• Our friends from AlphaCentauri2.info are in need of technical assistance. If you have experience with the LAMP stack and some hours to spare, please help them out and post here.

VQ05 - The Conquistadors

Turns are played, but I didn't have time to complete my report (no autolog and all)

I'll get it up tonight...
 
Sorry, making this report a little brief after all. Really not too much going on. I was focusing on spreading Buddism, since we are in OR, and a few of our cities did not have BUD. All cities have the faith now. (Plus a couple more of Cyrus')

I completed a couple trades, got Monarchy from Ceasar for Alphabet. Traded him some resources as well.

A couple of things for GreyFox to note: Currently researching Music, for the great artist. If we get him, I would like to set off the bomb in Toledo, to grab some land back from Cyrus.

Also, I hired a priest in Madrid. We haven't gotten any GPP yet, and with 2 other AI already Buddist, we could really benefit fromt he shrine income. Of course with no wonders (yet) I hads to hire the priest.

Here's the save:
 
GreyFox looked upon the tiny land of Spain, and pondered about the founders dream of armour cladded men riding great speedy beasts, cleansing the world of the barbarian flith, calling themselves the Conquisdator ... all these seems to fade further and further away as an impossible dream ....

"The quest for Music is a worthy one", Greyfox thought upon reflection, "however, things are simply not meant to be. Although I have sacrificed the entire nation's coffers to fund 100% research, and managed to thrust the hills to life with the sound of music ..."

vq05-AD0800-music.jpg


"but, the promised Great Artists was not borned. Must be that bastard Cyrus who pretends to be our friend stole our researchers work."

vq05-AD0800-log.jpg


"Now", sighed GreatFox, "what can we do to pursue our forefathers' fondest dream? Our demographics is so pathetic that I doubt the Great Library which Madrid is trying to build would be of any help."

vq05-AD0800-info.jpg


"It is but an IMPOSSIBLE dream."

Suddenly, a voice sounded, out of no where: "Don't despair, and don't think IMPOSSIBLE. Think I'M POSSIBLE."

The sudden voice gave GreyFox a heart attack,. But it has also rekindled the spirit deep within. Lying fatally sick on his bed, he told his governor weakly, "Go seek for Woobi, the Crown Prince. But don't spend too long looking, for I fear he had already decided to forsake the throne. If you cannot find him, then have Seezachswim take the throne. Whoever that takes the throne, tell him, 'we are possible'."

And those were his last words.

--

Couple of Notes

- I think military is the only way to go, so, I leaned heavily on building military during my turnsets.

- Toledo will gros next turn, suggest adding one more priest if possible to hasten the GP growth.

- I think I have :smoke:, must be I keep my mind on military builds without thinking straight. Suggest next player to build a Hindu Missionary in Cordola to spread it to Barcelona to resolve the happiness issue. Also suggest spreading one more to Toledo to enable one more priest specialist.

- The Great Library is too huge to miss, but I fear we might miss it (if Cyrus already have Music, that means he would have Literature as well). Suggest looking for more forest to chop.

Spoiler :

580AD: how did we end up with 580AD???

600AD: Seville: Cataput > Swordsman
Barcelona: Barracks > Swordsman

640AD: Sh!t, forget to check, Barcelona is now unhappy.
Cordoba: library??? > Barracks

660AD: Madrid: Horse Archer > Great Library, worker started a chop

680AD: Seville: swordsman > cataput

700AD: Toledo finishes cottage, MM'd it to work on Toledo

720AD: Toledo: Library > Granary
Found Toledo to have a priest as well ... why do we need two priests GP?
For Hindu and Bud? I fired the priest in Madrid.

740AD: zzzz

760AD: Barcelona: Swordsman > Catapult

780AD: whipped Toledo for Granary (grow in 2 turns.
Should have stopped here, but,
decided to play one more turn to bring us back to good year

800AD: Seville: catapult > War Elephant
Cordola: Barracks > Axeman
Toledo: Granary > Library
Research: Music > Currency
Hmm ... no Great Artist? ... damned, must be Cyrus!

