embryodead
Caliph
@ChaosLord
What do you mean by so few defensive units? There can be only one at a time, like in civ3, since with civ3 rules there is no space for varation.
Why Adv. Mining sticks out? Stonecutting seems more "primitive" tech than Iron Working. Is the "Adv." name a problem?
In 2.0 version there is new tech tree and communication trading is moved to 2nd era (and map trading to late 3rd).
@Dragonlord
Of course I'm up to many changes - I'm working on a completly new version of the mod. There will be more civilopedia for sure, and I'll think of a bit better transport for elves.
What do you mean by so few defensive units? There can be only one at a time, like in civ3, since with civ3 rules there is no space for varation.
Why Adv. Mining sticks out? Stonecutting seems more "primitive" tech than Iron Working. Is the "Adv." name a problem?
In 2.0 version there is new tech tree and communication trading is moved to 2nd era (and map trading to late 3rd).
@Dragonlord
Of course I'm up to many changes - I'm working on a completly new version of the mod. There will be more civilopedia for sure, and I'll think of a bit better transport for elves.