Warhammer Fantasy Mod 2.1

Stormrage said:
Toh6wy... as far the AI reasarching pace is concerned... move on up from Chieftain :)

I was actually playing on Regent, thankyouverymuch. :p
 
Well, then, you must be really good, if you are leaving everybody behind, in the game I described Estalia was waaaay more advanced than me, and Naggaroth was not far from cavemen :), I dunno about the others, cos we wiped them out pretty fast :)

Hey mrtn, I tried out my idea with only Orcs having aaglo`s boyz, and Goblins having the old ones, it looks great! Mebbe you should check it out, now you can see who is who really easily, plus it throws out the Uruk. It shouldn`t take you more than a few minutes, and it really does look better in game then when I just talk about it :)
 
First time poster here so be gentle. I'm a long time player of Civ but just recently discovered the mod's. Sue me, I was neck deep in BGII mods and I had a thought about how cool Civ mods would be. A quick google search later and here I am.

Anyway, this is the first Civ mod I've downloaded and I'm very impressed so far. With that said, it's time for my noob question of the day. I get the following error message right after researching polearms "Arts\Units\Harad Swordsman\Harad Swordsman.ini" not found, shutting down, etc. I've looked in all the zip files and there's not a Harad Swordsman directory. I've also searched all subfolders under my Civ Complete folder - nada. What have I screwed up and how do I fix it? I've typed in various searches on the forum search program but nothing comes up under the WH mod. Appreciate any help you can provide. Thanks again for a great mod.
 
Welcome to CFC DeliriousEdd! :wavey:

The Harad bug was fixed in the latest patch, I think, mrtn has prepared a new patch, it`ll be available soon, so just be patient :)

EDIT:... yeah, you be patient, I can`t. Where is it? C`mon... :bounce:

Come on... Its for a good cause.. Me :) -Support the Foamy cult! Buy an ass-pop today! - unmentionable actions.

...Free you mind!
 
DeliriousEdd said:
First time poster here so be gentle. I'm a long time player of Civ but just recently discovered the mod's. Sue me, I was neck deep in BGII mods and I had a thought about how cool Civ mods would be. A quick google search later and here I am.

Anyway, this is the first Civ mod I've downloaded and I'm very impressed so far. With that said, it's time for my noob question of the day. I get the following error message right after researching polearms "Arts\Units\Harad Swordsman\Harad Swordsman.ini" not found, shutting down, etc. I've looked in all the zip files and there's not a Harad Swordsman directory. I've also searched all subfolders under my Civ Complete folder - nada. What have I screwed up and how do I fix it? I've typed in various searches on the forum search program but nothing comes up under the WH mod. Appreciate any help you can provide. Thanks again for a great mod.

Really an FAQ :lol:
I had the same problem too,and others before me.
This was fixed around page 20 or the like,maybe it would be better a remainder in the first page aside all the patches so far :scan:
 
Patience, everyone, patience!

I have gotten the ftp access from Thunderfall and is uploading the patch this very moment. After that he has to move it to the final location, and send me the download link. When I get that I will post a huge anouncement post, which I will also link to in my signature. So expect the patch sometime tomorrow morning CET (aka Stockholm Rude Time).
 
Ooooo! sheesh you guys have been busy, turn my back for one second and out pops another patch!

Every time i play with Naggaroth and Estalia, Naggaroth never advances and Estalia bo berserk!! (that why i never play with them as enemies ;) )
 
Stormrage said:
Well, then, you must be really good, if you are leaving everybody behind, in the game I described Estalia was waaaay more advanced than me, and Naggaroth was not far from cavemen :), I dunno about the others, cos we wiped them out pretty fast :)

Well, maybe... but when I play normal Civ, I'm usually only ahead of other (major) civs by 6 or 7 techs at most, not ahead of almost everyone by whole eras...
 
Download WH 2.20!
Unrar it to your Civilization III folder, for most people this is C:\Program Files\Infogrames Interactive\Civilization III
Accidentally I left the wrong unzip info in the readme file, ignore that. ;)
This patch replaces all the older ones, the only other WH versions you need is 2.0, 2.02 and 2.11.

EDIT: If you didn't install 2.19 you need this one too:
http://www.civfanatics.net/uploads11/WH2.20resources.zip
Unzip to C:\Program Files\Infogrames Interactive\Civilization III

Changelog 2.20:
Spoiler :
2.20
+Added new dwarf LH.
+Added new Orc LH.
+Added new dwarf unit; Clan Warrior at Smithing, 6/4/1.
-Moved the Hammerer to Military Training, 7/4/1.
+Added new unit Sorcerer, replaces Battle Wizard for Cathay and Nippon.
+Added new unit Sorcerer Lord, replaces Wizard Lord for Cathay and Nippon.
-Replaced the SithMaster gfx for the Necromancer, now it use the ToT Liche.
-Changed the Man-At-Arms to 7/5/1 (i e +1 defense).
+Gave the Wood elves a copy of the Monoliths tech, so that they too can build Monoliths. Think about their Waystones.
-Removed a buggy feature from the Anvil of Doom; it had City Wall characteristics, and could not be built in cities larger than size 6.
-Knightly Orders (and some other wonder, IIRC) now goes obsolete with Chaos.
-Archdruid now has 6 bombard.
-Fixed the pedia text of the Vineyard, it gives +50% Lux and Tax.
-Fixed a bug where the Bretonnians couldn't build the Knight Errant. (Where do these bugs come from?)
-Some minor pedia changes and bug fixes.
 
Playing the Khemri now! :D

Since when did the Slavemarket go up to 50% production?
 
Yes, and it makes up for having the Despotism - which is so corruptive

I'm declaring war on the Kislevites as soon as I have my Slave markets running
 
One thing is bothering me a bit, since we are mentioning governments. Goblins are Commercial, and that is fine, but they are also chaotic, which means they use forced labor, so most times I end up with lotsa cash, and no way to spend it... I guess changing this would mean you`d have to give them their own, non forced labor Chaos govt. and thats just too much :)
 
Since when did the Goblins become Commercial???
I thought they were Sci-Mil
 
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