The save:
 
Ok, I got it should play within a couple of hours.

Looks like we need to hurry on the war thing. If cyrus has a great artist he will most likely use it on his city right next to Toledo (I think its toledo). If he does this it would mean a possible flip, which would be disastrous.
 
seezachswim: Have you played? The 48hrs has come and gone, in fact, coming up on 48hrs since your "got it". I'd like to keep this game moving!
 
Sorry on being late, I was going to play saturday night, but after I ate dinner
I completely forgot. And yesterday I had a swim meet so I coudn't play.

Turn 0: changed some builds, Seville to sword, Barcelona to a sword, and santiago to a sword.
Why haven't we switched to Hereditary rule yet? I do so. Make some trades, Music to Julius Ceasar for Currency.
Music to Mansa for Calender and 50 gold. I started massing our troops at the border.
We should be ready to roll with 2 or 3 more swords. Changed the research to Code of Laws.
We already have this partially researched and we could use caste system.

Turn 1: Damn it, Louis build the Great Library. Well thats about 150 plus shields wasted.
I change the build to sword in Madrid.

Turn 2: Well were screwed. Cyrus has a longbowman in Parsagaede. Its only one though, so we still might have a chance if we act fast.

Turn 3: Seville builds a sword, starts a catapult. Code of Laws come in, not quite sure of what to go for next.
Decide to go Civil Service because no one else has it and we could use Bueacracy.

Turn 4: Madrid builds a sword, starts a catapult. Susa (the city below Seville) is defended by two axes, one sword and a archer in case you were wondering.

Turn 5: Nothing much, I cancel the Open Borders with cyrus.

Turn 6: Declare on Cyrus, move six swords, two catapults, one horse archer, and one axeman next to Arbela.
And Mansa asked for Code of Laws a couple of turns ago, which I gave to him becauase we didn't need angry neighbors, and now he has civil service.
I hate that guy.

Turn 7: Begin assult on Arbela, send in first suicide cat at 18 percent odds and holy crap it won. The cat gains 5 ex points in the process.
first sword i send in destroys second defender and Arbela is no more. Oh crap, Cyrus sends in a axe and a sword by Seville, which is defended by a archer and a warrior.
We should win as long as archer wins first fight. Otherwise it will be very bad.

Turn 8: We survive at Seville, with archer defeating first sword and warrior dying to second attack. We have an archer built next turn so no worries there.
Move some troops into position next to parsagaede, we will need a few more swords and cats to be able to take it.

Turn 9: Adopt caste system, use it to hire a few more specialists in Toledo. More troop movement.

Turn 10: More troop movement, right now the catapults are bombing down parsagade's defense, reinforcements are on the way.
We should be able to capture the city sometime in the next few turns. I made a few mental slips this turn. accidentally left the wounded sword from the arbela assult in the open, it was destroyed by a persian catapult.
Also persia just moved one catapult outside seville, we can't really take it out this turn.

Sorry again about the delay. :blush:
 

Attachments

  • Civ4ScreenShot0009.JPG
    Civ4ScreenShot0009.JPG
    153.5 KB · Views: 116
swim meet ... so you swim? I thought you only go watch some dude called zach swim :lol:

Ok, bad joke, move on.

I see we had already decalred on Cyrus, yeah! Good job defending Seville. But the defenders must keep on be pumped out. We have the element of surprise ... but it will wear out soon once Cyrus receover from the initial shock of a razed city.

We definitely want to keep Pasagadae. Susai can be taken, may be not razed, or could left alone to keep cyrus maintaining a distance upkeep. But I think at this point, with us losing the great libabry and all that, it serves us better to capture and keep Susai.

Keep the war machine pumping!

Who's up?

-
 
Rosster check:



Maquis - On deck
GreyFox -
Woobi - MIA - about to be dropped
seezachsiwm - Just played
bobrath - Up!

alt: eektor

I'm going to ask one of the VQ vets if they can step in and take Woobi's place...
 
