embryodead said:Roads - as others have mentioned, removing them is total disaster for the AI, and the game in general, period. Note that colonies *do not* even work without roads....
That's what I was afraid of. Bummer. Was hoping there was a way to get colonies to work without needing roads.
embryodead said:Early Irrigation - it comes in 1st era because otherwise, factions that do not start in grassland areas stand no chance. As for the 2nd era Crop Rotation, it has to come before Deforestation because of how editor works (Deforestation is a civ-specific tech, it has to be the last in a branch).
Figured that it was something specific like that. Still think it's weird as I believe slash/burn came about prior to irrigation and crop rotation (in real life).
embryodead said:Alchemy - in (upcoming) 2.03 this techs also cures disease/plague, thus is more useful. Moreover, it is required for era advancement.
That sounds great. Any chance for a recon balloon? *hehe*
Thanks for the quick replies. Wow!