Warhammer Fantasy Mod 2.0

@kgoodrid
I completly agree with you on the point of upgrades and resulting diversity, moreover, that's exactly what I did in previous version of the mod (1.0) and early development of 2.0. The problem is that it hurts the AI VERY badly. It's not so smart to replace his outdated units with new ones, it keep tons of old unit assuming they're as powerful as anything else.

I'm working on "official" Scenarios/Maps that will include locked alliances and pre-placed cities and untis etc. Of course, I encourage you all to make scenarios too, that was the plan :)

@The Omega
I'm sorry too, though as you can see most of the people can play the mod without problems. As far as I read your problem wasn't the non-standard civ3... sorry to say, but if you delete the whole 2.0 game to install the 2.01 then you are just doing things.. uhh.. wrong :rolleyes: Moreover, the only thing I found from you was that you installed the 2.01 patch and can't play. In case of such detailed "reports" my I can't really help anyone...

@Bangor
Go to Civilization III/Civ3PTW/extras/Medieval Japan/Art/Units
You should see a couple of units there, including the Medieval Japanese Settler. Well, you must have it somewhere, since it's used in one of the Conquests.
Same for the Spy. You should have it in Civilization III/Conquests/MiddleAges/Units folder. Maybe you installed Civ3 "somewhere" else than in default folders?
 
"@Bangor
Go to Civilization III/Civ3PTW/extras/Medieval Japan/Art/Units You should see a couple of units there, including the Medieval Japanese Settler. "
Yep, it's right where you said it'd be (sigh) but it's still not being recognized.

"Same for the Spy. You should have it in Civilization III/Conquests/MiddleAges/Units folder." Actually it's MiddleAges/Art/Units, but yes it's there also. (another sigh) Does it matter if you load PTW or is Conquest by itself enough?..although I've tried both ways so I don't know why I'm asking 8(

And no, I have them in the default folder.
When I load the patch for conquest it asks if I want to delete the files (or some such) and then says it's encountered read only files during the loading and asks if it should go ahead and delete the files. I say yes as the ini disappears if I don't...something to do with that maybe? I'm really comp language illiterate :/
 
Holy f-ck I love this mod! Ok, that out of the way...

I know this has probably been posted in her somewhere, but with about 80 pages on here, I'm not going to look. Anyhow, is there a way to play on new maps? Such as a standard, random map but with the WH game? If so, where can I get a hold of it?
 
Godmachine:

Open the biq file in the editor, go to "Scenerio" and uncheck "Custom map". This will turn the biq into a random map biq. Dont overwrite the original though, save as WH-Mod Random.biq or something.

- GIDustin
 
Not sure if I should ask here, but it does involve this mod. Anyhow, right in the middle of my great Chaos campaign, I go to turn the option On for "Manually End Turn", or whatever it's called. You all know what I'm talking about. Anyhow, when I get back to the game, the map grid is on and the game is acting as if I have never played before. Example, I get so many of those damn "How-to" pop-ups. I've tried everything I can think of to turn the pop-ups and the grid off, but the usual Prefs and Crtl-G are not working. My game is going sooo great right now and I'm so far into it that it seems a waste to start over because my game went ********. Any suggestions?
 
@Bangor
??? The Conquests 1.22 patch deletes your files? That's damn weird. So... again, you seem to have the folders, but do you have .INI files with the same name as the folder? If you don't then your patch screws something up.

If it's ok, another question - can you start the Japanese Conquest, and see if the japanese settler is there? Also, is the WH2.biq file inside Civilization III/Conquests/Scenarios/ folder and run from there using Civ-Content?

@Godmachine
That doesn't look like anything that has to do with the mod I'm afraid O_O
OK, the usual question, what's your C3C version? This mod works with C3C 1.22. If it's not, that could be the case, since the labels for older versions are different and could screw up the prefs stuff... if that's that case, just install the latest 1.22 C3C patch (your current game should be still playable).

BTW Godmachine/GIDustin - WH2 is RANDOM map by default, you don't have to clear the map in the editor :crazyeye:
 
First of all thanks for the mod and everyone who contributed - especially for the units. Its the first time I turn battle and unit animations on in a civ game for quite some time.

I just read godmachines first question on how to play it on random maps and that made me register, because I don't even have anything but random maps available with the basic mod, which I don't like.

Additionally, I was reading this:

If you can read this file, the installation is complete. You don't have to do anything, just launch C3C, go to Civ-Content and play! You may choose to play the basic mod with a random map (WH2.biq), one of its variations (WH2-Mod-*.biq), scenarios (WH2-Scn-*.biq) or maps (WH2-Map-*.biq) if you installed those as well.

in the readme. I've read in the first post that they were delayed, so I didn't wonder too much, but Godmachines question made me ask myself if I was maybe missing something?
 
embryodead said:
@The Omega
I'm sorry too, though as you can see most of the people can play the mod without problems. As far as I read your problem wasn't the non-standard civ3... sorry to say, but if you delete the whole 2.0 game to install the 2.01 then you are just doing things.. uhh.. wrong :rolleyes: Moreover, the only thing I found from you was that you installed the 2.01 patch and can't play. In case of such detailed "reports" my I can't really help anyone...

I actually fixed that problem, adn it played fine for 1 game...The next game I played, lots' of bugs appeared. But it's probably just my computer.
 
Dragonlord said:
@Black Adder: As ED said, WH2 is already random.

There are no 'official' scenarios/maps yet, but some fans (mostly Billy Rubin) have made the first maps, you'll have to search through the posts on the last pages, though..

