solwen
Chieftain
I'v made a list of civics:
government:
_clans: +1xp to units +1
_hereditary rule: like vanilla monarchy
_imperial representation: (like j period civic)
_Elven monarchy: +2xp to units ,+ 2 artist or scientist per cities ,+10% research ,-2 health per cities
(to represent their centuries long training in both war and craftmanship ,the health malus to represent their low birthrate)
_Dwarven monarchy: +2xp to units ,+2 merchant or scientist per cities,+10%production ,-1 health per cities
Labor:
_Tribalism (like vanilla)
_slavery: units have a chance to "create" a slave unit when they kill or capture an enemy unit
_serfdom: Workers build improvements 50% faster ,+1
_guild system:like caste system ,just a name change
_propagation (or accelerated reproduction): +100% growth for cottages,villages and cities ,+4 health -25% war weariness, +3:
in cities
(for orcs,gobs ,skaven and all the races who have a really high birthrate)
Economic:
_barter: like vanilla default eco civics ,just a name change
_protectionism: +10 golds/turn for each ressources trading with another civ,no foreign trade route ,+1
per "right of passage" given to another civ
(for high elves and other civs who do not allow other races to use some sea trade route or the like)
_free market: +1 trade route per city
_organized raids: +100% borders -100% war weariness +4 gold per city , +1
to other civs ,+3
in cities and +2
and +4 gold per city for each civ the player is in war with.
(for civs like ogres,norsca ,orcs and all the civs who spend their time eating the women and raping the cattle of their enemies
)
Misc:
_forest adaptation: +2
and +1 health per forest/jungle ,woodsman 2 promotion to all units
About culture i think it shoud be replaced by something else like "land control" or "military control" : Think of an elve falling in awe hearing some nurgling poetry or orc painting ...doesn't really fit the wh background no ?
Building that produce culture should be replaced by something like "border fort" or "long range patrol" to represent the struggle of border expansion/diminution
I know my civic list is far from perfect but what do you think of it ?
Just my 2 cents
government:
_clans: +1xp to units +1

_hereditary rule: like vanilla monarchy
_imperial representation: (like j period civic)
_Elven monarchy: +2xp to units ,+ 2 artist or scientist per cities ,+10% research ,-2 health per cities
(to represent their centuries long training in both war and craftmanship ,the health malus to represent their low birthrate)
_Dwarven monarchy: +2xp to units ,+2 merchant or scientist per cities,+10%production ,-1 health per cities
Labor:
_Tribalism (like vanilla)
_slavery: units have a chance to "create" a slave unit when they kill or capture an enemy unit
_serfdom: Workers build improvements 50% faster ,+1

_guild system:like caste system ,just a name change
_propagation (or accelerated reproduction): +100% growth for cottages,villages and cities ,+4 health -25% war weariness, +3:

(for orcs,gobs ,skaven and all the races who have a really high birthrate)
Economic:
_barter: like vanilla default eco civics ,just a name change
_protectionism: +10 golds/turn for each ressources trading with another civ,no foreign trade route ,+1

(for high elves and other civs who do not allow other races to use some sea trade route or the like)
_free market: +1 trade route per city
_organized raids: +100% borders -100% war weariness +4 gold per city , +1



(for civs like ogres,norsca ,orcs and all the civs who spend their time eating the women and raping the cattle of their enemies

Misc:
_forest adaptation: +2

About culture i think it shoud be replaced by something else like "land control" or "military control" : Think of an elve falling in awe hearing some nurgling poetry or orc painting ...doesn't really fit the wh background no ?

Building that produce culture should be replaced by something like "border fort" or "long range patrol" to represent the struggle of border expansion/diminution
I know my civic list is far from perfect but what do you think of it ?
Just my 2 cents