Well, after all the fuss about a suitable city location I decided not to settle at all!
The settler is currently sleeping at site 1 (which I decided was probably the best all-round location) because I didn't want additional upkeep to affect our research times - at least not until Alphabet was in the bag.
Our travelling workboat uncovered one of Mansa's scouts in 25BC. No sign of his territory, though, so no reason to sign OB, which is just as well because Peter is annoyed with him.
We also received news that the Chichen Itza has been built in a faraway land...
Alphabet was finished in 20AD and it turned out that we were the first to discover it. This was the situation at the time:
I assume we will be going after Gandhi in the near future, and HC is furious with him anyway, so I didn't bother trading with him. Similarly, Mansa is disliked by Peter and is too good at researching to be worth the risk. So I ended up making the following trades:
We also need Polytheism to get to Literature, but no one that we know yet has it, so I make that the next target for our scientists. I also turn science up to 100% now that we have a little extra cash.
Later in the same turn we meet Victoria. It turns out that she was the one with Metal Casting. Of course she won't trade it to us, so we have to make do with Open Borders instead. She is not particularly liked or disliked by anybody yet so no diplomatic risk at this stage. Mansa, on the other hand, has taken exception to us trading with Peter and given us a 4-point penalty
In 35AD Christianity is founded, but apparently not by anyone we know.
A little later I see another trade opportunity, this time with Vicky:
The deal favours her - and she gave us +4 for it - but we are not going to squeeze much else out of Alphabet now. We are now researching Literature.
This is the technology situation at the end of the turnset...
...and the diplomatic overview
I've set up a galley in NY now that the granary has been completed. The settler is still asleep at site 1 (GreyFox will rightly me for this, just as he did in CTIV-09) so he could be sent overseas if necessary - or he could go ahead and settle in place and another could be built.
The barbs are generally behaving - I killed another archer that ventured outside - but note that there is now a barb galley prowling around the northern coast.
The settler is currently sleeping at site 1 (which I decided was probably the best all-round location) because I didn't want additional upkeep to affect our research times - at least not until Alphabet was in the bag.
Our travelling workboat uncovered one of Mansa's scouts in 25BC. No sign of his territory, though, so no reason to sign OB, which is just as well because Peter is annoyed with him.
We also received news that the Chichen Itza has been built in a faraway land...
Alphabet was finished in 20AD and it turned out that we were the first to discover it. This was the situation at the time:
I assume we will be going after Gandhi in the near future, and HC is furious with him anyway, so I didn't bother trading with him. Similarly, Mansa is disliked by Peter and is too good at researching to be worth the risk. So I ended up making the following trades:
We also need Polytheism to get to Literature, but no one that we know yet has it, so I make that the next target for our scientists. I also turn science up to 100% now that we have a little extra cash.
Later in the same turn we meet Victoria. It turns out that she was the one with Metal Casting. Of course she won't trade it to us, so we have to make do with Open Borders instead. She is not particularly liked or disliked by anybody yet so no diplomatic risk at this stage. Mansa, on the other hand, has taken exception to us trading with Peter and given us a 4-point penalty
In 35AD Christianity is founded, but apparently not by anyone we know.
A little later I see another trade opportunity, this time with Vicky:
The deal favours her - and she gave us +4 for it - but we are not going to squeeze much else out of Alphabet now. We are now researching Literature.
This is the technology situation at the end of the turnset...
...and the diplomatic overview
I've set up a galley in NY now that the granary has been completed. The settler is still asleep at site 1 (GreyFox will rightly me for this, just as he did in CTIV-09) so he could be sent overseas if necessary - or he could go ahead and settle in place and another could be built.
The barbs are generally behaving - I killed another archer that ventured outside - but note that there is now a barb galley prowling around the northern coast.