I should be able to play tonight... think I'll go meek this time and see how much I can give away to Cyrus to stop the hurting..... ;)
 
Here I come to save the day!

Let me at 'em! I'll slaugher them all!!!!! :hammer: :sniper:

Maquis, do you want to put me after bobrath in the roster so we don't have the same roster as in SGOTM?
 
Maquis, do you want to put me after bobrath in the roster so we don't have the same roster as in SGOTM?

Yes, I was hoping you could slide in after bobrath, if anything to break up our rotation, since I just went 2 turns ago...


Welcome! You'll be a great addition, as always.
 
My inital view on this was... why the heck did we go to war? Cyrus is in a Golden Age, he has Longbows, and was our only religious buddy...

Also, we're in Caste System and only Toledo is using it for Scientists.... We're at war people!!! I'm going to revolt over to Slavery asap.

Not much else I can do, so I hit enter.

IBT Cyrus lands a sword and archer outside of Seville

1010:
I sell Calendar off to JC for 80 gold and cancel our Ivory for Crabs deal with him (since we have no ivory for ourselves and thus no chance at elephants if we wanted to build them).
I take the newly built cat in Seville and attack the landed sword and archer hoping to at least make Cyrus pause a turn. Our cat withdraws after bringing the sword down to 0.6 (and collateral on the archer to 2.3)!!!! wow.

1020:
We pop a Great Scientist in Toledo and I use him to research (and complete) Philosophy. The only reason I did this was to use it for currency in trading for other techs.

1030:
I trade Philosophy to Louis for Feudalism and to QSH for Metal Casting and 10 gold. We're crawling back into the tech race.

I make the attack on Pasagarde after finally getting the cultural defense down to 0%. Cyrus has loaded it up with longbows, but I should be able to do it. Losing two cats on suicide runs (and promoting our third cat to 10/17 exp when it withdraws!) and a Horse Archer and our Axe means my last swordsman must take out a longbow with 0.9. And he does:
civ4screenshot00000eb.jpg


The Galley just off the coast has an archer and a settler in it, so I should be ok in holding with just a 5.0/6.0 swordsman for this turn.

1040:
With some fancy techs now, I revolt to vassalage and Slavery. Cyrus' GA also ends this turn (finally).
Civil Service research completes and I go for Drama to help us hold our southern borders in the culture wars after we finish Cyrus - or at least beat him down enough.

1050:
Mali comes offering us Machinery for Philosophy and 210g. This takes 1/3rd of our treasury, but the trade is worth it imo.
JC comes calling and offers crab + 1gpt for our extra stone.
He also completes Angkor Wat this turn...

I :whipped: barracks in Toledo to take care of the unhappyness and to get it ready for the war we're in.

1060:
:coffee:

1070:
:coffee:

1080:
Drama comes in and I start us researching on Guilds. Its a bit expensive in beakers, but it will give us our UU and that's a big deal here.

Also this turn I find out what Cyrus has been up to down south...
civ4screenshot00019lg.jpg

That piece of doody has snuck some forces through QSH's lands and popped up by Cordoba. I quickly upgraded the archer there to a longbow and whipped the one in production. Hope its enough of a deterent.

1090:
The sword decided to pillage our stone (note that if we want to have stone available to us we need to cancel our deal with JC as he's now taking our only stone for grabs and 1gpt). It looks like the party of three will content itself with doing a bit of pillaging. Most of our units are up in the north on the war, so I start to bring one Horse Archer back down south. Most of our cities are finishing up Longbows to pump up our defenses.

1100:
We're running at 60% @ -3gpt on a treasury of 62. Guilds are due in 12.

I intend to leave Susa and Tarsus for the last as they will only drain Cyrus on maintenance and don't look to be a threat. I've got a woodsman promoted sword next door keeping an eye on Susa and a cat just out of range on Tarsus. We should have someone pillage the iron south of Susa - but I don't think Susa is hooked into the rest of Cyrus' empire so he should be cut off from iron in his capital with the taking of Pasagarde.

