I'm going to update post six for my part after beta is out but simce this won't affect much of what you're doing, nevermind.Lord Olleus said:Now that we have quite a big team, maybe we should be getting ourselves more organised. A spread sheet of people involved, what their doing, and when there going to be finished migth really help.
IVZanIV said:Ok, hold the presses!
I just downloaded the new UnitInfos (gah, new game! But that's not the point...)
I get a CTD every time I end my very first turn. Not matter what I change, builds, research, I get the standard windows error message, saying illegal operation. I was Karl Franz, Noble, Terra, Quick.
IVZanIV said:No, I was Marco Colombo (EDIT: I also get the error with him)... Dunno if it matters, but I did play AGAINST Franz...
IVZanIV said:Mods folder. I'm redling now.
Tharidos said:I have finisched my first unit charater. A first test...................maybe you all can see it soon in game.or an image here
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Tharidos said:When this test works wel and is good.........( the one i have send to you ) then a lot is possible including animations and texturing. I'm just waiting for the test resultsI have take a look at the examples and look at the structure........... with more time ( have my work as well ) and trying it can be done !yes!
What i have seen from animations yet is that they are inside the nif files. So i think that when they are mixed direct in 3ds max for example and then converted to a nif both, hanging head and mixed animation can fast be done. I believe to that creating a charater from zero ( like the one i have send) gives less problems. ( again if it work fine.)
Tharidos said:The model is compleet created by myself. no conversion !!!! just the animations i have token from a example file and replaced, and skinned the new mesh to it, including my own texture and uvw settings. So short.......animations are from civ 4 the rest self made.