toh6wy
Emperor
I don't want to be a bother, but I'd like it if someone affiliated with making this mod acknowledged my last post about the problem upgrading Highlanders.
Hmmm... that's weird...toh6wy said:I don't want to be a bother, but I'd like it if someone affiliated with making this mod acknowledged my last post about the problem upgrading Highlanders.
npats69 said:Im getting a art/advisors/karl-franz_all.pcx.Could some one plz tell what it is i need to do to fix this.
I think that embryodead designed it that way. The Foot Knight is a knighty unit, the Highlander is infantryish.aaglo said:Hmmm... that's weird...
As far as I would see it the highlander should propably upgrade to foot knight. But it might also be so, that they were designed not to upgrade, since foot knight is a knightey-unit, not basically a foot soldier... uh. I wonder what mrtn thinks of that.
But anyways, that was a good call-out
...
mrtn said:I think that embryodead designed it that way. The Foot Knight is a knighty unit, the Highlander is infantryish.
aaglo said:But if the "upgrades to" is removed, then the Albion still could build highlanders (altough I don't know why they would do it, since they can build foot knights...)
aaglo said:Normal human movement is 4
Dwarves move 3
Skaven move 5 - some even 6
Horses move 8
Elven steeds move 9
Beastmen move 5 - some even 6
wolves move 9
But in the end which worries me a bit, is that giants and ogres move 6 - which should mean that they have 2 MP's in civ3... but I guess that's just for gameplay reasons![]()