@ED: I think it would REALLY be a good idea to make a separate thread for the maps/scenarios about now.. ;)

I think you misunderstood me. I knew it was random, but I just wondered how godmachine came to ask his question, concluding that either him or me has something strange happening with his install. I didn't refresh before posting, so I didn't read embryodeads reply which would have shown me that it's most likely godmachines install that's weird.
I play billys maps since I first encountered the wood elves capital in the desert btw (made me quit immediately), but thanks anyway.
 
Had my first crash to the desktop last night... can't imagine why. Tilea contacted me to ask if I'd join an embargo against Cathay, with whom they'd just declared war. Having no interest in an embargo on my one and only source of elephants, I clicked to suggest something else, and *boom.* Gonzo. Can't imagine why it crashed... most crashes seem to happen with missing files and the like. Maybe just a fluke, I'll see what happens when... inevitably... Borgio asks for the embargo again.
 
"If it's ok, another question - can you start the Japanese Conquest, and see if the japanese settler is there?" Yep, it plays just fine 8/

"Also, is the WH2.biq file inside Civilization III/Conquests/Scenarios/ folder". Remember, comp language illiterate here. There is a WH2 file in that folder, whether it's a "biq" file or not I dunno.

"and run from there using Civ-Content?" ....How do I find that out?...and what's that mean? I get the WH started up to a point and then it crashes. Doesn't that mean it has to be run through Civ-Content?

btw- Thanks for your persistance 8)
 
Aewsome mod. Easily one of the best, most polished user mods I've ever played.

I've encountered a problem however. Playing Civ III Conquests, ver. 1.22. Warhammer Mod vers. 2.02.

Playing as Reikland, Regent level. I'm humming along and everything's going Jim Dandy. Then, during the AI phase of the year 1990-95 ICS, Marius the Fen Wolf contacts me after apprently receiving communications with me through an exchange with a third civ. Marius and I trade contact with two other civs and then part company. I finish the turn like usual, hit the spacebar, and the game freezes completely--no AI movement or animation, no hourglass flicker. Nothing.

I've tried going back to earlier saves and autosaves. Everything is gravy until '95 and contact with Marius. Then the same problem comes up again and again.

I'm wondering if there is some connection between the contact with Marius--or maybe the way the contact is made (since I never actually encountered his civilization and in fact don't even know where it is on the map). While this has never caused difficulty in vanilla Civ III the Warhammer Mod does alter the method/timing of the exchange of contact info and maps. Could this be causing some sort of conflict?

I cannot attach a saved game file since even a compressed one exceeds the 500kb limit. Anyone wanting a look see at one can email me at jrtgrid@iland.net

Maybe someone can come up with an alternate theory/solution. I certainly hope so--I was so looking forward to putting the smackdown on the Lahmians in a few turns!
 
hmmm ... release a mod and become an instant TECH support guru. :crazyeye: by the way I am running a PIII with a semi hacked copy of CIV III with 256 megs ram and a 16 meg video card voodoo2 .. on win95 and I think my computer has a virus, but my hard drive is full so it cant write to any of my files anyway.... uh my game wont work. can you help this mod screwed up my computer.. :mad: Im not sure with a full hard drive it extracted all the files .. plus the 10 other mods I have may have replaced some files I'm not sure can you fix it? :sad:


Just Kidding :lol:

sorry I'm in a bad mood been fixen peeps puters all day and some of the stuff they come up with. Sorry bro :mischief: been playing the mod ... thru about 5 civs now .. and they are all dramatically different... the Slann are some mean mothers in every game, In all 5 games now they have been very dominant and very agressive....If the human is not on their continent they will dominate their continent. They play a very good game ... lots of fun... they should almost be recomended not to be played by the human.
I was wondering if the breeding pit or something like it could be given to non human controled races but if the human controls the race they wouldnt have acess to it?
It might make it interesting to have the forbidden palace.. generate a unit like the breeding pits?
Have you thought about adding another corruption lowering building? Right now its just the town hall and the forbidden pallace, correct?
I still like this mod better then the original game :cool:

and once again sorry for the tease at the front ... sick humor I know but I have been told and am working on it.. ok well, I have been told anyway :eek:
 
Godmachine said:
Not sure if I should ask here, but it does involve this mod. Anyhow, right in the middle of my great Chaos campaign, I go to turn the option On for "Manually End Turn", or whatever it's called. You all know what I'm talking about. Anyhow, when I get back to the game, the map grid is on and the game is acting as if I have never played before. Example, I get so many of those damn "How-to" pop-ups. I've tried everything I can think of to turn the pop-ups and the grid off, but the usual Prefs and Crtl-G are not working. My game is going sooo great right now and I'm so far into it that it seems a waste to start over because my game went ********. Any suggestions?

yup. You've got to patch your Conquest. But you can navigate pretty well in the options box anyway. Just count three steps up whenever you want to change anything.
 
i downloaded warhammer-mod-2.02-patch.exe and ran it. then i did what i understood the instructions to be, started c3c (patched to 1.22) and went to civ-content and then picked the WH one ... but then i get an error art\advisors\Karl_Franz_all.pcx not found and the game exits. I don't know what the trouble is. if anyone could tell me in simple easy to understand terms what to do i'd greatly appreciate it. use short sentences. :)
 
@move quietly:
- If you ONLY DLed the patch you need to DL the whole mod first.
- If you (correctly) DLed the mod 2.0 and then the patch, you need to watch out to start the correct WH biq from CivContent - make sure you can see the 2.02 patch designation on the right half of the screen.

Hope that helps.
 
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