War Plans

Looks like he may have settled the whale spire city as well.
 
Looks like he may have settled the whale spire city as well.
Yes, did! it was the first city i settled this game. BTW, a net gain, it's giving 12gpt costing 6gpt of maintenance. I also noticed Canopus with 2 :mad: so i started a market there. Many other buildings are just placeholders, do what you like best.

About the war, yes i took Gold City with a full health C1 rifle and moved there 2 badly damaged cannons, 3 half-damaged ones and the badly damaged CR2 rifle. No way for Mavs to do anything, with their best units at 1.7 health.
For Iniya i placed a stack on the hill which can easily take it next turn and splitted the cavs (all full health or almost) in a way to be in range of Iron in 2 more turns, in case Slaze manage to whip another defender. The GG can arrive there next turn in case our 2 rifles fail to take it attacking amphibiously and only a severely damaged defender is left. Of course i will fight if i see >98% chances.

I examinated the 2 Mavs cities and i'm confused by their commerce: counting the tiles and the Palace it should be some 20gpt, but you can see 33 overall. :confused:

I'm done for this turn, please complete any move as necessary.
 
For the units of mav
They 've 154 k soldier, 94 k in techs, 49 k in units we see, 7 k in buildings and 2 k in pop, Together 152 k, so there is possible a warrior or galley or explorer; I think a galley, but it's the same.

Blub the costs are not so easy, sometimes civics cost more, and maintenance is lower.
 
Congrats on getting Antares back, though they had emptied out the city. I think were going to need to use our cannons and Frigates to blast the 60% culture defense out. I'd like to loose as few units possible here.

The Quat have begun to move their galleons away from their Spoke. I still think we have time to move cannons and Frigates into place for capturing Iron city.

I feel like were tipping our hand a bit early sending so many ships south though I do know this can go badly quickly once we capture Iron city. I don't know if we want to declare war on Quat the turn were done with Mavericks.
 
Logged and moved the critical units. All Mavs' units are in Iron city: 2 muskets and 3 heavily injured HA. Our cavs in 2 stacks of 3 are blocking the roads, so they can't escape. It seemed stupid to sacrifice the rifles, so i landed them on the hill N of the city.
I moved a cav from the Iniya stack to verify and i can confirm the all the units are in Iron city. Surely Slaze disbanded all the units which cannot arrive there. He's negating us our well deserved GG and XP points. I don't think it's fair, since he gains nothing.

We can evaluate if report this to the Admins. A correct conduct would be suicide the units he disbanded on our stack.

No way for them, next turn we'll wipe them. Unless Slaze gaves himself a Merlot city.

A GS was born in Sirius.

Seen the recent critics to my moves, i left many units untouched. I'm thinking to follow the 3 Quat frigates which are heading N with the frigates we have in the area and move in Mizar's area the new ones, using the double canal.

We need at least 4 to successfully fight the 3.

So i'll log again when we took a decision. Let's consider the War with Mavs closed and the war with Quat already begun. We must think as if we're already at war. I also think they're smelling something, otherwise why move the frigates N? Why not in Merlot's area?
We must also keep the center well garrisoned.

To actually declare on Quat, i'd like to wait to have a good number of healed units already in Mizar and a decent navy to ferry them to Quat's island.

Last, can i suggest Orion for Gold city? And Sombrero for the Island? (there's a Sombrero Galaxy)
 
Let's consider the War with Mavs closed and the war with Quat already begun. We must think as if we're already at war. I also think they're smelling something, otherwise why move the frigates N? Why not in Merlot's area?
We must also keep the center well garrisoned.

To actually declare on Quat, i'd like to wait to have a good number of healed units already in Mizar and a decent navy to ferry them to Quat's island.

Just remember we agreed with Amazon to not end the ETTT until M&M were completely defeated. This means that we must either a) wait for Amazon to defeat Merlot, or b) help them do it. I'm not crazy about option b, so I assume that means we must wait for Amazon. This loses a tactical advantage we have over them, which is probably why they chose that option.

I haven't looked at the game in a while, but it sounds like everything is going great.

CDZ never responded to our diplomatic message about joining us against Quat, did they?
 
CDZ never responded no.

We also need to get that Iron City defenses down either with Cannon or Frigates.

Also the say "All is fair in Love and War".
 
Map exchanged with the Amazons.

We should have already sent most of our Frigates to bomb Regulus.

I think Q suspects because we sent those EIs down without any purpose. Those should have been beetween Comet and Bode untill we are ready to invade them.

I don't see disbanding units as anti-game. It's not like they had quit and give everything to Q or Amazons, for example. They are still fighting back.
 
I don't like to waste 3 more turns in taking Iron city for cannons or frigates. we need them elsewhere. What can happen? we lose 1 rifle, maybe 2 (not sure), but we gain 3-4 turns (sure). We can build 2 maces then upgrade them to rifles in 2 turns in the HE city.

