Turn 0
Still in Armstrongs last turn (nice setup BTW). Bombard New Sarai to 0%.
Dont attack wait for units to heal.
Turn 1
Contact JC he has horses to trade but we havent got anything to offer will try again later.
HC has 2 horses but wont trade just doesnt like us enough and no gpt to buy resources.
Worker start farm at CH. We loose an elephant to Crossbowmen/Sword takes him out.
Turn 2
Paris grows over happy limit whip university. Okinawa 2 over happy limit whip harbor. Lbm takes out sword / another sword finishes him off and protect him with axe.
Cat attacks New Sarai Withdraws
Cat attacks New Sarai and dies
Cat attacks New Sarai and dies
Mace attacks lbm he looses (83% !!!)
Mace attacks lbm he wins (93%0
Mace attacks lbm he wins
Mace attacks lbm he wins
Mace attacks pike he wins
Cat attacks cat and wins
Cat attacks lbm and wins
Cat attacks cat and wins
Cat attacks cat and wins
Axe attacks cat and wins
We take New Sarai get 3 workers. I try to get Feudalism/Gunpowder from KK he refuses. I try to get Gunpowder he refuses. (stubborn)
Turn 3
Paris is seriously unhappy start Buddhist temple 3 turns. (finishes university but doesnt help science too unhappy miserable Frenchman)
Cuman finishes granary start Harbor
New workers start mining iron near Karakorum
Start moving some troops towards Samarqand
Workers start plantation on spices near Turfan
Turn 4
We now surpass Monty in score. (thats just temporary though)
Move more troops towards Samarqand. More workers start plantation on spices.
We are experiencing WW big time.
Turn 5
KK asks for Peace treaty and offers optics, ask for gunpowder he refuses. Lets just finish this guy and get our infrastructure going.
Copper city growth in 2 turns switch to production to stagnate and build market. Builds mace and leave him there. Corney Hills finishes mace, we have enough units leave him there too. Start Buddhist temple for happiness.
Turn 6
Paris finishes Buddhist temple start theater in 4 turns. Less unhappy now. Besh finishes harbor we have 3 unhappy here loose specialist start theater in 3 turns. Karakorum come out of revolt 6 unhappy citizens there no production. We have the Sistine Chapel though nice. Start theater in Kara.
Khan is finished has only 1 lbm and 1 catapult garrisoning Samarqand so we will have to hold on with WW. Workers finish spices and send it to Dune. (whoops)
Turn 7
Monty asks to trade dyes for marble but wont trade silk or fur so screw him. (unless someone wants the marble but I think its useless and dont want to help him make his pop happy)
JC has completed the Taj Mahal and bragged about having Knights. Army in position at Samarqand (overkill) Workers start mine at Turfan.
Turn 8
Get defenses down to 10% at Samarqand and use one cat to weaken lbm and it withdraws.
Mace attacks lbm and wins
Mace attacks archer and wins
Mace attacks cat and wins
We take Samarqand and raze it. Thats the end of KK.
Put science up to 50% 378 gold -46 gpt. (will move troops back to home land and that should help with that.)
Turn 9
Paris finishes theater happy limit now 16 start courthouse (-4 main)
Besh finishes theater start university. WW is gone now Karakorum looking good. Printing Press due in 7 turns. New Sarai out of revolt in 1 turn GP due in 1 turn and we have GP points in Karakorum too.
Turn 10
New Sarai start theater to expand borders. Cyrus has Printing Press now!!!! Nothing to trade and 0 gpt available from him. Ok we get a GE he will give us Feudalism but I leave that to you Greyfox.
Move entire army to Ning Hsia, perhaps use to fortify some cities I leave that up to you Greyfox.
I think we should start building courthouses everywhere and heres why:
Ning Hsia -10gpt main Tabriz - -7gpt main Karakorum -11gpt main New Sarai -12gpt main Copper city -5gpt main Old Sarai -6gpt main. 51 gpt in main in just these cities with courthouses that would reduce to 25 gpt. With a few markets in the commerce cities we could get back to 50-60% science.
We now have 12 cities to our empire.
Here's the save: (PS I had to zip it and the Upload file server is off line)