We're setup alright for the taking of Perseopolis once the cats reduce his defenseses. Here's what's going on there:
civ4screenshot00048pw.jpg


I did not upgrade any swords to maces because our treasure wouldn't stand it.

We've got one galley (actually had built two) in order to reclaim the seas. There's no way we're dominating the seas tho and at least two civs have compass now. Once we get our conquistadors going we need to blitz up the sailing tech tree so we can get to the far continent asap. Getting the circumnavigation bonus would be a huge help here so consider sending the galley west and perhaps buying world maps when you get a chance.

Sorry about the heavy tech trading, but we needed to get back to some parity while we were on a war footing. We might want to consider switching to Hiduism after the war (but that will require more missionary work) to pick up some + relation points with Mansa. He's the only one without a holy city.

No one is really all that happy with us, with Louis prolly being the closest to a friend. The next player might consider swapping out of the war civics and getting our abysimal culture out of the dumps along with our infrastructure. I had to sacrifice quite a bit to make the war against Cyrus workable. Unless Cyrus is really tricky with his settlements, taking his capital will probably take him out of the game for the forseeable future. The advantage to wiping him out of course is the reduction of "return to fatherland" penalties.

Here's the cultural map:
civ4screenshot00024kq.jpg

As you can see we're getting some decent pressure from QSH now and I'd expect him to attack us sooner rather then later. Keep that in mind. When I picked up this game our defenders were single archers and warriors... that's not good!!

I did post a sign on the invading/pillaging force down south just to be sure the next person sees it and is prepared to deal with it. One Horse Archer is abotu 2 turns north to help dealing with it. No other real offense in the area (until our treasure gets up enough to upgrade a warrior to a maceman that is)

The Save:
 
Lurker's comment: Well seezachswim revolted to Caste System to use artists to get culture poped at the occupied cities.
 
I got it, not sure if I'm going to play tonight or tomorrow night (I want to take my time with my first turn, especially if we're in war).
 
SpriteSODA said:
Lurker's comment: Well seezachswim revolted to Caste System to use artists to get culture poped at the occupied cities.

I thought about that, but Cyrus' cities are well spread apart and taking one meant there would be little to no cultural pressure from the others. This would also be a relativly small scale war and so rush our borders out wouldn't be signifigant. The only thing CS was being used for was to put 3 scientists down in Toledo... I think that cut 1 turn off our Civil Service research (even tho Toledo was building a library in the middle of the war!)


I guess I've always considered Slavery to be a great war time civic (at least for early wars) because it lets you respond to suprises faster (see Toledo).
 
Abt the war, I 100% support the declaration on Cyrus. Look at the situation, we miss the TGL and we are squeezed out of land. Our only way out is to to go to war. Cyrus is the easiest target. Just too bad he get a longbow soon after, but base don the situation, I would have declared too. Notice I have been building swords whenever I can before zach's turn, setting up zach for the war.

In fact, looking at bobrath's turnset, I say the war decision is a pretty good one, as by one way or the other, bobrath did a geat job fighting the war.

As mentioned earlier, I think we would gain more to take Susai than to have it drain Cyrus with distance maintenance, but I am fine with leaving Susai alone.

ABout the Caste System switch, I tend to agree with bob that slavery will be the preferred civic, though caste system has its use. For that matter, have we gotten the prophet we were hoping for yet?

As to whether to kill Cyrus now, or later, I would go for latter. Extort some techs from him after taking his capital (now that is a city we must take and keep. Its too strategic to miss, and I suspect that's where the TGL is), plus I don't think we can handle the extra cities (I expect Cyrus to have at least one more city to the northwest of his capital) yet. Furthermore, we can't afford to spread ourselves thin with the fear of QSH declaring looming over our head.

Good luck, ChrTh!
 
Back
Top Bottom