About the Quat war, no way to hide ships sailing and surely we won't have time to circumnavigate Comet and Bode. The more we delay the war, more units we have to face and i'd like to take their home-island before they have MGs. Then they will be crippled forever and our advantage on the other teams will become huge.

Sure Ama is aware of this, but we can't wait. Time to heal, to have the units in place and *bum*.

Also, let's start researching again, max wait 1 more turn, then i suggest to burn the new GS on a GAge, use the one we have for Physics, keep the one from Physics to wait for another GPerson (different from a GE -Mining Inc- or a GS -almost useless-) to launch another GAge when we can need it.
 
I think we shouldn't burn any GP while we're still in the ETTT.
Also, are beakers deleted if the tech isn't touched for a while?
 
In fact, we live the ETT in 2 turns, no more.
Time to see the answer to our answer from Ama and to finish Mavs.

No, you don't lose beakers in delaying a research.
 
1. Is our homeland guarded against a Quat-attack?
2. What kind of troops are there to attack Quats isle?
3. Naturally I wouldn't move ships south of comet now. Starting from Mavs-isle would be better, but Quat knows our intention.

btw
Slaze plays very good game not to give us XP, we 've no basic for grumble about.
 
1. Is our homeland guarded against a Quat-attack?
2. What kind of troops are there to attack Quats isle?
3. Naturally I wouldn't move ships south of comet now. Starting from Mavs-isle would be better, but Quat knows our intention.

btw
Slaze plays very good game not to give us XP, we 've no basic for grumble about.
1.a. If for homeland you mean our island, yes if we move the frigates to follow Quat ones. the worse we risk is some fishing net.
1.b. If you mean Bode or Comet, we have a decent stack in the forts and we can have more by the time we're ready. Blocked those, they have no way to threat our cities. I'm not worried for Anjennida, Ama can't continue to have OB with Quat if we declare on them.
2. None. We need to ferry troops from Mavs in Andromeda, walk to Mizar (that' why i said that city was a strategic point), load in the EIs, then declare when we're ready to unload them.
3. I see your point, but it's a long trip. So my plan is to keep 2-3 EIs to ferry troops and some 4-5 to invade Quat, covered by frigates.

About Slaze, sure he's playing a game of survival and he's doing well. But i don't see fair to disband troops to negate us XP and GG points, since he gains nothing. Who gain from this are our future rivals.

A GA now for attacking Quat. What 'll you do, only for more production would be wrong.
The GAge now (next turn or in 2) is aimed to: increase our research, win the Physics race, research AL, start building factories/CPs. We can continue build units in the meantime, so we can be safe under any aspect. And we can have infantry ready as soon we have AL.
 
My only concern here is that I am not sure how CDZ will react to this. If I were them, I could see the writing on the wall, and thus maybe would try to team up with Quat (or Amazon). Maybe they have already warned Quatronia? I'm not sure it matters.

I don't see much point in worrying about this too much, since the war seems inevitable. Just keep one eye on CDZs forces at all times. Does CDZ have any kind of navy that we have seen?
 
Yes there was a CDZ galley hanging out near the southern tip of Comet.
 
Yes there was a CDZ galley hanging out near the southern tip of Comet.
Yeah, that galley is parked there since ages. I've seen a good stack of muskets, some cavs and rifles in one of the visible CDZ cities.

We must have many forces in Rigel, ready to react to a possible invasion. I think we need at least 4-6 turns to heal and ferry units for the invasion, so we have some 5-7 turns to be ready. With a GAge next turn and burning a GS to Physics, we can have infantry by then.

SM > Physics > AL > Railroad > Combustion.

BTW, seen no comments on my proposal, i already settled the GG in the HE city (i will never remember the name, dammit)
 
I hope you mean war with Quat, I don't want to break our 1500 AD nap treaty with Amazon.

I've noticed that it seems amazon is still drafting units, they must be getting ready to invade Merlot. I think it would be good to throw some more espionage on CDZ so we can at least see their cities more fully like we can with Quat. Were also still missing CDZ cities from the world map.
 
I hope you mean war with Quat, I don't want to break our 1500 AD nap treaty with Amazon.

I've noticed that it seems amazon is still drafting units, they must be getting ready to invade Merlot. I think it would be good to throw some more espionage on CDZ so we can at least see their cities more fully like we can with Quat. Were also still missing CDZ cities from the world map.
I consider the NAP with Ama a key point in our aggression to Quat. I re-readed my post and i can't find any sentence about Ama, only that if we are at war with Quat and/or be declared by CDZ they would, if not join us, at least negate OB to them, so they are forced to declare on Ama if they want reach our cities in Anjennida.

Agreed about espionage.
 
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