Pre-turn check. We are paying 36gpt for unit support. It is a little bit too much but may be OK. But the units themselves are ancient. This sucks and hurts. L minor is in disorder and we are baiting AI with workers which is not a good thing to do by RBC rules (
exploit) and even is frowned upon in GOTM though not officially banned. Traded Monarchy to Hittites for 148g. Actually, the only civilization we are actively in war with is Germany. Based on what I see, 30 turns ago the game could have been saved but now it looks like a loss though too early to be safely abandoned. The only hope might be to capture the Great Library but we do not even have Embassy with Inca so dont know where to head. And war with Theo sounds very bad. Traded alliance against Theo to Toku for wines+10gpt+20g and he throws in contact with Maya as well. Maya are really uncooperative. They lack Currency and Literature but have Republic. I better do not tell the prices for Republic, it is just too scary. Make peace with Germany for 20g+12gpt. One horse upgraded.
IBT. Portugal declared on Japan. Spotted some Byzantine cavalry running around. Theo is rich and bought Maya in alliance against us. Viking caravel defeated by American galley. Inca and Lincoln sign peace. Germany also signs peace with America.
[1] 560AD. Some units on goto orders, did not catch them in time. Made peace with Celts since there is Byzantine cavalry running around Entremont and we have only 2 MDI in position to attack and only within at least 4 turns. Traded Republic in the process for Chivalry and Engineering getting some change which allows to upgrade another horse to knight. Traded Republic to Mursilis for 200g. We now have 4 knights. Just need a leader.
IBT. Byzantines have captured Osaka and moved 5 cavalries in position to attack Nora next turn which is defended by 3 warriors.
[2] 570AD. Moving MDI army in Nora hoping they would not attack. Make peace with Inca for 3gpt. Build Embassy with Greece. We need to stop Theo. She is expanding like crazy. IBT. Theo landed a musket and a cavalry near Carthage. She did not attack Nora but moved cavalries towards our core. More cavalries join the fun. Hope now we are happy with that chunk of land grabbed from poor Lincoln and with a bunch of warriors and markets which soon become Theos property. Spain and Celts sign peace.
[3] 580AD. Trying to save our core cities. Armies rushing there from the east and troops are shuffled to get enough defenders to survive. IBT. There are total of 9 Byzantine cavalries around. Theveste had two warriors moved from Rusicade and was attacked by cavalry who killed one warrior and musket which was killed by our warrior. However, Theo lands another cavalry. Germany and Japan sign peace. Iro and America sign peace. Viking land a zerk near Carthage. We get 4 knights ready to go to the front lines.
[4] 590AD. Somehow by pure RNG luck both cavalries and a berserk were killed. Most likely we will lose either Nora or Sabratha next turn. There are just too many cavalries around. We can buy Germany into alliance against Theo but for 50gpt. Instead we buy Inca into alliance against Byzanthines and Viking for iron and 4gpt.
IBT. Theo lands 2 cavalry and a knight near Carthage. Nora captured, at least Sabratha survived by miracle.
[5] 600AD. Nora recaptured. The offending Byzantine units destroyed with the help of horsemen army (thanks Bello!) but two knights were lost in the process. We got MGL that will build a knight army. Army loaded with 2 knights and is rushed to Byzantine front galloping day and night. Made peace with Iro for 1gpt+2g. Germany has Navigation and Theo builds Newtons University. She will launch a spaceship and we would be still deciphering mysteries of Gunpowder. IBT. Greece and Theo allied against Inca. Greece allied Maya against Inca. Theo is moving many units towards Nora with siege weapons. Never suspected AI to be that intelligent.
[6] 610AD. All offending Byzantine cavalries within our borders have been killed. IBT. Many Byzantine units advance. Theo pillages our horses and we cannot build knights atm. Celts destroyed by Germany. Viking spear comes to Sulcis and Henrys LBs try to surround Malaca.
[7] 620AD. Upgraded 8 cats to trebuchets. Trying to block the horse tile from Byzanthine cavalries. Theo is ready to talk peace. She has 6K gold in treasury and still in Middle Ages. Her demands are modest (less than 10 gpt) but we cannot betray our friends Inca and Toku. IBT. Theo bought Greece in alliance against us as well. Since access to Nora is blocked, Theo is advancing to Cirta. And landed a LB in the vicinity of L minor.
[8] 630AD. Horse army goes to battle the cavalries. It is surprisingly not that bad. The army has 1 hp left but two cavalries are dead. Knights finish off some more. In desperate attempts to save the city, elite NM rushes from Cirta to defeat the Byzantine LB and we get yet another MGL. We are 3 cities short for building our sixth army, so leader hides behind the walls of Cirta. May be he will be used to move Palace to Utica. I cave in and buy Germany against Theo for furs and 25gpt. Leader rushed Palace in Utica. IBT. Japan and Maya make peace. Portugal declares against America. Germany help a lot with Byzantine LB and cavalry.
[9] 640AD. Got another leader. Turned on research for Invention. It is too expensive to buy atm. IBT. Germany took care of most Byzantine cavalries. Vikings land a crusader near Rusaddir.
[10] Killed crusader. Some worker movements. Did not check diplomacy. Note to next player: We have a leader running around. Need more cities to build the next army. And we can grab a good chunk of land around Entremont which is now German, so build settlers. Our maximal city size is 8, on 9 we need tax collectors. No more cheap units, only knights to build please. Tech retardation is frightening, we are almost an age behind. It might be worth researching ourselves to cavalries and then trying to pull something through like capture the Great Library from Inca. We can sail there with galleys. However, once we trade Education, this would be impossible.
Good luck!
THE SAVE