I am just curious how many of the people commenting here has actually seen the Let's play by Martin Fencka and think that it is okay to have games like that.
Exactly.
I can't say about war score, but war weariness increase was needed.
For instance, trade routes return home when dowed, so this should not be an issue. And there's also this mechanic that no one seems to be informed: razing enemy cities increase HUGELY your war score.
Now, war weariness is supposed to shorten the lengths of wars. If the player keeps fighting when weariness strikes, because the goals are not yet achieved, then he'll pay for it. The idea is to use your first wars training your units. If you can't get your first conquests, then yield and try again next war. Or either plan your attack more tactically.
AI has now much fewer units, to make up for the limited war duration.
Edit. The intended behavior is delaying domination victories, so they become into line with the others, and making wars more tactical (that's a buff for humans). I understand that this change of paradigm might be problematic for players playing with the older system.
The input is much appreciated. But I feel this remains unbalanced. Someone below your first reply felt that this change actually favoured warmongers; and I actually have to agree. As denoted in my OP; warmonger's policy line (and infrastructure tendencies) allows them to alleviate this malus (at least in the short run), and so using focused, well-planned wars a warmonger shouldn't really feel the full brunt of this malus. I'm not talking about rando, all out, non-stop warmongers but a properly intelligent conqueror. IMO it's the more pacifist/culture/tech/defensive play-styles that feel the fullest weight of this. I believe this is because the balance change has been applied to
wars in general which include
being DoW'd, while I believe it would be most appropriate to apply the new (stronger) malus specifically to offensive,
declarations of war, rather than having been DoW'd yourself! The performance of your units should also be primordial IMO, or it should at least be a little more influential; no matter if the AI can't surpass a strong human in combat; crushing an enemy army defensively or offensively should provide a noticeable rise (if relatively appropriate) in warscore (and hence peace deals, etc).
And no nation has become successful by stagnating their development and growth.
Not sure what your point is here.
Yeah, that's why you warmonger effectively or at least engage in Gift Diplomacy to prevent every AI from waring on you.
I warmonger very effectively, and didn't even notice this change when I played for conquest, but when I played "tall"/tradition/progress->X and was DoW'd it was actually this style I felt was crippled illogically.
Exaggeration. When you have negative war score then you pay them that much which is usually uncommon since you're spending the gold on troops... right?
And no that isn't even slightly an exagheration. I have and martin has had, in numerous later-game wars, where enemy (who DoW'd) armies were crushed, had to pay that much to peace out when winning the battles.
The bias is that defensive wars are never historically successful(because why would the enemy be weary? The war isn't happening in their territory.) What ends up happening in "defensive war" is you win a decisive battle and then turn the tide of the war reaching a comeback and then destroying the enemy's will to war.
You make a good point here. Naturally a counter-offensive will turn the tide on the war score malus, but not as much for war weariness (and the associated supply cap malus); which I don't think should be removed, but is rather far too great in extent, particularly for a defender that is crushing the enemy offensive.
I've seen it. His OCC playthrough barely tries to approach the enemy on their own territory unless they are on his continent. It's definitely a loss on his part.
I think you're missing the mark here, the entire purpose of that playthrough was centred around a defensive position. Where the enemy's navy got crushed and no units even stepped on his land. He lost a few trade routes and had -50 war score and had to pay 4000 for 15 turns of "peace"... there's no real argument here lol
On paper it is supposed to nerf warmongers .. but warmongers have high enough supply cap that the reduction doesn't have any material impact.....The more you strive towards balance .. the more you lose in terms of freedom.
This.