Warhammer Fantasy Mod 2.0

On a side note for Khemri, in a recent game my wife played, she had a little over 1100 skeleton warriors on the board during a huge map game. This does not include ALL the skeletons that had died, the skeletal minions, or the zombie dragons helping her out. Multiple stacks of fifty plus was the norm and every turn it was a long wait for the Raise Dead spell to cycle through another wad of cities (she had over 60 cities by game's end.).

Long and short, everyone that marginalized her earlier paid for it by game's end. At one point, she called me in to help her launch a massive 15 boat invasion of Estalia to lay waste to his capital and prevent his 8 artifact owning city from running away with a Quest win. She didn't care what happened after that, just burned the city to the ground and loaded whoever was still alive (after facing hordes of rampaging red dragons on the counter attacks) back on her boats and sailed home to kick the dog snot out of Reikland and the Dolgans.

My opinion after watching both sides of Khemri (against and rooting for)? A great civ for the builder player who wants a massive war at the end of the world. Cause with hundreds of skeleltons and dozens of stacks, that's what it turns into - world war to end all wars.

My 2 cents.
 
And withthe Ushabti added in on the next patch, the Khemri will finally have some serious ass-kicking ability as well as manpower!

It's a shame that units generated by improvements cant cost population if set to, I'm totally horrified by the prospect of building the spell of awakening. Let the AI handle it...
 
I never played Khemri, but facing them has always been challenging even when I am bigger. They always outnumber me. Now I just might have to give them a shot.
 
Every agricultural civ in this mod and in civ3 in general starts advantaged... and by chance Khemri is agricultural too, if I'm not wrong ^^
 
chocmushroom said:
ok, i want to know how people have done while playing chaos in the game.
I ask this as i've found them a hard race to play. The 1st thing is they start with NO advances, and not being scientific or expansionist have a hard time in getting the advances. Also, they are the only race i've found so far that don't have either public excecutions or slave trade.
Troop wise, they seem average so far. Beastmen are good at the start as they need no resources, other than that they have no real defensive troops (not got to the deamons yet, research SO SLOW) :(
The only benifit I can see (not got there yet) is after they have all deamons & sewers, they should have a lot of money to spend on espionage with big armies to back them up. but they once again fall into the NO good 4th era tech :@
I just wanna know how other find the different faction.

You wanted to know what people think about Chaos, here's my voice.
I played them once on level Emperor, I didn't get to the end because I was winning by far and the game was not a challenge anymore.
You say the start is though ? I say the contrary. Chaos and Elves (Dark and High) have the easiest start, elves cos of their fast moving units, and Chaos because of
1) Herdstones
2) Beastmen

Given that in this scenario, for some reasons I can't understand, the AI will almost NEVER trade techs and luxuries even with incredibly convenient offers, the fact that Chaos starts with 1 less tech than others (most start with domestication which is not so useful) is not so relevant. The problem is that Chaos should be played in a certain way and I think you didn't do it. Playing Chaos you should be... aggressive :D
You have a perfect government for it: Chaos is for expansion and for building up troops. In the early game I met Bretonnia and Tilea. First thing that I did was showing Bretonnia that peasants and spearmen are a laugh for Beastmen. At those stages Military Training has not yet been discovered, no barracks means that almost every other civ you will meet will have troops with just 3 hp, while your beastmen have 4 to start with, they are good at both offense and defense, and you can support twice the troops that a civ with a Monarchy gov. (most) can.
Anyways I conquered 2 of the 3 cities of Bretonnia... in the early game that is a great boost you will research much faster with 2 free towns) for you and a great crippling for him, plus he gave me 1 or 2 of his techs, which I traded with Tilea and I was already on par. After a few turns (time to make some marauders with the new techs) it was the time for Tilea itself. Then on turns Khemri, Empire (destroyed since I brought at war against him the whole continent) etc etc...

In short I think you can't play all civs the same way... and that is positive. You should understand what a civ is and use the best strategy for it... but let me say that the Chaos gov. seems a bit too powerful compared to Monarchy... especially when with fireballs/fireblast the AI can destroy huge stacks of yours (and in some cases I can't understand how since I know they don't have enough spells to do it), having twice or almost the number of troops at your disposal without paying support is a big big advantage.
 
The first game I won on this modd was as the Khemri, took me a solid 4-5 hours and this was on Regent :confused: I started off small but my cities were huge and I started massing Chariot Archers which were my bread and butter for the first part of the game, that is until I got High Magic I started pumping the Liche, they certaintly dont have a very high AT/DF but those extra 3 HPs helped me kill pretty much anything. Supported by my few Chariot Archers I had left they let me conquer all the other cives except Reikland and Nippon, Reikland was down to one city on a two tile island though, had to wait for zombie dragons to finish them :/

I never made a single Skeleton Warrior except when I needed a unit that very turn, I.E. needed a defender. Nippon was my only threat and because of agricultural my cities were huge and even captured ones could produce units in 5-10 turns right after I captured them.

