embryodead
Caliph
@ChaosLord
What do you mean by so few defensive units? There can be only one at a time, like in civ3, since with civ3 rules there is no space for varation.
Why Adv. Mining sticks out? Stonecutting seems more "primitive" tech than Iron Working. Is the "Adv." name a problem?
In 2.0 version there is new tech tree and communication trading is moved to 2nd era (and map trading to late 3rd).
@Dragonlord
Of course I'm up to many changes - I'm working on a completly new version of the mod. There will be more civilopedia for sure, and I'll think of a bit better transport for elves.
What do you mean by so few defensive units? There can be only one at a time, like in civ3, since with civ3 rules there is no space for varation.
Why Adv. Mining sticks out? Stonecutting seems more "primitive" tech than Iron Working. Is the "Adv." name a problem?
In 2.0 version there is new tech tree and communication trading is moved to 2nd era (and map trading to late 3rd).
@Dragonlord
Of course I'm up to many changes - I'm working on a completly new version of the mod. There will be more civilopedia for sure, and I'll think of a bit better transport for elves.

If this is implemented then they shouldn't get as high defense as you said, to not make them too dangerous.

I geuss it has to be on my end somewhere, since I don't see anyone else with this problem. 


? This would make it too powerfull. b,c) Simply make it costly
. And yes I know it can be over-powering, as can anything be.