Duke van Frost said:I think you got to clear your PMs neneer. Just wanted to send you one, but your boxes are full!
So here I go again:
First I have to say I really love the model of the basic-orc
Could you unwrap all arms and legs seperately, so the skins can look different on each arm and leg? Would be great for tattooing the savage-orcs, for example.
Duke van Frost said:I want the texture file so both arms can have a seperate skin. And I think it would be good if we could have at least 3 different savage-orcs (all other orc- units also).
First we need the basic savage orc in two variants, one with a bone-weapon and one with a stone weapon - these should also have different skins (different tattoos would be enough, maybe some other variations).
And then we will need an officer for them - a really big guy with some extra equipment.
variety is what makes orcs really "lovely" IMO.
Yep I not happy with the current state as well. Darkelves still need much work. However those vanillatraits like "aggressive" don't have any influence on Leader AI Behavior. But you can be assured this will be worked onKarasen said:I havent played the mod yet but one thing that worries me here are the leader traits for Malekith of the dark elves, which are magical and seafaring. Fact is that malekith is crazy aggressive (having invaded ulthan 3 times and in the age of reckoning game is doing it again) I'd deffinitely like to see that trait on him as opposed to morathi who did much less to deserve it.
neener said:The Orcs will start getting new units very soon. I'm very nearly finished with the basic Orc, which can be modified into Black Orcs and so on, so you can expect a bunch of new units for them soon.