akots
Poet
Sleep well, Bello, these things happen. Actually, building culture in border cities does not help that much against the flips. Sometimes, it is the opposite. You get cultural border extension and then the city is exposed to flipping chances because it gets overlapping tiles within the 21-tile area of the enemy (ally) city.
Flips just happen and we have to live with them. I used scientific approach (flip calculator) and it looked like we needed to garrison Oea with approximately 30 to 45 military units to reduce the risk of flipping down to zero. Our five units reduced it by 2%. However, probability of the flip was not very high, roughly about 15% to 25% (for 10 turns) whereas in Kagoshima it was over 25% approaching 30-35%. It is just that cursed pRNG. Somebody gets 5 leaders in 10 turns and somebody gets a flip, alas. This is the beauty of the game. We'll fight the pRNG with armies and get our beloved Oea back very soon.
IMHO, fighting with flips is very costly. We just have to live with them, accept them, and kill them all in their own time. The way this game develops, there was little possibility to build any culture.
Flips just happen and we have to live with them. I used scientific approach (flip calculator) and it looked like we needed to garrison Oea with approximately 30 to 45 military units to reduce the risk of flipping down to zero. Our five units reduced it by 2%. However, probability of the flip was not very high, roughly about 15% to 25% (for 10 turns) whereas in Kagoshima it was over 25% approaching 30-35%. It is just that cursed pRNG. Somebody gets 5 leaders in 10 turns and somebody gets a flip, alas. This is the beauty of the game. We'll fight the pRNG with armies and get our beloved Oea back very soon.
IMHO, fighting with flips is very costly. We just have to live with them, accept them, and kill them all in their own time. The way this game develops, there was little possibility to build any culture.