By the time I built the Spell of Awakening I already had 4-5 Zombie Dragons (and 5 Armies!) and was pressuring the Nipponese, they had the capital and 4-5 coastal cities when I won by domination, could easily wipe them out though as even after only two "spawnings" of the Spell I had almost 200 skeltons. I would have to agree with the above posters, takes a long time to get enough momentum to win but once you do you completly crush your opponents. A great civ overall.

Currently playing as the Estalians though :) Just finished the Nipponese off and am working towards Ultuan, agricultural is a great trait in this modd, more so then in regular Civ III, only problem is getting irrigation, takes along time and you usually fall behind in tech very early, but you can catch up VERY quickly.
 
onedreamer said:
In short I think you can't play all civs the same way... and that is positive. You should understand what a civ is and use the best strategy for it... but let me say that the Chaos gov. seems a bit too powerful compared to Monarchy... especially when with fireballs/fireblast the AI can destroy huge stacks of yours (and in some cases I can't understand how since I know they don't have enough spells to do it), having twice or almost the number of troops at your disposal without paying support is a big big advantage.

I did try and play them offensive, but I found that it was still very hard to start with. I admit that with dark elves the start is easy, with the extra move they play well. I still don't understand how you guys can get the starts that I seem to read about. In most of the game I play, by the time I find any of the comp players they have more troops than me, more techs and normaly more cities. By the time I get beastmen the comp is always ahead.

Maybe I just don't start in the correct place.
In my current game, once i got past the 1st era (only managed to do this with black library) I found that I was more powerful than the comp with minotours and could start to fight them back. Being chaos gov does help with fighting, (my only prob is I cannot find and lux so hurry methods not that good) but I need to find if the war discomfort for monachy govs have changed. I say this as Estillia declared war on me, I then sat in his teritory for over a whole era, and they still did not seem to be suffering from war weariness.
 
I'm playing this mod for the first time, and I'm hooked. I have one question, though. How do you get artifacts?! I built that one wonder (don't remember what it's called) to supposedly start my quest. Do you build the artifacts? I assume you do since I think it's set up like the Spaceship Victory for the epic game. Then, I assume you probably need to find a special resource to be able to build each particular artifact? :confused:

Sorry.

Thanks for your help.

--CK
 
Colonel Kraken said:
I'm playing this mod for the first time, and I'm hooked. I have one question, though. How do you get artifacts?! I built that one wonder (don't remember what it's called) to supposedly start my quest. Do you build the artifacts? I assume you do since I think it's set up like the Spaceship Victory for the epic game. Then, I assume you probably need to find a special resource to be able to build each particular artifact? :confused:

Sorry.

Thanks for your help.

--CK
You just need to research the required techs to build the artifacts, just like with spaceship parts. AFAIR, none of them need special resources.
 
Yes, artifacts are those red shiny items that appear in the tech tree in 1st, 2nd and 3rd era. However, remember that you also need to have Quest Victory enabled in the game setup screen when starting the mod (=renamed Space Ship Victory).
 
chocmushroom said:
In most of the game I play, by the time I find any of the comp players they have more troops than me, more techs and normaly more cities. By the time I get beastmen the comp is always ahead.

Well send out explorers not to explore the land but to meet AI civs, if you get what I mean ^^
The fact they have more cities is normal at certain high levels... but nothing to be sorry about. You just take them from them and thank a lot :D
 
Grrr - playing a PbEM game on this and my opponent keeps the space ship victory turned off whenever he starts a game (must be due to a painful loss he suffered in an earlier game) so we haven't got the artifact victory allowed.

We are both very much enjoying the mod though - it's GREAT!

He thinks he'll win, but I know I will ;)
 
embryodead said:
However, remember that you also need to have Quest Victory enabled in the game setup screen when starting the mod (=renamed Space Ship Victory).

Ok, dunce me. This is probably what I didn't do. Thanks everyone for your help. :)
 
I like your mod very much...you practicly created a new game. But I was wandering if you have a map that you created. I know that there are planty of maps created for WH but none of them uses all the landmarks and i don't know enough about war hammer to properly redisign these maps to my liking. So I would really appreciate if you could tell me where to find a map created by you or if you could release one soon.
 
ok, i read a few pages on the thread and i understood that you are working on a new patch. I can't wait! Also I think I need to refrase my question: is there a map, created by you, with all landmarks and with accurate player start locations for all the factions?
 
If you look a few pages back in this thread, there are some user created maps. I don't know anything about the maps, but they're there. ED has encouraged everyone to make maps for his mod. :)

I think what you're looking for is here.
 
@Scytale
The number of resources on random map is limited. Adding more causes shortage of others, moreover Oasis isn't a good choice since deserts are made desolate in this mod (non settlable or irrigatable). In scenarios to come, there is no limit of bonus resources to use so Oasis and many more are included.

@Golem_Ryder01
Yes, some graphics converted from AoE/AoK are used, as well as from Cossacks. It's mentioned in the Credits and is nothing unusual in Civ3 modding - take a look at other mods or simply the Graphics section - these are all available here at CFC for modders to use. Unfortunately modders are not paid, so we are using various resources for this non-commercial activity.
 
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