Mr. Will
Mister
ARRGH!
I hate the Norse Marauder graphic! Is there an alternative? (Sorry, but I'm not a big AoK conversion fan, they look too out of place. Maybe a color-conversion or size difference of the berserker or huscarl or some other axe-wielding unit? I almost hate it enough to try to make my first humanoid unit, but it'd probably look worse than the AoK unit.) Anyway, thats about my only complaint, the mod is excellent! My brother and I have been playing for a couple of hours every night.
Also, I'm pretty sure there's a reason this wouldn't work (or else you'd have tried it), but couldn't you set the starting units to none in the rules and change player data so the civ's start with their civ-specific settler? Will civ not allow you to not have a starting unit in the rules? If a starting unit is required, couldn't you set the starting unit to some generic gaurdian unit (i.e. some stone warrior or smoething to help prevent rushes?) Or is the problem in changing player data?
I hate the Norse Marauder graphic! Is there an alternative? (Sorry, but I'm not a big AoK conversion fan, they look too out of place. Maybe a color-conversion or size difference of the berserker or huscarl or some other axe-wielding unit? I almost hate it enough to try to make my first humanoid unit, but it'd probably look worse than the AoK unit.) Anyway, thats about my only complaint, the mod is excellent! My brother and I have been playing for a couple of hours every night.

Also, I'm pretty sure there's a reason this wouldn't work (or else you'd have tried it), but couldn't you set the starting units to none in the rules and change player data so the civ's start with their civ-specific settler? Will civ not allow you to not have a starting unit in the rules? If a starting unit is required, couldn't you set the starting unit to some generic gaurdian unit (i.e. some stone warrior or smoething to help prevent rushes?) Or is the problem in changing player data?