Want an easy way to play Civ V online? Say hello to Giant Multiplayer Robot! (GMR)

So it seems like the version number on the DirectX selection dialog is for DirectX itself and not really CiV? Is that what you're suggesting EEE? If that's the case I wonder if installing latest DirectX from Microsoft would make any difference :think:
 
So it seems like the version number on the DirectX selection dialog is for DirectX itself and not really CiV? Is that what you're suggesting EEE? If that's the case I wonder if installing latest DirectX from Microsoft would make any difference :think:

Yes, that's what I think. But why you got 6.2.xxxx something?
 
My friends and I started up a private game to test this new service out, however one of the friends is having some issues with getting the GMR application to connect to the server (possibly a firewall issue? - the only weird thing about his setup is that he's using Windows 7 enterprise edition).

In any case, the rest of us are impatient - is there a way that we can start up a game and have him skipped (AI takeover) for a few turns then allow him to jump back in once he's troubleshooted the problem?

Thanks!
 
My friends and I started up a private game to test this new service out, however one of the friends is having some issues with getting the GMR application to connect to the server (possibly a firewall issue? - the only weird thing about his setup is that he's using Windows 7 enterprise edition).

In any case, the rest of us are impatient - is there a way that we can start up a game and have him skipped (AI takeover) for a few turns then allow him to jump back in once he's troubleshooted the problem?

Thanks!

Hey Kanorin, thanks for joining us! You're friend who is experiencing connection issues with the GMR desktop client can still play his turns through the website by manually downloading and uploading the save file for his turn. Or you could go ahead and start the game without him, just have an AI player in his place with the civ that he wanted to play, then when he gets it figured out you can invite him to join the game, replacing the AI player.

Let us know how it goes and happy civving!:)
 
My version is 6.1.7601
CiV version is the same.

Edit: just checked from MS website, the version is the latest.

@Onan: maybe you should update your DX9 from MS website? It could be one of the problems in multisession games.

I wonder if this might be a cause of MP issues between players...or if maybe it's just the right DX for my old system. I am running Windows XP after all. :old:
 
Hi GMR admin, could you please help us manually drop the host in this game when you are free?

http://multiplayerrobot.com/Game/Details/948

He set himself in vacation mode and never came back, even until defeated. Thank you very much!

By the way, if we can have a voting mechanism just to vote down the host in case like that, would be perfect:)
 
Hi GMR admin, could you please help us manually drop the host in this game when you are free?

http://multiplayerrobot.com/Game/Details/948

He set himself in vacation mode and never came back, even until defeated. Thank you very much!

By the way, if we can have a voting mechanism just to vote down the host in case like that, would be perfect:)

Alright, I've subbed you in as the host EEE, let me know if there's anything else I can help you with. A voting mechanism for these kind of things would definitely be nice! :)
 
I don't know if anyone has suggested it before(I'm sorry, but 40+ pages of 3d are too much for me to read XD) but there is something that has bugging me for a while...

Big, long games tend to grow into very big savefiles. This is a fact. These big savefiles become more and more difficult to download and(especially) to upload back. Wouldn't it be possible to compress them ? The website itself could do that before the download, while the GMR application would have to before uploading.

A very quick test with a 3MB save reduced it to 556kB with basic zip compression. Better algorithms(7-Zip?) could possibly do even better. Might be worth a look at ;)
 
I don't know if anyone has suggested it before(I'm sorry, but 40+ pages of 3d are too much for me to read XD) but there is something that has bugging me for a while...

Big, long games tend to grow into very big savefiles. This is a fact. These big savefiles become more and more difficult to download and(especially) to upload back. Wouldn't it be possible to compress them ? The website itself could do that before the download, while the GMR application would have to before uploading.

A very quick test with a 3MB save reduced it to 556kB with basic zip compression. Better algorithms(7-Zip?) could possibly do even better. Might be worth a look at ;)

Hey Klion, that's a really great idea (I do remember someone suggesting it once), I'll look into implementing it for our client/server file transferring. :)
 
Nice one! :thumbsup:
 
Hey Klion, that's a really great idea (I do remember someone suggesting it once), I'll look into implementing it for our client/server file transferring. :)

Great! I'm sure it will also help with those time-outs that sometimes happen with the client, if the handled files are smaller ;)
 
The thing that I'm noticing lately is that some save files cause my civ to crash. It's loading up like normal, then the music goes into a loop, then you get the 'civ 5 needs to close' box.

I'm no longer having any download or time out issues, thank you for that. When I get the ctd as above, though, it doesn't matter how I DL the save: app, legacy, or website, all three produce the same crash. These do seem more common lately too.

Anyway, just giving you some more feedback. It's not really important, cause there's eight days till Christmas, right? :) here in NZ anyway, slowpokes. :p
 
Hi, Mel, I noticed that the option is gone to disable starting CiV when clicking new turn to play.

Could it be possible that the crash is more due to this that CiV is trying to start while loading? Thank you.
 
Hi, Mel, I noticed that the option is gone to disable starting CiV when clicking new turn to play.

Could it be possible that the crash is more due to this that CiV is trying to start while loading? Thank you.

I'm not sure that the two are related, as GMR only launches CiV after it's completely downloaded and copied over the save file to be played. I removed the option in the latest patch as I made GMR "smart" enough to detect if CiV is already running or not when you click "Play Turn". If CiV isn't running it will launch it, otherwise it doesn't try :)
 
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