For those of you who are curious, the way that magic items are working is that lord Olleus has designed a script that makes it so that units of combat type "magic item" pass on any promotions that they have to whatever is carrying them (as cargo). Of course, there are two sets of promotions, 1 for normal units, another of "Runes" that can be used by magic items only. This prevents duplication of promotions and other problems. Certain units can carry 1, 2, or 3 magic items at a time.
There are pros and cons to this system, but overall, I love it!
Pros:
Customizable magic items: When you build them, magic items have a certain amount of experience (depending on buildings) And you can choose the promotions that they will give to their carrier (ex A rune of Strength and a rune of speed would give 10% combat and 1 first strike chance)
Magic items can be transferred between units and given to allies
Cons
They take up an extra place on a ship, and until the bug is fixed, will transfer their benefits to the ship (do'h!)
I'm not sure how the AI will work with them, they have the same AI as jets, so the comp may use them, I dunno.
In the future, I'm thinking about only allowing Dwarves to customize their magic items, and making a modified version of the mercenaries mod so that it only has magic items for everyone else. (If someone wants to do this, let me know!)
I'm also going to do something like this for Dwarven engineers (they are cargo for War Machines, and pass on benefits) and Marine-type units (like Lothern Sea Guard could give Ships they are on +10% combat or something)
K, done posting (I think that's 4 in a row!)
j
PS: Edit: any team members that haven't done so already, could you please send me your ICQ# or AIM? And e-Mail, as well. (if you have one and feel comfortanble doing so) Increase communication=a good thing, so we don't do something someone else is working on