LizardmenRule! said:By "dungeons" are you referring to the Skaven pits? ie. barbarian camps?
if so, the only way you can get rid of them from mountains is have a city's border expand so the skaven pit comes within the 'sphere of influence'. AFAIK
there was a separate biq for the magic offensive bombard. i think it is called 2.1.a or something. actually, i think there is a link in mrtn's signiture.
welcome to CFC, btw![]()
Stormrage said:Actually 2.1a is Mr.Do`s version when 2.1 just came out. Magic bombardment will be included in 2.5 iirc.
About them Skaven, you can kill them by bombarding them with spells when they are on mountains, it won`t remove their "dungeons" but its fun and it decreases the threat. The only other way I know is to use the method LMR! suggested, or to use flying units such as griffons, eagles and such. I think Ranger Templars of Taal can move on mountains too.
mrtn said:Benson, that's hard-coded.
Benson said:Is there a possibility, that you can change the quest scenario. Mayby you can only build artifacts with special resources, so you have to conquer them. That would give a good kick.
In the Quest scenarios there is only a rush to build as fast as possible the quest wonders, thats boring. If you can only build them with the right ressource, you have to conquer the special cities. Maybe that they are great wonders, so only one player can have the artifact. In the medievil scenario you can transport the artifacts, maybe thats a funny add on.
I`m playing scytale`s patched map, its great but i have too much corruption(what about a second corruption reducing building?).
We love your mod.
Big Mac Mike Benson