of water and also will bring stone to our empire.
Pink dot is on the river network with Madrid so will be hooked up sans roads. It also brings us stone with an added benefit of gold. We do just miss on cows, but I'm leaving room for a potential 3rd tier city due east of Madrid.
Red dot is the most agressive, but it has a few very important upsides. Its on the river network with Madrid and will steal elephants and rice from Bejing. Being so close will almost certainly demand war - but we'll have a monopoly on elephants! (once we get the right tech of course).
I didn't dot the incense and dye to the north as there's not enough explored territory that way. I'd suggest the next player bend our scount north east a bit to see if there are some peach sites in that area.
Maybe feels that way because of no brone working = no chops... Amazing what a difference it makes when you don't start with mining (and a quick route to bronze working)
Unfortunatly, we can't change the setting once the game starts. So we would have to restart in order to get autolog working...
I'd still be up for a retart if wanted... I'd like to hear from a couple others before we do. Also... maybe want to restart to see if we get horses?
As you can see, I decided to settle on the blue dot, good for our start, and no real downsides. Another settler is in production, as I believe we need to start expanding more.
I'm no good with dot maps and planning citiy placement, but there are horses to the west we might want to look at.
Other than that nothing exciting with the turns, no real battles or meeting people.
I looked at our second city's location, not sure if that was the optimal location. It dosn't have any food bonuses and the only resource it got until calender was stone, and we don't even have masonry yet. Plus there is a lot of jungle which is useless tiles until iron working. It is a good future site, but not sure if it was the right choice for our second settler.
Anyways, let the capital build its current settler. Why was the worker at the capital building a cottage? The capital needed growth more than anything as it was still at size four. After the settler built, I let the capital grow for the rest of my turn. the worker that was building the cottage was moved to a grassland where he irrigated it to help capital grow faster. The settler that was built was sent to the horses to the east, it also grabbed clams and another ivory. It is in a cramped position but once we go to war with Persia the problem should allievate itself.
China also built the stonehenge about 5 turns in so didn't have a chance there, built a library instead. the capital is one turn from size 6, let it grow at least one more turn. After researching Writing, which was already halfway done, I went for Iron working, we have one source just outside of madrid's workable tiles, we should hook this up right away and start taking down some of these AI's. I suggest we start with Persia, but China is also a tempting target. One more thing, China built a city near the cows to the east of madrid, so that city site is now out of the picture, at least until war.
@woobi: I would have go south first for the pink dot in bobrath's dotmap, if stones is what you want. The site for blue can wait ... no one dare settle right into our territory.
@bobrath: I think 600x800 will be atad annoying for me ... with all the images losing their aspect ratio ...
@zach: not much from your report, so the grumpy old fox has nothing to be grumpy about , just a tiny comment on war with Persians: remember Persian's has immortals.
Sorry to do this to you fellas, but I'm going to need a skip here. Home computer is in a bad place and I don't want to hold up this game for you guys. I hope to have it running soon, but keeping an SQ moving is far more important.
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